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#Model Design
ALPHAwolf's Den
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Links page o' links

Credits
 


 

       

Harley Quinn
   DL's: 79862 (Quake 3 Arena)
Homer Simpson (Q3)
   DL's: 74083 (Quake 3 Arena)
Sonic
   DL's: 72619 (Quake 3 Arena)
Yum (iMacGal)
   DL's: 65307 (Quake 3 Arena)
Dragon Knight (Q3)
   DL's: 63999 (Quake 3 Arena)
Blade
   DL's: 61707 (Quake II)
Tank Girl
   DL's: 59018 (Quake 3 Arena)
Spawn (Q3)
   DL's: 57073 (Quake 3 Arena)
Lara Croft
   DL's: 53955 (Quake 3 Arena)
Alien (Q2)
   DL's: 51715 (Quake II)
Click to see a larger image Spacemonkey's female marine   
 

Valve SDK on Steam
Free Wood
Silo 1.3
Help wanted
Max7 normal mapping tutorial

Friday, November 5
Valve SDK on Steam - rogue13
21:50 Tool News

Valve has set up a site as a compliment to the SDK for Source that they have released on their Steam network. Here's the news from the official news site:

Valve has released the Source Software Development Kit (SDK) Tools via Steam. A precursor to the release of the full SDK, which will be released shortly after Half-Life 2 is made available, the Source SDK Tools release offers a comprehensive toolset for starting production on Source-based MODs, including Hammer, XSI EXP for Half-Life 2, compiling tools, the Source Model Viewer, documentation on programming, modeling, building materials, and more. For more information, please visit www.valve-erc.com/srcsdk/

Free Wood - Cricket
1:34 Tool News

The seamless textured variety. The kind folks over at Spiral Graphics have gifted us with Wood Workshop, a freeware editor that specializes in creating wood textures in virtually any grain, type, pattern and girth you can come up with. Though this seems to be aimed more towards level design, I'm sure you guys can come up with some creative ways to put this to use.

Silo 1.3 - Cricket
1:28 Tool News

Version 1.3 is out of this relatively cheap modeler from Nevercenter, which now features a topology brush. $109 is all they're asking, so check it out if you're looking for quality on a budget.

Sunday, October 31
Help wanted - rogue13
20:46 Help Wanted

They once told me, "send us as many polycounters as you can." And in that spirit, Liquid Development is looking reap a new crop of polycounters to fill their stables again.

Liquid Development (www.liquiddevelopment.com); the premier art content provider in the video game industry, working on many top ten titles each year; is currently seeking artists for offsite contract work. The task will be creating Normal Maps and Shaders for in-game characters. We need artists who are fluent in ZBrush 2.0, ­­­­­3ds Max 6, Character Studio 4.2, Photoshop, UV mapping and layout, and shader creation using diffuse, normal, specular and other maps.  If you’ve got all that, and you are very talented, very reliable, and very serious about game art, please send your resume and three to five examples of your work in ZBrush to zbrushjobs@liquiddevelopment.comWe prefer links, but if you do not have a website you may send them as attachments.  We look forward to hearing from you!

Max7 normal mapping tutorial - rogue13
18:15 General Interest

So you're heard that you can do normal mapping in Max7 but you have no idea on how to do it. MoP knows how and he's written a tutorial on using Max7 and Zbrush2 to make a properly normal mapped arm and tire.

Saturday, October 30
New MilkShape is released - rogue13
8:22 Tool News

A new version of MilkShape has it the airways with a bunch of fixes and additions. Here's the list ripped straight from the official site:

