The B-Toolkit

The B-Toolkit comprises a suite of fully integrated software tools designed to support a rigorous or formal development of software systems using the B-Method. The tools are accessed through a custom build X Windows Motif Interface, providing full on-line help facilities.

The B-Method uses the notion of Abstract Machines to specify and design software systems. Abstract Machines are specified using the Abstract Machine Notation (AMN) which is in turn based on the mathematical theory of Generalised Substitutions.

The Toolkit also provides a development environment automating the management of all associated files, ensuring that the entire development, including code and documentation, is always in a consistent state. One aspect of this environment is that the effect of change in a single file on the entire system is communicated to the user before the decision is made to commit the change to the system (this information may also be ascertained through the Status tool for machines, refinements and implementations).

Currently the Toolkit provides the following tools for supporting software development:
 

  1. A specification, design and code configuration management system, including integrity and dependency management and source file editing facilities.
  2. A set of software specification and design analysis tools, which includes syntax checkers, type checkers and a specification animator.
  3. A set of verification tools, which includes a proof-obligation generator and fully-automatic , semi-automatic  and fully-interactive provers, together with a proof printer for displaying proof obligations/proofs.
  4. A set of coding tools, which includes a translator, linker, rapid prototyping facilities and a reusable specification/code module library.
  5. Facilities to supplement the reusable library.
  6. A set of generators providing facilities to generate: base object AMN specification/implementations (the latter implemented on the reusable library) from simple declarative descriptions of structured data, enumerators providing i/o facilities for enumerated sets, and interfaces (either specification/implementations - again built on the reusable library, or alternatively on the X/Motif library ) to provide a run time environment.
  7. A documentation tool for automatically producing fully cross-referenced and indexed type-set documents from source files, together with facilities to display on screen or send to a printer.
  8. A re-making tool for automatically re-checking and re-generating specifications, designs, code and documentation after modifications to source files.
  9. A hypertext tool providing, in hypertext form, the facility to navigate through an entire development; each hypertext construct is automatically built from its Abstract Machine  or code file, allowing constructs external to the development (for example, informal requirements) to be hypertext-linked to the formal development.
  10. An overview tool providing, in picture form, the facility to navigate through an entire development via a Motif push- button interface; it provides views of both specification construction and design, enabling the user to see a complete picture of the development, or to zoom in on a particular aspect of it.
Before using the toolkit, the mandatory environment variable BKIT must be correctly set (see the `B-Toolkit Installation Guide').

Options may be set to customise the toolkit: settings for Remake, Construct Display, Editors/Viewers/Shell, Documents, Translators/Compilers, Provers, Interface, Bell , Optional Utilites and Teamlib may be set together with the facliity to save and restore global settings.

The B-Toolkit is invoked by issuing the command BToolkit (this script residing in the $BKIT directory) from a suitable development directory - any directory in which you have read-write permission.


Development Environment

If the toolkit is invoked where there is no existing development environment (which will be the case when it is invoked for the first time in a directory), the user is asked whether a new environment should be created. If the reply is `no' then the Toolkit is exited; if the reply is `yes' a new development environment, consisting of a set of development directories and configuration files, is created. The following directories are created if they do not already exist:

The Motif Interface

Motif Interface See figure.

The Motif Interface to the B-Toolkit comprises a Top Bar, an Information Panel, a Tool Bar, a Constructs Area displaying the constructs and the currently available options, and a Display Area displaying messages from the toolkit.

The Current Directory, Release Information and information on B are displayed as push-buttons in the Information Panel (invoking them will popup help windows displaying appropriate information). The Environment Label is located immediately below the Tool Bar (clicking on it will popup a help window describing the current environment).

The Command Bar is incorporated in the top frame of the Constructs Area; clicking on any of the labels will pop up a help window providing a brief description of each option (including its applicability).

The relative heights of the Constructs Area and Display Area may be varied by dragging the pane grip (situated on the right between the two windows) up or down.

The interface incorporates many popup windows (for sub-menus, option selection, confirmation and so on) each incorporating a `Help' button providing a further popup containing help appropriate to that action), in addition to the main Help facility on the Top Bar. Selection(s) may be made by clicking on the appropriate item(s) and selecting `OK'; alternatively it is possible to `double-click' on an item (or the last item in the case where more than one is being selected). `Cancel' dismisses the popup window.

The appearance of the toolkit may be customised by editing the XBMotif resources file (you should seek the guidance of your system administrator if you wish to do this).

Each of the tools mentioned below in outline is described in more detail elsewhere.


The Top Bar

The Top Bar provides the following facilities:

The Environment Panel

Each Environment is accessed by clicking on its name: Each environment has a set of commands (tools) that are displayed in bar between the Environment Panel and the Constructs Area; clicking on the label (for example cmt will popup a help giving a brief description of the tool). All  environments contain the commands:


The Main Environment

All constructs (except proofs, documents and ops) are displayed in this environment. Display may be filtered by changing the `Construct Display' settings through the Top Bar Options button.


The Provers Environment

Constructs which have been POGenerated, together with proof files, are displayed in this environment.


The Generators Environment

Base Object Machine, Enumeration, Base Object Operation and Interface constructs are displayed in this environment.

For base/ops objects:
 

For enumerations: For interfaces:

The Translators Environment

Implementations that have been analysed, and Motif interfaces that have been generated are displayed in this environment.


The Documents Environment

All constructs that are already marked up, or are ready for marking up (machines, refinements or implementations currently analysed; bases, enumerations or interfaces currently generated; proofs that have been constructed) are displayed in this environment.

Display may be filtered by changing the `Construct Display' settings through the Top Bar Options button.
 


The Blogo Logo

Provides a popup giving brief information on:

Constructs Area

The term `construct' is used to refer to the different types of Abstract Machine (machine, refinement or implementation) and also to `system bases', `set enumerations', `interfaces' or `documents'. A number of different files may be associated with each construct. Construct names are listed down the right hand-side of the Constructs Area. Different types of construct are displayed in different B-Toolkit environments.

Command Button Colours

On the left-hand side of the Constructs Area are rows of command buttons which are used to invoke the various tools on each construct. Active buttons are coloured, inactive are grey. The status of each construct is manifested by the combination of its command buttons that are active.

A construct which has been opened for editing has its name displayed in inverse vi deo.

Colour-coding is used in the Constructs Area and Overview Browser to indicate the origin of each construct , the default colours being:-

Command Button Decoration

Each button is decorated, usually as:Construct unedited decoration However if a construct has been edited (ie. if its SRC file differs from that currently configured) the decoration of the button changes to: Construct edited decoration Note that this decoration is the same whether or not the construct is currently open for editing. However if the construct is open and the SRC file differs, the cmt button will be activated.


The Display Area

The Display Area is used to display messages and general output from the various tools.

Most of the main tools, such as the Analyser and Proof Obligation Generator, popup a subsidiary window to receive their output, and this output is copied into the Display Area when the job is complete and the window is popped down.
 



 
A full on-line help listing is available in the Contents Page
Also available in the form of a complete Index.
Blogo © B-Core (UK) Limited, Last updated: 22 Feb 2002