The Handscape WhiteSite - Welcome!
This page is envisioned as a home for the background and current research information that is relevant to the Handscape project. It is, in effect, a continually evolving technical "white paper", as well as a one-stop place to look for links and resource related to mobile computing in museums.
Setting the Stage
These essays review the history of the use of mobile devices by museums and discuss some of the basic concepts and the issues involved in implementing mobile computing. The Amirian paper was commissioned by CIMI.
CIMI's Handscape project is supported by a grant from Intel Corporation's Intel Research Council.
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CIMI Handscape Project Reports
The Museum Visitor Experience
Handscape explores the means for providing mobile access in a museum environment-but
how do these technologies impact the visitor experience?
- The Museum Experience; Geri Gay (September 2001)
Sense of Museums: The Museum As "Cultural Ecology"; Genevieve
- Location aware mobile interactive guides: usability issues; Broadbent, J., Marti, P.
- User Modeling and Adaptivity in Nomadic Information Systems; Marcus Specht and Reinhard Oppermann
- Enabling technology for museum visitors: issues and experiences; Fernström, M. & Bannon, L. (1997)
- Enhancing museum visitor access through robotic avatars connected to the web; Giannoulis, G., Coliou, M., Kamarinos, G.S., Roussou, M., Trahanias, P., Argyros, A., Tsakiris, D., Cremers, A., Schulz, D., Haehnel, D., Friess, P., Konstantios, D., & Katselaki, A. (2001)
The Nuts and Bolts of Mobile Computing
These papers and websites address some of the architectural, technical and practical issues involved implementing mobile computing in a wireless networking environment.
Historical Mobile Computing Projects
How did we get here? Read about how mobile computing has been implemented in cultural institutions in the past.
Current Mobile Wireless Projects, Initiatives, Studies, Devices
What's happening now? Here's some pointers to current work in the world of mobile computing.
- The-phone-book Ltd., is a digital
publishing project that commissions international new works of ultra-short
fiction for quarterly distribution by wireless and traditional internet.
- Mölndals museum, the Digital Guide http://www.museum.molndal.se/indexn.asp.
- TRIS (Trials Support) http://www.trisweb.org/tris/trisportalpro/home/default.asp.
This site describes European Union projects funded under the thematic cluster Museums, Systems and Scientific Heritage and contains eight mobile computing projects. TRIS projects involving museums include Matahari and CHOSA.
- MOBIlearn, http://www.mobilearn.org/.
MOBIlearn is a worldwide European-led research and development project exploring context-sensitive approaches to informal, problem-based and workplace learning by using key advances in mobile technologies.
- IEEE Pervasive Computing Mobile and Ubiquitous Systems http://computer.org/pervasive/?SMSESSION=NO
IEEE Pervasive Computing is a quarterly publication that delivers the latest peer-reviewed developments in pervasive, mobile, and ubiquitous computing to engineers, researchers, and managers who want to keep abreast of rapid technology change.
- Symposium Final Report (2002)
- HCI Concept Mapping Exercise Preliminary Analysis [February 2002]
- Banff Center for the Arts,
Banff New Media Institute (BNMI), Interactive Screen 0.2 (2002)
- Cornell University, Human Computer
The Museum Wearable: real-time sensor-driven understanding of visitors'
interests for personalized visually-augmented museum experiences (2002),
Flavia Sparacino, MIT Media Lab
- Center for Innovative Learning Technologies,
Handheld and Mobile Devices in Education Literature List (2002)
and Ubiquitous Computing
Seed Grants (2000)
- Sharing the Passion, A collaboration
between the Cleveland Museum of Art and the Cleveland Institute of Arts
Interactive's iGo mobile tour device
conference papers and presentations
- The Nomadic Computing
- The Exploratorium/HP collaboration:
Scenario from the Concord Consortium
- HP's E-Squirt
mobile application for PC-less connectivity to the Web. Used in
HP Cooltown project.
- The Experience Music Project
on-line music museum.
An article about
- Sonera R&D: Developing
Mobile Multimedia Services to Enable Streaming to Wireless Devices
- FLIRT, a research project examining the specific connections between
content and geographical spaces
An essay mentioning FLIRT
A description of FLIRT
by the designer.
A report on FLIRT
and other WAP fun projects.
Interaction Design Institute exhibitions including FLIRT.
- The Enkia Corporation's AgentWare,
context aware wireless prototype announcement
- PanGo Networks
proximity driven mobile applications
- Janus Media museum computing projects (in German)
Parc Electronic Guidebooks project
Gnole, a smart label device similar to an audio tour with auto-locating,
providing text, images, and sound
list of numerous mobile wireless IT research projects.
Architectures, Symposia, Papers
More thinking on mobile computing: here's some links to the experts.
- Mobile Content 2003. Kensington Hilton, London, 12-14th May 2003. http://www.visiongain.com/contentpage.html
- MLEARN 2003 - Learning with Mobile Devices http://www.lsda.org.uk/events/mlearn2003/
- No Strings Attached
(May 1-2, 2002)
A National and Virtual Conference and Showcase on the Application of Wireless
Technology and Personal Digital Assistants in Higher Education
- Center for Innovative Learning Technologies,
Ubiquitous Theme 2002 Workshop
Devices to Assist Cultural Visits (abstract); M. E. Bonfigli, G. Cabri,
L. Leonardi, and F. Zambonelli (2001)
Guidebooks and Visitor Attention (abstract); A. Woodruff, P. Aoki, A.
Hurst, M. Symanski (2001)
of Departure: Integrating Technology into the Galleries of Tomorrow (abstract);
P. Samis (2001)
- The Virtual
Docent (abstract); Berry, J. (1998)
RDF profiles for context-based position dependent services; Hjelm, J.,
- Situated Interaction
in Art Settings; Marti, P., Gabrielli, L., Petroni, F., Pucci.
- A Survey of Context-Aware
Mobile Computing Research; Guanling Chen and David Kotz
- Virtual Museums
on the Information Superhighway: Prospects and Potholes; Maria Milosavljevic,
Robert Dale, Stephen J Green, Cécile Paris and Sandra Williams (1998)
Proceedings of the First Workshop on Human Computer interaction with Mobile
- International Digital
- Project soup:
Comparing evaluations of digital collection efforts; Jones, M., Gay, G.,
& Rieger, R. (1999)
- Adding spatial
context to museum information; Ribak, A. (1999)
- BOOM. An
experiment in personal information spaces in museums
Architecture for Adaptive Mobile Applications; Thomas Kunz
- The Cyberdocent;
a description and several links to cyberdocent papers and reports
Mobile Applications in Cultural Settings - Live
Museum Mobile, AUDI AG
e-tour - Der elektronische Wegbegleiter
im Botanischen Garten Berlin-Dahlem
mobilTour - Berliner Mauer
Mobile Applications in Cultural Settings - Planning Phase
Bay Area Discovery Museum
contact: Susie Wise, Media Lab Planning Consultant, firstname.lastname@example.org
Canadian Heritage Information Network (CHIN)
Virtual Museum of Canada, Astronomy exhibit
contact: Martin Lajoie, Product Manager - Virtual Exhibits, Martin_Lajoie@pch.gc.ca
San Diego Natural History Museum
contact: Vince Bayard, Fossil Mysteries Database Manager, email@example.com
Smithsonian American Art Museum, Renwick Gallery
contact: Claire Larkin, LarkinC@saam.si.edu