Albert Odyssey

Game InformerSeptember 1997

While Albert odyssey may appear to be nothing more than another standard RPG, it is one of the most entertaining games we've played this month. Albert's secret weapon is the company that stands behind its translation Working Designs. While it's obvious that Albert Odyssey was never meant to be a serious game, we have no doubt that Working Design's version of this Japanese RPG is a lot more comedic than the original. Fairies speak with Southern Californian accents, people worry about how big their butts are and the shopkeepers are always pretty odd.

The game starts off the way every work of fantasy does. You are a youth whose family was tragically slain during a goblin raid on an innocent town. You are taken in by a group of benevolent harpies (mythology abuse being an ever rampant theme in RPGs) and they raise you like one of their own. Unfortunatly, while your family loves you dearly, one day you realize that the other harpies in the village will never fully accept you as one of their own. Tragedy strikes in the form of a horde of dragon riding villains who turn your adopted sister into stone through dark magic. And so, the quest begins. In the process of returning your sister to normal, you must promote tolerance of racial diversity, protect innocent townsfolk,m make friends, save the world, and cross the threshold of manhood.

At the beginning of the game, all seems normal until you walk into a house and talk to someone for a while about current events and items relevant to the plot. Suddenly they say, "Hey: what are you doing in my house?"

From this point on, jokes run rampant throughout the game. In Albert Odyssey, you will hear wisecracks about sexism, wheat germ, debauchery, old age, political correctness, "yo' mama", trite dialogue, health food, general stupidity, violations of privacy, good evil, beastmen, birdmen, lizardmen, pyramid schemes from Hell, and hundreds of other things. Even if you don't even like RPG's Albert Odyssey warrants a rental at the very least. The laughs you'll get out of it are worth more than a couple of bucks.

The Bottom Line: 7.25

Paul, The Game Professor

"Working Designs took their sweet time getting this one completed, but it seems that they did a wonderful job of translating the game to include endlessly entertaining dialog. For anyone that plays a lot of RPGs, this one takes quite a while to get going. The first hour or so nearly put me to sleep. Once you start gaining party members the game picks up a little, but it is still hampered by dreadfully lame battle sequences. It is in dire need of an auto-battle command. It is in dire need of an auto-battle command. It gets very tiresome to just keep tapping 'A' throughout some very useless battles. That aside, I found the game to be fairly enjoyable, offering plenty of hours to occupy your gaming time. RPG fans take note, others should not waste their time.

Overall 6.75

Andy, The Game Hombre

If any company has the knack for making good games, it's Working Designs. Once again, WD has come through with another winner in Albert Odyssey, though I would have to say they're a little late on this one. A year ago, I would have been drooling all over this game, but now (with the market the way it is) it's just another good RPG The story is especially entertaining (and humorous), which is this game's savior, since the gameplay moves at a snail's pace. Luckily, this game's shortcomings can be overlooked due to its long playtime and intriguing story, but there is nothing here that will blow you away."


Reiner, The Raging Gamer

Even though Working Designs managed to reduce the loading times considerably, slow gameplay still plagues this title throughout the combat and walking scenes. While clashing head-to-head with a horde of enemies, it takes a considerable amount of time to load spells, your next maneuver, and even character and enemy deaths. On the bright side, the story is full of humor, and well:strange character dialog. You never know what the village folk will say to you, and honestly, I found myself enjoying this game for the comedic values alone, and not for the sheer joy of gameplay, or the need to finish the quest."