in Video Game Consoles Helps Boost Sales
SCOTTSDALE, Ariz., January 23, 2001
- With several units being positioned as living room entertainment
gateways, the video game console market will continue its robust
growth over the next several years, with sales soaring from $4.1
billion in 2000 to $7.8 billion in 2004, according to Cahners In-Stat
The high-tech market research firm
finds that the video game console market is undergoing greater changes
than it has seen in quite some time. Sony's PlayStation 2 is pacing
the video game console pack. Sony will use DVD discs for game titles,
and give consumers the option of using the product for gaming, DVD
movie playing and eventually Web surfing. Other new consoles like
Nintendo's Game Cube and Microsoft's Xbox will be equipped with
DVD technology, broadband connectivity and hard drives.
These game consoles are evolving into
low-end computers or home entertainment gateways capable of audio,
video and high-speed Internet functionality and some may be able
to support PC printers and other peripherals in the future. "The
versatility in new consoles can only help to boost sales." says
Brian O'Rourke, Senior Analyst with
In-Stat's Multimedia Service "Online gaming will grow rapidly over
the next three to five years to the point where it may rival packaged
games in revenue. This development will make high-speed Internet
access via consoles more important than ever."
has also found:
- Sony, having led the console market
from 1995-2000 with 47% market share, will remain the dominant
player in the console market through 2004. Nintendo and Microsoft
will be its fiercest competitors as Sega gradually phases out
its console business.
- North America has historically been
the largest single market for video games, led by the United States.
Europe is not far behind, and Japan has been the largest per capita
market for video game consoles.
- Conceivably, online computer gaming
could erode the console market, but that is unlikely. The new
generation of consoles' graphics capability is so good that online
gaming will probably never be able to compete in that area.
The report, Video
Game Consoles: Sony, Nintendo and Sega Brace for Microsoft Challenge
(#MM0019ST), includes a review of the game console market all the
way back to 1989, and a forecast through 2004. Forecasts include
both unit shipments and revenues. Extended profiles of console suppliers,
including Sony, Nintendo, Sega, and Microsoft, are also provided.
To purchase this report, or for more
information, please contact Matthew Woods at 617.630.2139; firstname.lastname@example.org.
The report price is $2,495 USD.
Cahners In-Stat Group also offers other
reports that relate to this topic:
Cahners In-Stat Group (http://www.instat.com)
covers the full spectrum of digital communications research from
vendor to end-user, providing the analysis and perspective that
allows technology vendors and service providers worldwide to make
more informed business decisions.
For more information,
Senior Analyst - Multimedia