Valve has set up a site as a
compliment to the SDK for Source that they have released on their Steam network.
Here's the news from
the official news site:
Valve has released the Source Software Development Kit
(SDK) Tools via Steam. A precursor to the release of the full SDK, which will be
released shortly after Half-Life 2 is made available, the Source SDK Tools
release offers a comprehensive toolset for starting production on Source-based
MODs, including Hammer, XSI EXP for Half-Life 2, compiling tools, the Source
Model Viewer, documentation on programming, modeling, building materials, and
more. For more information, please visit
The seamless textured variety. The kind folks over at Spiral Graphics have gifted us with Wood Workshop, a freeware editor that specializes in creating wood textures in virtually any grain, type, pattern and girth you can come up with. Though this seems to be aimed more towards level design, I'm sure you guys can come up with some creative ways to put this to use.
They once told me, "send us as many polycounters as you can." And in that
spirit, Liquid Development is looking reap a new crop of polycounters to fill
their stables again.
Liquid Development (www.liquiddevelopment.com);
the premier art content provider in the video game industry, working on many top
ten titles each year; is currently seeking artists for offsite contract
work. The task will be creating Normal Maps and Shaders for in-game
characters. We need artists who are fluent in ZBrush 2.0, �����3ds Max 6,
Character Studio 4.2, Photoshop, UV mapping and layout, and shader creation
using diffuse, normal, specular and other maps. If you�ve got all that, and you
are very talented, very reliable, and very serious about game art, please send
your resume and three to five examples of your work in ZBrush to
prefer links, but if you do not have a website you may send them as
attachments. We look forward to hearing from you!
So you're heard that you can do normal mapping in Max7 but you have no idea
on how to do it. MoP knows how and
he's written a tutorial on using Max7 and Zbrush2 to make a properly normal
mapped arm and tire.
The following help wanted was sent a little while ago, but the email server
burped it up this weekend...
Khaeon Games is looking for a Lead Character Artist.
The Job is fulltime, on location (in the Hague, The Netherlands) and paid. You
would work together with other Character Artists and guide the production of
their work, in conclave with the Art Director. You would also be responsible for
modelling and texturing characters yourself.
Our ideal candidate would have the following skills:
Experienced in 3d Studio Max.
Good knowledge of character rigging.
Knows how to get characters into Unreal Engine.
Is able to build both High and Low poly characters
for purposes of creating highly defined Normal Maps for 3d characters.
Proficient in texturing these characters.
Works well in a team, is able to realize the designs
of the conceptual artists.
Has an affinity for building fantasy characters,
loves playing fantasy roleplaying games.
Industry experience would be a plus, as would be
character animation skills, but both of these aren't necessary. Please send your
showlreel (demonstrating the skills mentioned above) to:
Khaeon Games B.V.
ATTN: Art Director
Verlengde Tolweg 2
2517 JV The Hague
The new UT2004 Community Bonus Pack has been released by Atari in
their official forums. It seems to be a level only addition, but some of the
screens look pretty snazzy. If you're a player, I think this is a must have.
A man that goes by the dark name of graves has crafted a pretty cool version of Snake which he states is his second go at it. This one works for me and for both Jedi Knight II and Jedi Knight Academy with support for dual sabers in Academy for twice the pleasure and triple the fun.
OK, the dynamic servers are not back up yet, however, we have got a solution
now. Vito has been kind enough to loan us some space on his servers to
host a temporary set of message boards. Actually, we got a new version of
UBB that we are going to move to and are testing it out. They may be a
little woozy the first week or so, but it should level out quickly. =]
Anyway, read the announcement thread and you will get the idea. Here ya
Update: I updated the button as well for those that need the quick
link as well. - r13
Looking to make a little extra cash? Arcise
might be able to help you. They are accepting submissions of models for their
game that they will pay you for if they choose it.
We are developing a low budget fantasy online RPG
called 'Arcrise'. Currently we are looking for 3D models that suit our game
especially player and non-player characters.
We will pay 25US$ or 50US$ for each model that we will
use in the game plus you will be noticed in the credits. The price depends on
the kind of model and its quality. We are not asking for exclusive rights we
just want the right to use your models in our game. If you think you could
contribute take a look at 'http://www.arcrise.com/models'.
There you will find a gallery where you can upload rendering shots of your
models so we can decide which models are suitable.
Some technical notes:
only polygonal models are supported
models should be in .3DS, .OBJ, .LWO or .ASE-format
polygon count should be somewehre between 1 and
normal and bump maps are used for per pixel lighting
Z.H.G., a small independent game studio, is currently
seeking beginner-advanced game programmers and scriptors. Basic C++ knowledge
required. The ability to quickly learn scripting also required. Exp with the
Torque Game Engine is a huge plus. Previous work with other game engines a plus.
Modding exp is a plus. No heavy lifting required.
If you want to be part of a driven, fun team and work on a very unique,
eye-grabbing title then drop me a line.
The Dark Mod is
looking for a few sneaky people, preferably artistic ones, to join their
project. They are looking to replicate Thief 3 in the Doom3 environment. Not a
direct port but to recreate it as they see it could be. They've already got some
progress made and some
Again with the daisy chain of related news,
has a free trial download going on right now. I highly recommend this program if
you haven't given it a chance in the past. It's always been a part of my art
tool kit for literally the last ten years.
OK, so here's the skinny. Yes, the boards are still down and may be down til Monday. The dynamic servers at GameSpy were attacked and the user databases on those servers were compromised. They (GSI) are going to give us instructions on how to get back on and get login information back. We don't have those yet, as the servers aren't all fixed (or even online for that matter...). We will try to keep you updated with any information that they pass along to us. Sorry about all this..
Just as an FYI, the message boards are down for....well for a while. GSI had some problems with the dynamic server that the boards live on and are in the process of fixing them. Until then, we just have to hang tight. Sorry guys!
UPDATE: I've gotten a few emails and questions on this as well. Honest injun, the boards are really down. We will post more info here as we get it. Right now, you have all the details we have. -r13