Rob Elam
Lead Developer

Kevin Byrd
Lead Artist

Saul Bottcher

Josh DeGolier
Motion Capture

Judy Elam
Business Manager

Wayne Frazee
IT / Webmaster

Darcy Naylor
Public Relations Director
Diversions Entertainment
Diversions Entertainment is a growing entertainment software development studio, located in Panama City Beach, Florida. We've been in business since 1992.

Diversions Entertainment, making the games you would make if you were us.

Check out a photo of the team.

Diversions Entertainment, Inc.
12118 Panama City Beach Parkway
Panama City Beach
Florida, USA
Epic Megagames published Diversions Entertainment's renowned One Must Fall: 2097. Since its release in 1994, the game has been made freeware (availible for download) and inducted into the Gamespy Hall of Fame in 2002.

In recent years since its release as a freeware game, players from all over the world have played this game and now await One Must Fall:Battlegrounds, currently in development. While Battleground is not a direct sequel to the events of 2097, the story is set in the same universe, allowing players to explore with familiar charachters, organizations, and elements from the 2097 game.

There are a number of fan websites dedicated to One Must Fall 2097 and Battlegrounds, check them out on our community area.
Business Manager - Judy Elam - business inquiries. - interview/feature requests and other press matters. - website problems, questions, etc.
We've formed partnerships with various publishers and gaming-related companies. We are pleased to share the success of One Must Fall: Battlegrounds with our partners.
Job Openings
Game Programmer

Diversions Entertainment is seeking an avid gamer and programmer who wants to be part of a small, dedicated development team, creating top-quality games that will be enjoyed around the world. If you are interested and meet the qualifications below, please e-mail or fax us your resume!


  • Work closely with the Lead Developer implementing new systems into a preexisting codebase.
  • Update and optimize modules, procedures, game content, and scripting into a custom 3D game engine.
  • Work with artists on game content integration including programming support.
  • Work as a member of a tightly knit development team on existing and future products.


  • Minimum 2 years professional C++ programming experience.
  • Willingness and ability to learn quickly.
  • Must be up to date on events and development in the gaming industry.
  • Must be highly motivated to work as part of a team and create great games.
  • Familiarity with Visual C++ and/or DirectX / Direct3D programming an asset.

To apply, please send your resume and cover letter to Resumes may be faxed to 850.233.5209 with a one page coverletter.