BERRY PROGRAM UPDATE
In Pokémon Ruby and Pokémon Sapphire, certain berry trees will stop producing berries after you have played your game for one year. There are two easy ways to ensure that your berry trees complete their natural life cycle:
Method 1: GET CONNECTED
With Pokémon Colosseum
Your Pokémon Ruby or Pokémon Sapphire Game Pak will be updated automatically the first time you connect Pokémon Ruby or Pokémon Sapphire on your Game Boy Advance to Pokémon Colosseum on your Nintendo GameCube using a Nintendo GameCube Game Boy Advance cable (each sold separately). See page 5 of the Pokémon Colosseum instruction booklet for details.
With Pokémon Channel
Pokémon Channel for Nintendo GameCube includes a special gift: Jirachi! Your Pokémon Ruby or Pokémon Sapphire Game Pak will be updated automatically when you use a Nintendo GameCube Game Boy Advance cable to transfer Jirachi from Pokémon Channel on your Nintendo GameCube to Pokémon Ruby or Pokémon Sapphire on your Game Boy Advance (each sold separately). See page 40 of the Pokémon Channel instruction booklet for details.
Method 2: SEND IT IN
It’s easy and you will also receive a special surprise gift downloaded onto your Game Pak.
Call Nintendo Australia on 1300 362 746 and we will send you a self addressed ‘Berry Postal Bag’ for you to send your Pokémon Ruby or Pokémon Sapphire Game Pak back to be updated.
Nintendo will then send your Pokémon Ruby or Pokémon Sapphire Game Pak straight back to your attention!
At the same time your Pokémon Ruby or Pokémon Sapphire Game Pak is updated you will receive a special surprise gift downloaded onto your Game Pak! To get your gift, your game must be set up properly. Here are the requirements:
Make sure that your active team has five or less Pokémon in it.
You must have saved the game at least once after obtaining Torchic, Treeko or Mudkip from Professor Birch.
NINTENDO DELIVERS MORE POKéMON® ACTION!
Melbourne, Australia, August 14th, 2003 – After seventeen weeks in the Top Five selling Game Boy® Advance games, Pokémon® Ruby & Pokémon® Sapphire have reached combined sales of over 80,000 units.
Following on from this amazing success Nintendo Australia is pleased to announce another addition to their Pokémon® line up with the launch of Pokémon® Pinball: Ruby & Sapphire on September 26th, 2003.
Much more than a pinball game, Pokémon Pinball: Ruby & Sapphire combines fast flipper action with a unique way to catch everyone’s favorite Pokémon. Launching a “Monster Ball” to begin a game, players use flippers to keep the ball in-play and knock the ball into targets on one of two boards, Ruby or Sapphire. Adding to the challenge, players can catch up to 200 Pokémon, including all Pokémon that appear in Pokémon Ruby and Pokémon Sapphire for Game Boy Advance.
NINTENDO’S POKéMON EVENT GOES OFF WITH A BANG!
The Pokémon Event was to take place over six hours, players were to compete to the best of their skills and abilities in order to raise their Pokémon to the highest level and win the ultimate prize of a trip to Singapore and a year’s supply of Nintendo games. The Pokémon Trainers were divided into two separate teams – Team Magma and Team Aqua – where they were to pitt their skills against one another in the hope of becoming the greatest Pokémon Trainer of the day. It was going to be a long and hard day, the competitors arrived, the excitement grew and the event began.
Jade and Ryan from Cheez TV were hosting the event and as the seventy players competed the crowd grew and were presented with some great entertainment and some even greater prizes. Small crowd pleasing competitions were held in which everyone seemed to be involved. There was a Pokémon Rap contest, a Mario Kart: Super Circuit challenge played on the big screen using the yet to be released Game Boy Player and many other giveaways. There were Pokémon everywhere and the excitement of the crowd built as more and more prizes were given away.
The competition was drawing too a close and the last round began. At the conclusion of the final round there would be only two trainers remaining to battle it out in a super Pokémon Deathmatch to the finish.
The final trainers were –
· Matthew Bungard
· Rajesh Grounder
· Robert Selveraj
· Vlad Veljacic
· Neil Naujok
· Jared Watts
· Peter Watts
· Chris Selveraj
· James Shanahan
· Dylan Smith
The final competitors battled it out during the final round and the end of the competition really came down to the wire. There weren’t many Pokémon levels seperating the cream of the crop. The final scores were tallied and two remaining competitors were chosen. The two greatest trainers for the day were –
The sun had dissapeared and the Final Battle began. Both trainers were on the highest level for their respective team. The battle was intense and the crowd were on the edge of their seats. Neil had all but his last two Pokémon knocked out, his next choice was a Swellow, which made short work of Dylans Grovyle. Dylan still had four Pokévmon remaining, Neil was using a Roselia. Swellow’s flying type made short work for Dylans Roselia, because Flying is strong against Grass Type Pokemon. Unfortunately Dylans tactic in which he had four Roselia’s at high levels back fired and he was swiftly defeated by Neils Swellow, proclaiming Neil the winner of the day.
The day was over and the people that had been standing in the crowd realised that they had just spent the entire duration of the competition receiving and competing for prizes. The entire day was a huge success and everyone thoroughly enjoyed themselves.
Congratulations to Neil who received two return Economy Class tickets to Singapore flying Singapore Airlines. On the way, he'll enjoy KrisWorld, the world's most advanced inflight entertainment system featuring over 30 Nintendo games.
Both Neil and Dyalan won a year's supply of software from Nintendo Australia and the brand new Game Boy Advance SP.
POKéMON® RUBY AND POKéMON® SAPPHIRE OUT NOW!
The new Pokémon adventure on the Game Boy Advance systems is the biggest Pokémon experience so far!
The new games feature a brand new setting, new boy and girl trainers, plus they will introduce an inventive new game play experience allowing two-Pokémon vs. two-Pokémon battles. Never before has a player been allowed to challenge his or her Pokémon with more than one character. Now, battling rivals will require new strategies and deeper skills.
“Pokémon debuted on Game Boy six years ago in Japan and has become a worldwide gaming and marketing phenomenon. Millions of Australian Poke-fans have been eagerly awaiting its arrival on Game Boy Advance,” says David Yarnton, Director of Sales and Marketing, Nintendo Australia. “In Australia, over 1.6 million Pokémon video games have been sold since their launch on Game Boy in 1998. Inform figures show that the Top Five selling games across all platforms from 1999 to 2002 have been Pokémon titles”.
Check out our game review for more info...
TAKE YOUR OPPONENTS DOWN…BY THE SEA WITH POKEMON-E: AQUAPOLIS
New Set to Deliver Most Cards Ever and New Unique Energy Types
Where the Pokémon© trading card game (TCG) Expedition™ left off, the all-new Aquapolis™ expansion takes over. Set in a mysterious coastal city, the new Aquapolis expansion introduces 186 cards, the largest release in Pokémon TCG history. This new set comes packed with brand new attacks to build your decks with, as well as 3 new unique energy types!
Recently released, the Pokémon-e: Aquapolis set will be available in theme decks (Abyss and Rock Garden RRP $19.95 each) and booster packs (RRP $6.95) at retail outlets nationwide. Additional Pokémon-e card TCG releases are slated for early 2003.
The Pokémon-e: Aquapolis set has something to offer all Pokémon aficionados, and maintains playability within the TCG universe.