|Ristar Cluster // The Research// Jap Vs. USA|
This page is showing the differences between the two regions' versions.
The Solar System
There are a few differences in the names of the Valdi System's planets. Here is the info found:
Also, the actual mid-world screen saying which level is next is different.
And the mini-boss for world 4-1 is a lot easier in the JAP/Asian version.
The note circled warns you when the head will come down to crush you. This is more useful than when the head stops dancing/bobbing for a second.
Level 5-1 has a little ski intro to it that is not in the JAP/Asian version. This could be because of the popularity of the Sonic 3's snowboarding and extreme sports period Sega was going through. However, it has been found that the JAP rom actually holds the skiing sprites for Ristar, so possible time constraints might had stopped this from being implemented.
Also, the Antigravity Shoes for Ristar in level 6-1 are not in the JAP version.
This was initially unnoticed apart from one enemy which was changed completely.
Personally, the flying squirrel is cooler than the bat thing.
Speaking of menacing, even Ristar himself was made more vengeful in the US/PAL version.
Although the sprites are used in the game in the boss stages in the JAP/Asian version, the angry waiting expression is used in all the levels in the US/PAL game! Both animated images were taken from world 1-1.
Also one enemy was CREATED from an unused sprite in the US/PAL version. Which is odd...
The little starfish hangs on to you until you get in the water. It slows you down and gives you only half the usual jump height, thus making crossing the rising bubbles harder. In both versions they can be seen floating in the currents of 2-2.
Here is the most obvious change to the enemies in the versions:
Thanks to the translation of the JAP manual we now know why there are two Itamors.
Other than the obvious, there is something wrong with the end credits shot.
Firstly, the tail was not removed from the US/PAL version.
The Unnamed Treasures
In the JAP/Asian version the Treasures from the bonus stage have actual names. However, this was removed from the US/PAL version for some reason. And if you look at the rom (in uncompressed .bin format) in a text editor you can see the US/PAL rom has no names in it at all. While the JAP/Asian one has the names.
The Mysterious Legendary Hero
Those familiar with the
Firstly, the intro has no text telling the story behind the game in the JAP version. Secondly, there is a sprite that was removed from the US/PAL version that the GameGear version kept.
This image flashes up when the Neerian prayer is sent to the nebular in the sky. That image represents the Star Mother Ouruto, that is looking over the star nursery (another name for a Nebula) and recieving the wishes from shooting stars. This was the Japanese story. As already mentioned, in US/PAL versions Ouruto was for some reason replaced with the Legendary Hero.
The Chance of a Sequel?!
No, I am not insane. There is a big difference in the outro/credits as well as the intro the games.
After the second part of the credits ends, after the "thank you for playing by P.J. Ristar." there is a little outro part. This was different depending on the version.
Now this causes some questions to arise, only one of which can be answered at this moment in time.
Cheats Are for Wimps!
Or so it seems SOA think, for a lot of codes have been cut out.
N/A means this code does nothing of practical use as far as we can tell.
* Note: Miyake Takumi was the landscape and visual designer for Sonic CD and the world artist for NiGHTS into Dreams. He was also the chief designer for Ristar.
Reala has made an IPS patch which proves that some of the cheats, although not active, are still there by their description the game gives when the code is entered.
The Mysterious Manual Number
Knuckles Prower noticed these shots in the PAL manual.
What does "Q 1 1A1B 2A2B I" mean?
The Handheld Hangover!
The GameGear version, although different to its 16 bit version in some levels and level design, did have the JAP/Asian intro and outro. As a result, Ouruto was in all regions.
However, there are only a couple of main differences between regions.
Planet Fanturn has two stages in it, while the US version, planet Terra, had only one stage and stood out as an oddity compared to the other worlds (barring the final one).
Stage 1 is an odd level at first... It seems like it is set around the fairy tale "Jack and the Beanstalk". The BGM that plays is Ring Rink from Planet Freon/Elykiki on the Megadrive/Genesis version.
This may seem odd after being used to the whole pirate story we got... But it kinda makes sense...
Take a look at these pics...
All are the same boss battle (I got hit while trying to take the snapshots!) but all are in a different place...
The world is a mess! It's like a post-apocalyptic scene. The boss made the world seem all happy.
The reason this was cut? Well, it is in the rom for the US version anyway. If you get the rom you can see it happen by changing the region setting in the emulator and loading world 2.
And the other main difference is a level that is strange.
The US/PAL version is strange. There is snow and ice like in the Megadrive Freon, but all the music is different to the MD version of Freon. There are timed explosives on gateways and there are clocks everywhere.
Why they thought the Megadrive name was better is beyond comprehension.
Original SC-OT Page was done by me (Djbrayster). So, before I get flamed in my inbox, I am not ripping off Sonic CulT.
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