QW Teamplay Manual by Bunny - 22/01/2003
Zero - (viewed 2785/17 comments)
Quakeworld (QW) Teamplay Manual
QW teamplay is very fast and old fashioned (no fancy teamoverlays), you have to think quickly, react quickly and situations can change quite suddenly. One player can hold an area and a team (of 4) can lock down an entire map.
*The LG discharge is when you fire the LG underwater. A line is drawn from your head to the head of any other teammates or enemy players within a certain range (about the length of the water area on DM3) and the damage dealt is the number of cells in the LG the time you fired it. If you had 30 cells, every guy within range will take 900 damage, if you had 3 cells, every guys within range would only take 90 damage. When you discharge it can affect players who are outside the water too, that is why good players will float to the top of the water on DM3 and discharge when they see an enemy quad on the bridge.
On DM3 and E1M2 the RL area is not of strategic importance, only very skilled teams will try and run it. The armor is the key to both those maps. DM2 is slightly different, although tactics vary alot on this map, good teams will often secure the lower YA/tele first, thus blocking off RL/GL/Mega/Quad which enemy can only get to by rocketjumping. DM2 is small enough to attempt a complete lockdown of the map, leaving only one small area which is not covered (Large - which contains the 2 YA's)
Tactics are up to the skill of the team, make them too complicated or advanced and the guys on your team won't be able to handle it, make them too simplified and they may not be enough to beat the enemy team.
Think of the team - not yourself, forget how many kills you are on, don't try to get the top score, everything you do is for the good of the team.
Read team messages (and respond) - learn to read these, who wants to be replaced, who needs help, where is a pack, etc (don't spam team messages)
Read death messages - these tell you alot about what is going on, if your YA teammate says 'took YA' followed by 'Teammate rode enemyguy's rocket' you know an enemy has just taken the YA area, but YA isn't gonna be in for awhile, so its best to attack that area quickly. They give you a good idea of the whole situation.
Be aware - this encompasses alot of situations, you shouldn't need to be told to go for Quad, you should know when it is, when Pent is, you should always be aware of what your teammates have and where they are. Good nonspammed teamtalk will help you out alot here.
Dont take important items on low health - stop doing this, check if a healthier teammate is close by, if not, take it.
Stop snatching weapons/armor you already have - stop doing this, check if a teammate needs it, take it if enemy are very close. Taking an RL when you already have one is a waste when one of your teammates doesn't have one, you should advertise it, anyone who wants it should hit the bind "coming from..", keep close so you can snatch it if enemy comes for it.
Don't block or hang close to teammates - always leave your teammate lots of space, stand apart, don't run together, stay within viewing distance, stay far away from friendly quad. Standing too close causes you to block them went they want to back off and also causes team damage.
Learn to attack properly - You may have lost control on a map and the enemy team might be spawnfragging you, learn to coordinate your boomstick attacks on one guy in one part of the map. Learn to dodge wierdly and jump in close causing him to take splash damage from his RL or force him to switch to boomstick. Very few RL guys can withstand 4 enemy constantly boomsticking them. Triangulate your fire aswell so that you don't shoot up your teammates, move away from each other.
Learn to hide properly - You may have to hide from an enemy quad or when you are low on health with an RL. It is possible to sneak to less dangerous parts of the maps (e.g. SNG on DM3, or Start Room on E1M2)
Ammo - watch your ammo, don't take too much ammo, especially rockets, leave ammo for teammates.
Packs - anyone who dies leaves a pack, if they have a shotgun script (switches to boomstick or axe when the RL is not being fired) then weapons in packs are harder to come by. The weapon that was being used when the guy dies is the weapon that will be in the pack. The pack will contain all the ammo they have picked up before their death. Its possible to come by a pack that contains 99 rockets and 100 cells. Useless boomstick packs in a room can be used as bait, packs can be used as sources of ammunition, and a pack with an RL in it is a priority for teammates.
Locs/Teamtalk - agree to use the same locs (location files for maps) as the rest of your team. Use the same teamtalk format. Don't make teamtalk too fancy. Bind the most important teamtalk messages closest to your movement and weapon keys. Teamtalk commands in order of importance are..
