Albert OdysseyEGM Silver

EGMSeptember 1997

EDITOR'S CHOICE SILVER

Albert Odyssey's appeal isn't driven by camera-crazy polygonal battle sequences, hours of voice acting or any of the other snazzy staples of modern RPG's. It's just a nice-looking game with an engrossing story line and plenty of Working Designs' trademark humor. In fact, it's the dialogue that makes AO so memorable. Here's a for-instance: Early in the game, a guard threatens to open a can of "whup ass" on your party. Not exactly the mood-setting stuff of most RPGs, but funny nonetheless. Hell, I actually looked forward to talking to all the townies, usually a chore in other games. AO is very much a traditional RPG, with a linear, city-by-city progression of the plot and random, turn-based battles. These battles do come a little too often for my tastes. Sometimes it seems I can't take three steps in a dungeon without being beset by another bout of combat. And, Although it may not sound like much - the five seconds of load time before each fight gets old really quick (still, the load times are much shorter than the Japanese version). The graphics are simple, a bit 16-Bittish, in fact, but still richly detailed and at times downright gorgeous. The orchestrated soundtrack doesn't disappoint either. Oh, and wait until you go up against the final Boss. Talk about tough!

CRISPIN 8.0

SHAWN SMITH

Besides this being a solid RPG, the dialogue is some of the most hilarious in any RPG to date - even compared to other Working Designs titles. Any game that can poke fun at itself gets my respect. On top of this, the graphics look great and the fighting system is easy to use. The story line is interesting, but it is pretty much a standard RPG story.

Score: 8.0
DAN HSU

I hate having to review games like this. They suck you in, they keep you around and before you know it, a few weeks of your life have passed. Albert Odyssey is not only beautiful (both musically and graphically), it has one of the best, most involving story lines seen in an RPG. The witty dialogue is icing on the cake. The only bad point: Combat is a drag.

Score: 9.0
SUSHI-X

Albert Odyssey doesn't offer anything ground-breaking as far as traditional RPGs go, but the writing is excellent (no RPG has ever made me laugh out loud this much without ruining any of the dramatic scenes) and the music is fantastic. Load times are a bit on the annoying side, but otherwise, Albert should be more than enough for RPG-starved Saturn owners.

Score: 8.0

VISUALS - 8

SOUND - 8

INGENUITY - 5

REPLAY VALUE - 2

 
REVIEW LEGEND - for EGM

10

Perfection

9

Virtually Flawless

8

Semradical

7

Worthy

6

Good, but not great

5

Average

4

Rent first

3

Time waster

2

Don't even rent

1

Flush it