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January
2004
27 Tue 
Wolfenstein: Enemy Territory public source code - Frans  [Source: Activision]
Activision sends along the public source code for Wolfenstein: Enemy Territory, the free team-based multiplayer first-person shooter by Splash Damage. This package contains all the game source code, header files, menu definitions and other files for aspiring Enemy Territory modders, but it's not supported by id Software, Activision or Splash Damage.
Visit our Wolfenstein: Enemy Territory page for Info, or go directly to our List of Downloadable Files.
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Wolfenstein: Enemy Territory
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Mad Doc Software
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Wolfenstein: Enemy Territory public source code
Wolfenstein™: Enemy Territory™ Source Code

This is the source code for Wolfenstein: Enemy Territory. This source code is not officially supported in any capacity by id Software, Activision or Splash Damage. Below you will find very basic instructions on how to get the source code working so that you can create your own Enemy Territory mods. For online help and resources, please visit www.castlewolfenstein.com or www.splashdamage.com

The first thing you have to do is run the installer. Do this by double-clicking on the WET_Source.exe. By default, this will install the source code to the C:\WET_Source folder.

To use the source, you must have Visual C++ version 6 or greater installed. The source has been found to work with .NET edition of Visual C++, but Visual C++ 6 is recommended for better compatibility.

1. Open the src folder.
2. Double-click on the wolf.dsw file to open the project workspace.
3. In the build menu select the "Set Active Configurations" option.
a. Note: for .NET this will appear as "Configuration Manager".
4. Select Win32 Release for all versions of the code.
5. At this point, you should be able to compile the code.
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