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GameSpy takes a look at three upcoming mods for ION Storm's highly acclaimed FPS: Deus Ex.
By - Bruce "Gwog" Ladewig
The Giant Awakens
This technology offered more than great looks, it also offered a huge community of people familiar with the ins and outs of editing the technology in order to create all sorts of new assets. Previous Unreal-based games have seen plenty of modifications by fans, everything from new levels to new character models, weapons, and totally different gameplay modes (especially in multiplayer).
The next inevitable step was the announcement of large mods and conversions. In this article we'll discuss some of these mods, but before we do, let's take a look at the tools and technology they'll be using to create their projects.
Tools and Tech
Anyone who has ever spent time experimenting with Unreal-engine editing is already familiar with the basics of Deus Ex modifying. ION Storm made no changes to the core rendering technology, so not many things have changed. Mapping is still CSG based and done using the version of UnrealEd that ION released, although they added a huge amount of new toys including laser tripwires, ATM's, computer networks with e-mail, and security cameras. Likewise the game's model format is relatively unchanged, with the engine implementing facial deformation during conversations. Scripting too is done through Unreal's own high-level language, with new addable classes via the modified UCC compiler.
The Deus Ex SDK contains several things. In it is the all-in-one tool known as UnrealEd, a script compiler, a model converter (for those using Lightwave to create models), and an incredibly powerful conversation editor with detailed documentation.
Next: The mods...
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