||A mathematician in his native Moscow,
Alexey always had an interest in gaming. From Pentomino,
a puzzle game with geometric-shaped pieces that fit
together in a box, he developed the prototype for Tetris
in 1984. Although the game went on to sell over 40
million copies, Soviet licensing agreements at the time
were structured in a way that Pajitnov did not receive
any of the profits.
Tetris' popularity stems from
the fact that it is easy to pick up, yet so difficult to
master - an often elusive formula in gaming. Since its
inception, Tetris has grabbed the attention of both
hard-core and casual gamers alike, as well as the female
audience. The success of Tetris has resulted in a barrage
of wanna-bes and clones, but despite technological
improvements and innovative twists to the theme, it's
hard to beat the original.
Pajitnov later went on to create games like El-Fish
and Ice and Fire, as well as games for Nintendo. Spectrum
HoloByte published Pajitnov games like Faces, Welltris,
Knight Moves, and Hatris. Hired by Microsft last year,
Pajitnov's first project is to create several of the
brainteasers in the company's latest Entertainment Pack,
The Puzzle Collection.
At number 3...