GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
Forgot your password? | Register


ith each passing Final Fantasy release, Square Soft continues to improve upon perfection, not only setting a new standard for role-playing games, but for video games as a whole. Without question, Final Fantasy X is Sakaguchi’s most ambitious project yet, and is a radical departure from the formula we’ve become accustomed to. Tapping into every facet of the PlayStation 2 architecture, the development team has completely revolutionized every aspect within the storytelling. This may sound trivial in the grand scheme of things, but it’s the biggest change the series has ever made. As you well know, in the past, characters would pantomime to text that would flash across the screen. In Final Fantasy X, every character has a synchronized voice, which in turn presents lifelike qualities and the true essence of drama. Much like the transformation to "talkie" films, this enhancement completely alters the face of the Final Fantasy lineage and greatly enhances the overall experience.

As remarkable as the spoken script may be, it actually plays second fiddle to the plot that Yoshinori Kitase and Kazushige Nojima have penned. The storytelling in Final Fantasy has always been somewhat predictable. Kitase and Nojima obviously knew this. They even went to great lengths to trick the player into believing they know what their destiny is. Then, and without warning, everything you know and believe is turned upside down and inside out. To say the very least, this story is a real shocker. It feeds off of your emotions, stabs you in the back, and takes your breath away. Tidus may not be the heroic character you were hoping for, but give him a chance. Indeed, he’s quirky, but by the end of the game, his performance will move you. There are two scenes in particular – and I won’t ruin them for you – that I’ll remember for a lifetime, rivaling the opera sequence in Final Fantasy III and the Sephiroth confrontation in Final Fantasy VII.

On the gameplay end, the complexity of combat harks back to the 32-bit days with a number of ingenious changes on the side. Through tag-team methods, players can freely swap characters on the battlefield to create better strategies. Interestingly, the battles are no longer presented in real-time. You’ll now see a chart that shows when an enemy will attack, and will have all the time in the world to determine what actions must be initiated before then. The aeons (summon beasts) can still be called up to deliver a devastating attack, but now they are very similar to the party members and are equipped with a wide variety of attacks and spells. For those of you who love to customize, the new Sphere Grid completely does away with the standard level/experience system. Moving and activating spheres on a board-game-like surface affects character skills and abilities. If you want a mage to become a knight, you can make it happen. Of course, you’ll also have the ability to change the functionality of your weapons and items.
Square Soft has always been the king of visuals, and Final Fantasy X is no exception. The motion-captured animations bring about a higher level of realism, the intricately detailed environments are teeming with ambient life, and the prerendered cutscenes deliver incredible action sequences. As always, each landscape jumps off the screen as an individual work of art that should be hanging in a gallery.

My only complaint has to do with the structure of the quest. The Final Fantasy games are traditionally linear, but this one redefines the term. You cannot backtrack until later in the game and the overworld has been completely removed. You simply move from location to location via a cursor on a map. I don’t know about you, but I always enjoyed having the freedom to leisurely move about the world, perhaps on the back of a chocobo. You can’t do this anymore. Every environment is completely sectioned off from the others. Sadly, you don’t even get to take control of the airship.

 Even if you don’t approve of all the changes that Square Soft has installed, I’m sure you’ll agree that Final Fantasy X is a breakthrough release, a visionary tale, and a masterpiece for the ages.   -REINER

JUSTIN   9.75
I was skeptical at the thought of another Final Fantasy. I've played all the US-released games, and they’ve all rocked the house, but my enthusiasm has been waning. Silly me. This could be the greatest Final Fantasy, if not RPG, of all time. For once, a game in the genre has a truly unique setup. No experience and no weapon stats seem sacrilegious at first, but FF X's Sphere Grid and weapon customization put them to shame. Storytelling is vastly improved with the wealth of speech, past-tense voice-overs, and shockingly superb cutscenes. However, things were a bit too linear. With apologies to DOA 3, I must say FF X has some of the hottest women in video games (pathetic, but it must be said). Unlike Reiner, I find it refreshing that Tidus is not the typical hero. It makes him that much more real. No other game will bring role-playing to the masses like Final Fantasy X. Pick it up, whoever you are.  

The first "talkie" in the series, featuring hours of spoken dialogue, realistic motion-captured animation, and highly detailed CG cutscenes
Nothing short of a visual tour de force
Arguably Nobuo Uematsu’s best soundtrack to date
The refined combat system allows players to rotate party members, level up summons, and customize weapons
The quest is as linear as they come, yet additional story material, bonus battles, and hidden weapons can be obtained through sidequests
Moderately High
Copyright 1991 - 2005 :: Game Informer Magazine