We all know that the Lunar
series was the only saving grace of the Sega CD. And since then,
the company responsible, Working Designs, has attracted a growing
loyal fanbase of rabid import RPG enthusiasts whose only dream
is for the company to grab licensing for smaller Japanese RPGs
so it can translate them into English to feed their needs. Working
Designs has only departed from the RPG format twice, (for Iron
but for Albert Odyssey, it returns to its roots to deliver a fairly
The game follows the legacy of a trio of powerful siblings and their eternal
struggle against one another continuing from the distant past.
Your main character, Pike, has inherited a magical blade that
contains the soul of cirrus, the sister from the ancient trio.
Together with an assorted band of travelers, Pike must find and
prevent the evil Radoria Empire (headed by the evil brother of
the trio) from destroying the world. It's a solid enough
story, and if Working Designs is famous for anything, it's
the Americanization of the dialogue and text of an RPG to make
a game more involving and humorous. Happily, the game's heavy
handed dose of current events references don't take anything
away from gameplay. But somethig seems stangely amiss in Albert
The graphics appear nice enough in and around town, but they fail to showcase
any of the 32-bit power. Subtle detailing and rich colors are
beautiful things, but Albert Odyssey keeps them limited to towns.
Combat graphics and the landscapes when you're traveling
on the map are disappointingly bland, lacking any visual depth.
Neither of these elements need be death knells for a game, but
when coupled with painfully sluggish load times, you've got
a real recipe for a last-nail-in-the-coffin situation, which is
a bummer, because you want this game to do so well when you first
begin to play it. But Working Designs makes a truly valiant effort to strengthen the story
and character development, which is more than enough to make the
game worth playing. So even with all the lackluster magic spells
and uninspired enemy interactions, minute little joys, like silly
character expressions, a cool soundtrack, and individual sound
effects during combat, will make you feel that playing Albert
Odyssey is indeed a worthwhile venture and will probably even
keep you coming back for more.
OVERALL SCORE: 7.0/10
AUDIO & VIDEO
Sound Effects 9/10
SPECIAL Extras 8/10