03/20/00: Teleportation System Complex by DAV
One word for you: improvement.
Last week, I reviewed "Strogg Towers" by DAV, and overall, it was a pretty cool level. Right after it went live, I found he'd released the continuation of it with "Teleportation System Complex". Take a wild guess what it's about.
The Strogg were using this teleportation system to sneak up on ya in the last one; here, your mission is to get into the complex which houses said system, shut it down, and make an opening for your fellow Marines to come in through. Seems pretty straightforward, doesn't it?
Yeah, you'd like to think so. Folks, I'm not the best Quake 2 player ever, but I like to think my skills have been honed over the years. Apparently not. I suck. You get 161 Strogg on the hard setting; I played medium and received a welcome from 156. After finally getting past the first 56, I had to pause it for a second, take a swig of the Mountain Dew, and reflect. These guys were kicking my ass. Lots of berserkers, three tanks (what?) and Strogg troops teleporting around me. I'm not built for this.
Yet, I plugged on, much like Ralphie decoding Little Orphan Annie's secret message. I had to get to the end; all else seemed trivial. And again, I got it handed to me.
In terms of layout, it's nothing spectacular; enemy placement is well-done. There were some long hallways that screamed out "ambush"; luckily, that wasn't the case. Amen to that. Weapons? You want to talk weapons? I do too - it wasn't for quite sometime that I came upon the super shotgun. Up until that point, I was running like hell with a blaster and the boring, regular shotgun. Might as well kill a housefly with a toothpick. I think this added more challenge than anything else, so it's not like I'm complaining.
I do feel, however, that there was a slight lack of health in spots. I was moving around with a whopping total of 3 life points for a bit; who did I piss off? Luckily, I just managed to make it to the next health spot without ultimately dying�though don't get me wrong, I was killed plenty of times.
And, much like Strogg Towers, this level contained three of those Big Gun guardians again - one in an outdoorsy area, and two inside a hangar near the end. I'm sorry - I simply did not possess enough firepower to take out two Big Gun guardians. This made it kind of rough, and YES, I did use God mode. So I cheated. What do you want, an unfinished level review?
Overall, though, this was mad challenging, and I would recommend it. It's up there; not the end-all of Quake 2 levels by any means, but it's entertaining, hard as hell in spots, and a definite improvement over the previous one. And DAV should get props for that.
- Download Teleportation System Complex (1.38 mb)
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