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Freespace 2
by Interplay   Review by Shaffer Buttars
Posted on Wednesday, November 10, 1999
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Buy this game! It’s got the right mix of polish, fun, value, and broad appeal to make it an all around winner.
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30 years ago your grandfathers flew a desperate campaign against the monstrous Shivan invasion. Their bravery in the face of desperate odds saved the Earth but stranded them on the unhappy side of an intentional jump gate collapse.

That battle taught The Terran-Vasudan Alliance a valuable lesson: it must be better prepared. Thus it has spent the last 30 years building an Armada with the most impressive technology imaginable. The Alliance now sports capital ships that would dwarf the Shivan planet-killer Lucifer. Against your current technology, the original Shivan force could not hold a candle. You could defend yourself from a similar Shivan invasion handily.

As a pilot in the GTVA fleet, you help bring strong-arm justice to this empire without a home. Battles with renegade factions lead to the discovery of an ancient technology that could provide a gateway back to Earth but its investigation brings an old friend knocking at the door... The Shivans are back and they're wondering what happened to their scouting party.

Gameplay, Controls, Interface

One of the best games ever made just got better.

Freespace 2 works very much like its forerunner. You are an anonymous pilot in the GTVA fleet; you are assigned missions in briefings and you can outfit your own craft as you see fit, with more options becoming available to you as you advance in the game. Once you have your orders and are loaded for bear in your favorite ship, the fun starts. You fly your chosen craft through deep space and around capital ships and through chaff and gun fire, carrying out your mission objectives as any good soldier should.

Missions in Freespace 2 are furious and fun. At times the laser fire, missile locks, and flack bursts are so thick on the screen that it is all you can do to keep your shields up, let alone remember your mission orders.

As advertised, capital ships are huge -- around 10 times larger than the biggest ship in Freespace. They sport some new technologies as well: beam cannons and flack turrets. Large beam cannons are huge solid beams that rip through other capital ships like a buzz-saw through soft Downy tissue (reminiscent of those used by ships on the television show Babylon 5). The ships also have smaller versions of these deadly weapons for handling pesky fighter jocks, like you, at a distance. If you manage to get close enough, they will bomb you with flack. Both weapons not only do you damage but jolt you around pretty hard, knocking you off course and making it tough to steer. It's a blast. Literally.

Once your mission is complete, you return for debriefing and maybe a medal or advancement. During these intermissions a story is told. Most storytelling is done in the form of mission briefings and debriefings but some comes from general messages and cinematic cuts scenes.

Missions are fairly linear but there is a bit of branching involved in some missions based on your performance. It's not like the Wing Commander games where the outcome of the entire story is based on your decisions and performance; instead Freespace 2 occasionally lets you take different paths to the same end.


The graphics in Freespace 2 are the best to date in any space combat game. The nebula effect is awesome. Nebula, you ask? Yes.  Many of the missions take place inside a dense nebula that interferes with your instruments and guidance systems a la Star Trek 2. The effect is truly spectacular -- it's like tumbling through an endless purple cloud. The demo missions take place inside the nebula so if you'd like to see it firsthand, download the demo.

Besides the nebula effects, Freespace 2 boasts some of the best looking ship textures and space backdrops ever. Some backdrops include binary star systems, colorful distant nebulae, and suns blocked by... well, better not give too much away.

As in its predecessor, Freespace 2's ships bleed fire and explode into impressive balls of flame. Larger ships will give off shock waves that can damage your ship. Laser and missile fire is impressive. But best of all, beam weapons look amazing. As their pulsating beam tears across the bow of a capital ship, it leaves behind a trail of fire and explosions. Screenshots do not do them justice, they must be experienced.


The musical score is very good, although it is not overpowering or inspiring like in the X-Wing series. Instead, it is more subtle and moody. The music even gives clues as to what is going on -- when bad guys appear the music switches from a neutral theme to a tense one and then becomes lighter once the mission objectives are complete.

The sound effects are superb! Everything sounds as it should, only bigger and badder! Things rumble and shake with the sound effects or at least they seem like they do because the sound is so good. My wife begs me to turn it down but I just can't. I must get the full experience. The game ought to come with a coupon for a sub-woofer; you're really missing something without one in this game.

One sound of special note is the popping of chaff. Its crackling sparks are accentuated by thundering spurts of pow pow pow. It's really cool.

System Requirements

Pentium 200Mhz, 32 MB RAM, Win 95/98/NT, 3D graphics accelerator (supports Glide or D3D), 250 MB hard drive space minimum, the standard is like 1.2 gig. Whoa. 8X or faster CD-ROM drive, Direct Sound compliant sound card, 100% Microsoft-compatible mouse (joystick recommended).
Multiplayer: Eight player TCP/IP over LAN or Internet


Documentation is good. There is not as much of a story laid out in the manual as in some other games. Instead it just gives a little history and plops you anonymously into the story told within the game, letting you create your own history and background with your own imagination if you care to.

Each feature is fully documented which is why the manual is so thick. It's not Falcon 4.0 thick, but it won't fit in a CD jewel case either. There are many, many commands, some of which you will need to know and others you may want to know and still more you may never care to learn. But just in case you want the commands, they are available and each can be customized to your keyboard/mouse/joystick configuration preference.

To help you learn, there are tutorials in game in the guise of training missions. You can skip them if you are an experienced Freespace pilot, but may want to try out at least the first few if you are new to the game.

I mentioned that the storyline isn't covered in the documentation but that doesn't mean Freespace is without plot or story. In truth, the story in Freespace 2 is better told than the one in Freespace. I think the storyline is not nearly as dramatic or tense as the original (how can you get more intense than defending your home world from an unstoppable enemy?) but the telling of it is much improved. Better voice acting and more believable wording make up most of the improvements. Also, the mission briefings and debriefings reveal just the right amount of information in just the right way; they reveal the story in a believable way.


The multiplayer support is very much improved. The original was entirely unplayable over the internet out of the box. Volition, the game's developer, did not make this mistake again. In fact, internet play has been enhanced in more ways than just improved latency handling. Their PXO network offers a style of play only available online called Squad War. In it, you and your squadron battle for control of a nearly perpetual universe. You can win special awards and medals for your performance and each squad is ranked according to its performance. I've not tried it myself but I see many people participating in it online.

Simple options let you play simple missions or campaigns with your friends in either cooperative, dog-fight or team-play modes. At a recent LAN party, Freespace 2 stole the show as four of us duked it out among stars, missile locks, and beam cannon blasts.

Bottom Line

This game is wonderful. Its only shortcoming is that it is too short. It seems to set itself up for a sequel or an expansion of some kind but Volition has recently indicated that there will be no expansion and, if I understand it correctly, no sequel. Noooooooo!

On a brighter note, they include a very full-featured mission and campaign editor with the game. It has the ability to do everything the game does and more! You can import AVIs and custom .wav files for in-game chatter as well as mission briefings. Already people have begun posting their own epic tales for us to live out in the cockpit and some of them are pretty darn good.

The bottom line is that this is one great game. With Starlancer and some other exciting games coming up, it may be tempting to let this game slip by, but do not. If you are any kind of space combat game fan, don't let this one get away! You won't regret it.

Review Posted On 9 November 1999.


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  1 Reader says
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posted 12/16/03

excellent... Read More

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