  • material names memory leak > 32 bytes
  • assign material, no groups selected -> warning
  • select vertices without triangle -> backface only must be ignored
  • MS3D ASCII Importer bug fixes
  • MS3D ASCII Exporter: export no empty names
  • .ms3d file association
  • File->New: resets all viewports
  • SDK: spheremap flag support
  • SDK: camera pos/orientation support
  • installer: write installation path to registry
  • Max Payne 2 support
  • 2. texture filename can be edited again
  • fixed: transparency problem with DDS textures
  • Ctrl+'Delete Selection' deletes faces only (no vertices)
  • added: msSubDivide2 by coldlamper
  • updated: msModelInfo by scorpiomidget
  • updated: msXExporter by John Thompson
  • added: msZero.dll: zero joints by Ioquan
  • added: Doom3 MD5Mesh importer by sanjo
  • added: LucasArt's .3do importer by Zy
  • added: dotXSI3 exporter by Neil 'Jed' Jedrzejewski
  • updated: General Map Exporter 2.2 by Rat
  • added: Ghoul2 GLM Exporter by Bermshot
  • added: Maya ASCII .ma importer by mijacs
  • added: POV-Ray 3.5 Include File exporter by Neil 'Jed' Jedrzejewski
  • added: SMD Adjust Keys Plugin 2.1.0 by Rat
  • updated: Tile texture mapper tool plug-in 1.2.0 by Mikko Rytkönen
  • added: Warcraft III MDX Importer v1.1 by UniKorn
  • updated: Yafray plugin by mijacs

Their latest SDK for the program is out as well on the site of course.

Sunday, October 24
Hiring: character artist - rogue13
22:19 Help Wanted

SuperVillian Studios is hiring a character artist. They had dropped a notice in the old boards which took one for the team. But if you visit their site you can find the details and go from there. 

Help wanted: charcater artist - rogue13
22:06 Help Wanted

The following help wanted was sent a little while ago, but the email server burped it up this weekend...

Khaeon Games is looking for a Lead Character Artist. The Job is fulltime, on location (in the Hague, The Netherlands) and paid. You would work together with other Character Artists and guide the production of their work, in conclave with the Art Director. You would also be responsible for modelling and texturing characters yourself.

Our ideal candidate would have the following skills:

  • Experienced in 3d Studio Max.
  • Good knowledge of character rigging.
  • Knows how to get characters into Unreal Engine.
  • Is able to build both High and Low poly characters for purposes of creating highly defined Normal Maps for 3d characters.
  • Proficient in texturing these characters.
  • Works well in a team, is able to realize the designs of the conceptual artists.
  • Has an affinity for building fantasy characters, loves playing fantasy roleplaying games.

Industry experience would be a plus, as would be character animation skills, but both of these aren't necessary. Please send your showlreel (demonstrating the skills mentioned above) to:

Khaeon Games B.V.
ATTN: Art Director
Verlengde Tolweg 2
2517 JV The Hague
The Netherlands

http://www.khaeon.com

For further inquiries you may call +31703069501 or send your questions via email to yesse(at)khaeon.com.  

brains. - rogue13
10:24 General Interest

I must pass some linkage love to a fun zombie mod for HL1.

Saturday, October 23
Polycandy - Cricket
20:48 General Interest

- Jade Empire
- Ghost Recon 2
- The Getaway 2
- Vampire The Masquerade: Bloodlines
- The Elder Scrolls IV: Oblivion
- Dead or Alive Ulimate
- MechAssault 2: Lone Wolf
- Resident Evil 4

Nintendo is hiring - rogue13
15:55 Help Wanted

Oxynary sends word that there is a posting on Craig's List for a Senior Character Animator/Designer position with Nintendo. I assume it's in Seattle, but I can't confirm that.

New CBP for UT2004 - rogue13
7:51 Community Info

The new UT2004 Community Bonus Pack has been released by Atari in their official forums. It seems to be a level only addition, but some of the screens look pretty snazzy. If you're a player, I think this is a must have.

Friday, October 22
Snake in the Academy - sledgy
8:04 New Model

A man that goes by the dark name of graves has crafted a pretty cool version of Snake which he states is his second go at it. This one works for me and for both Jedi Knight II and Jedi Knight Academy with support for dual sabers in Academy for twice the pleasure and triple the fun.

