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COVENANT WEAPONS INTRO

Although the Covenant weapons use familiar forms, such as pistol and rifle shapes, this is due in large part to the common bipedal shape of the Covenant species' and client races. The actual technology employed by these weapons remains something of a mystery, and while human scientists can measure power, force and impact, there are some mysteries - such as how the power supplies function, or why Plasma grenades stick to some surfaces and not others. The nature of the Covenant - its wide range of species - means that it uses an equally wide range of weapons tech - from the simple plasma blast of a pistol, to the complex ballistics of the Needler. Generally speaking, all plasma based weapons prove to be extra efficient at eliminating enemy shields.

PLASMA GRENADE

AVAILABILITY: Common
DETONATION TIMER: 2 seconds
HIT DAMAGE: 80-120 DU
SPLASH DAMAGE RADIUS: 22.5 feet

The only good news about Covenant troops or other players lobbing plasma grenades at you, is that they're a whole lot easier to see coming than human ones. The bad news is that they stick to lots of different surfaces, including hair, skin and armor, so once you've got one, it's with you until it explodes. Very, very effective against big targets like tanks, but somehow the grenade "knows" not to stick to trees or walls. Its timer starts when the grenade stops moving - and it stops moving if it's stuck to your face...

INSIDER TIP: If you're fighting vehicles on foot, try tossing two grenades instead of one. They go off seconds apart, but will kill anything up to a Scorpion tank.

PLASMA PISTOL

AVAILABILITY: Common
ZOOM: NA
CHARGING TIME: 0.6 seconds
OVERHEAT COOLDOWN TIME:
MELEE RATING: 40-60 DU
HIT DAMAGE: 10-20 DU

If you've ever played R-Type, then you're familiar with the concept of a charging gun. Although this shoots neat little blobs of plasma, its real power comes when you hold down the trigger for a few seconds. A powerful plasma surge builds in the barrel, unleashed when you release the trigger. The bonus is that the surge is partially homing, and will follow moving targets.

INSIDER TIP: A fully charged blast should completely deplete a shield, so quickly switch to a projectile weapon (human pistol, for example) or melee attack to finish 'em off.

PLASMA RIFLE

AVAILABILITY: Common
ZOOM: NA
ROUNDS FIRED PER SECOND: 7-10
RELOAD TIME: NA
OVERHEAT COOLDOWN TIME:
MELEE RATING: 40-60 DU
HIT DAMAGE: 10-14 DU

This powerful, stocky Covenant rifle can be very powerful when used correctly, but lacks flexibility. Firing in fully automatic mode, or semi-automatic bursts, it launches bolts of superheated plasma at up to 600 rounds per minute. Long spells of automatic fire will overheat the rifle however, rendering it and you helpless for a few seconds while it cools. Once its charge is spent, the gun is just another paperweight, so replace it whenever you can.

INSIDER TIP: Circle strafe, in short bursts, from a medium distance, or approach quietly from behind and get close to take out an opponent as quickly as possible. And replace it as often as possible.

NEEDLER

AVAILABILITY: Common
ZOOM: NA
ROUNDS - DEFAULT: 80
ROUNDS LOADED PER USE: 20
MAX AMMO CAPACITY: 80
ROUNDS FIRED PER SECOND: 3-10
RELOAD TIME: 1 second
MELEE RATING: 40-60 DU
HIT DAMAGE: 10 DU/needle

A very strange weapon, even for the Covenant. It fires tiny needle-like projectiles in swarms, which will ricochet off any hard surface, but plunge, porcupine-like into anything soft - like your face for example. This weapon is as mysterious as it is weird, but slow and weak over distance. Much better used at close quarters in tight spaces.

INSIDER TIP: This weapon is surprisingly damaging to Elites, since their combat armor provides very poor shielding against that type of projectile. But don't even think about anything as hefty as say, a Hunter.

FUEL ROD GUN

AVAILABILITY: Multiplayer Specific
ZOOM: NA
ROUNDS - DEFAULT: 12
ROUNDS LOADED PER USE: 4
MAX AMMO CAPACITY: 24
ROUNDS FIRED PER SECOND: 10 (subject to overheating)
RELOAD TIME: 5 seconds
OVERHEAT COOLDOWN TIME:
MELEE RATING: 40-60 DU
HIT DAMAGE: 40-75 DU
SPLASH DAMAGE RADIUS: 15 feet

Introduced as a new multiplayer weapon in the PC and Mac versions of Halo, the Fuel Rod Gun is in most ways the Covenant equivalent of a rocket launcher - certainly in terms of power - but it has a neat twist. The Fuel Rod gun launches explosive burning bolts in a ballistic arc, so it can be used at a distance over obstructive objects such as hills and buildings. Naturally it takes some finesse to aim, but it works fairly well at close distances too. Although it fires rapidly, the Fuel Rod Gun can and will overheat.

INSIDER TIP: Take full advantage of the ballistic arc. Find a nice safe spot near where the gun spawns, and just start lobbing green death far across the map. Communicate with team members in Multiplayer though, since you don't want to ruin their days too.

Equipment Guide Index

Introduction
An overview of the information in this guide and some important baseline explanations.

Human Weapons
Detailed statistics and tips for each weapon in the Human arsenal.

Covenant Weapons
Master the alien weaponry in Halo with these tips and stats.

Human Vehicles
Study the damage, speed and other useful information for all Human combat vehicles.

Covenant Vehicles
Learn the strengths and weaknesses of the Covenant fighting machines.


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