The point command (pack at Bridge, RA at Ra, etc) The report command (Health, Armor, Best weapon, and powerups you have just taken)
Need help at x, Replace me at x, Coming from x
Secure at x, Took x at x, Go for Quad (Pent)
You take, Unable to/cancel that
Using Quad - Teammates should stay away from their own Quad guy and the Quad guy has absolute right of way over everyone, even if he has 195 RA he should be allowed to take the RA in front of someone who is waiting. When using Quad you should move Carefully towards areas that need to be cleared (too much speed with Quad will often get you killed), Quad is not for racking up kills but for clearing enemy positions (such as RA or YA) once that is done, get as many kills as you can, and try to end up in a friendly place.
Taking Pent - An entire team moves to take Pent (DM3) One covers lifts, one covers water, one covers window. One can try covering Quad holding it for the Pent guy.
Using Pent - Pent (DM3) should always be taken by an RL teammate, who rocketjumps up lifts, clears RA, clears YA. Pent can take Quad aswell if its there. Its important for Pent to clear RA and YA because its very easy for the enemy team to take over those areas when your entire team has gone to Pent.
|edited by Illkillya on 22/01/2003|
|1 woah - mindphuck||23/01/2003 08:06:59|
|2 m33p - vincent||23/01/2003 16:38:35|
Quake isn't about fun, its about winning and winning is everything.
|3 Amen.. - mixu||24/01/2003 08:54:23|
|4 yes - quake man||25/01/2003 22:14:55 (ip:188.8.131.52)|
thought that was good
|5 yes - quake man||25/01/2003 22:16:10 (ip:184.108.40.206)|
but sometimes the download time is very slow?
|6 yes - quake man||25/01/2003 22:17:27 (ip:220.127.116.11)|
by the way, do you still play as much quake as you used to, zero?
|7 very nice - link||26/01/2003 00:37:47 (ip:18.104.22.168)|
This shit should in some sort of qw guide so that newcomers to the game can read what it is all about - good job
|8 GG moto.... - paradoks||26/01/2003 11:02:24 (ip:22.214.171.124)|
Eh, ofcourse QW is about fun
Its just a fact.
The thing is though, that the fun part is to winning, the more skilled u get.
In the begining its the small victories that puts a smile on ur face. One airgib in 10 matches, learning to speedjump, time items or shaft ur personal idol when he got 200 100 - then it dont really matter if u loose 50 1
Nice teamplay guide. Little too much on the surface imo though.
I'm missing comprehensive 1on1/teamplay/ffa guides, combined with screenshots/demos/movie clips.
PS: go read Thresh' quakebible !
Yeah Whatever !
|9 paradoks - ol||26/01/2003 20:57:23 (ip:126.96.36.199)|
where can i find your comprehensive 1on1/teamplay/ffa guides?
|10 indeed - osiris||27/01/2003 12:49:18|
very nice guide Bunny
|11 hmm - tobik||31/01/2003 19:59:37 (ip:188.8.131.52)|
> everything you do is for the good of the team
> even if he has 195 RA he should be allowed to take the RA in front of someone who is waiting
|12 . - .||31/01/2003 21:39:19 (ip:184.108.40.206)|
take one for the team butters!
|13 tobik - bunnny||01/02/2003 00:11:32 (ip:220.127.116.11)|
> Quad guy has absolute right of way over everyone
I wrote this cos theres a bunch of new players starting qw teamplay in ireland, its a simple guide for us simple players.
|14 Bacon - keyser||10/02/2003 18:57:49 (ip:18.104.22.168)|
Arent u gonna tell em about the Rasher Launcher?
|15 phil - phil||11/02/2003 03:20:56|
is the line of discharge really drawn from the head to the head? i thought it was from the center of the player to the center of the other player, and i dont think the head is in the center...
|16 :) - pattah||04/03/2003 21:01:47 (ip:22.214.171.124)|
Good work bunny, thx for the work
|17 x - xhrl||29/07/2003 15:29:49 (ip:126.96.36.199)|
it is very pleasing to read all the basics of tdm outlined so coherently! gj, bunny.
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