Tuesday, October 19
We have message boards! - Bearkub
16:47 General Interest

OK, the dynamic servers are not back up yet, however, we have got a solution now.  Vito has been kind enough to loan us some space on his servers to host a temporary set of message boards.  Actually, we got a new version of UBB that we are going to move to and are testing it out.  They may be a little woozy the first week or so, but it should level out quickly. =]  Anyway, read the announcement thread and you will get the idea.  Here ya go:  http://boards.polycount.net/

Update: I updated the button as well for those that need the quick link as well. - r13

Sunday, October 17
Help Wanted - rogue13
18:16 Help Wanted

Looking to make a little extra cash? Arcise might be able to help you. They are accepting submissions of models for their game that they will pay you for if they choose it.

We are developing a low budget fantasy online RPG called 'Arcrise'. Currently we are looking for 3D models that suit our game especially player and non-player characters.

We will pay 25US$ or 50US$ for each model that we will use in the game plus you will be noticed in the credits. The price depends on the kind of model and its quality. We are not asking for exclusive rights we just want the right to use your models in our game. If you think you could contribute take a look at 'http://www.arcrise.com/models'. There you will find a gallery where you can upload rendering shots of your models so we can decide which models are suitable.

Some technical notes:

  • only polygonal models are supported
  • models should be in .3DS, .OBJ, .LWO or .ASE-format
  • polygon count should be somewehre between 1 and 50000
  • normal and bump maps are used for per pixel lighting

For any further information you can send an eMail to 'info@arcrise.com'

Help wanted - rogue13
18:08 Help Wanted

Zero Hour Games has sent along this cut and paste:

Z.H.G., a small independent game studio, is currently seeking beginner-advanced game programmers and scriptors. Basic C++ knowledge required. The ability to quickly learn scripting also required. Exp with the Torque Game Engine is a huge plus. Previous work with other game engines a plus. Modding exp is a plus. No heavy lifting required.

If you want to be part of a driven, fun team and work on a very unique, eye-grabbing title then drop me a line.
dmcewen@zerohourgames.com

Help wanted - rogue13
17:56 Help Wanted

The Dark Mod is looking for a few sneaky people, preferably artistic ones, to join their project. They are looking to replicate Thief 3 in the Doom3 environment. Not a direct port but to recreate it as they see it could be. They've already got some progress made and some images up.

Friday, October 15
Doom3 SDK Released - sledgy
21:07 General Interest

For those of you who like to dabble in the black arts of game development id Software has released the Software Developer's Kit for their shiny new Doom3 game. Grab it today and let the gibs and gobbets fly.

Thursday, October 14
Max 7 ships - rogue13
20:54 Tool News

3ds max 7 is now shipping for those discreet lovers out there. They offer a 30 day demo already on the official site.

PSP is sold to Corel - rogue13
20:46 Tool News

Also in some related industry news, Corel bought Jasc Software, makers of Paint Shop Pro. They have re-priced the product at a pretty reasonable 79.00 USD. Press release from Corel can be found here.

Painter IX Trial - rogue13
20:42 Tool News

Again with the daisy chain of related news, Painter IX has a free trial download going on right now. I highly recommend this program if you haven't given it a chance in the past. It's always been a part of my art tool kit for literally the last ten years.

Wednesday, October 13
Status of the message boards... - Bearkub
17:14 General Interest

OK, so here's the skinny. Yes, the boards are still down and may be down til Monday. The dynamic servers at GameSpy were attacked and the user databases on those servers were compromised. They (GSI) are going to give us instructions on how to get back on and get login information back. We don't have those yet, as the servers aren't all fixed (or even online for that matter...). We will try to keep you updated with any information that they pass along to us. Sorry about all this..

Tuesday, October 12
Shotty Shogun - sledgy
7:13 New Model

Next up is a bald little man with one honker of a sniffer and wooden tap shoes for waffling behinds. Thanks go out to David Loh for his contribution to our UT2003 play time.

Polycandy - Cricket
5:38 General Interest

- Dead or Alive Ultimate
- EverQuest II
- Grand Theft Auto: San Andreas
- Star Wars: Knights of The Old Republic II: The Sith Lords
- Battlefield 2
- Tenchu: Fatal Shadows

The boards are down. - Bearkub
5:33 General Interest

Just as an FYI, the message boards are down for....well for a while. GSI had some problems with the dynamic server that the boards live on and are in the process of fixing them. Until then, we just have to hang tight. Sorry guys!

UPDATE: I've gotten a few emails and questions on this as well. Honest injun, the boards are really down. We will post more info here as we get it. Right now, you have all the details we have. -r13

top

 
 

Drizau

added: 
10/24/04

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Pandarian Brewmaster

added: 
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added: 
10/24/04

UT2K4

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10/24/04

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added: 
10/24/04

UT2K3

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added: 
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added: 
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added: 
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added: 
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Kat

added: 
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Plo-Koon

added: 
09/19/04

Jedi Knight Academy

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added: 
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added: 
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added: 
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added: 
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added: 
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added: 
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added: 
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added: 
07/20/04

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added: 
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Panzercop: Fuse Kazuki

added: 
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Effigy UT2004

added: 
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MonstAr

added: 
06/20/04

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added: 
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UT2K4 Vehicles

Johnny Magnum

added: 
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Straw Golem

added: 
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added: 
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UT2K4

Magdalena

added: 
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UT2K4

Flamer

added: 
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Quake 3

Dung Jian

added: 
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UT2K3

Kim

added: 
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Kaolyn

added: 
06/15/04

UT2K4

Demon

added: 
06/15/04

UT2K4

Law Dogs

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UT2K4

Sledge II

added: 
06/15/04

UT2K4

George & George Jr.

added: 
06/14/04

UT2K4

Tron

added: 
06/14/04

Quake 3

Remote Trooper v2

added: 
06/14/04

UT2K4

Beerman

added: 
06/14/04

UT2K4

Bender

added: 
06/14/04

UT2K4

Megaman

added: 
06/14/04

UT2K4

Cyberpunk

added: 
06/14/04

UT2K4

Martian Warmachine

added: 
06/13/04

Quake 3

Junk Yard Mech

added: 
06/13/04

UT2K4

Deinonychus

added: 
06/13/04

UT2K4

Pierre Ze Soopair Moogair

added: 
06/13/04

UT2K4

Abigail

added: 
06/13/04

UT2K4

Soria v2

added: 
06/13/04

UT2K4

Santa Claus

added: 
06/13/04

UT2K3

Diesel

added: 
06/13/04

UT2K3

Scarface

added: 
06/13/04

UT2K3

Megatron

added: 
06/13/04

UT2K3

R2-D2

added: 
05/23/04

Quake 3

Destoroyah

added: 
05/23/04

Quake3

Dim Walker

added: 
05/23/04

Quake 3

Martian

added: 
05/23/04

Quake3

Casper

added: 
05/23/04

Quake 3

Soria

added: 
05/02/04

UT2K3

Pimpelmann

added: 
05/02/04

UT2K3

Optimus Prime

added: 
05/02/04

UT2K3

Freakboy

added: 
05/02/04

UT2K3

El Chapulin Colorado

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05/02/04

UT2K3

Delta

added: 
05/02/04

UT2K3

Beluga

added: 
05/02/04

UT2K3

Barnacle

added: 
05/02/04

UT2K3

Ryoko

added: 
05/01/04

UT2K3

Reminator3

added: 
05/01/04

UT2K3

Protoss

added: 
05/01/04

UT2K3

Krobo

added: 
05/01/04

UT2K3

Bobo the Clown

added: 
05/01/04

UT2K3

Amano Jyaku

added: 
05/01/04

UT2K3

Tritogeneia

added: 
05/01/04

Quake3

Spongebob Squarepantst

added: 
05/01/04

Quake 3

Vinch

added: 
04/28/04

UT2K3


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