station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
 


 
Player Screenshot of the
Day
 

 
   archive 2005


January

January 13, 2005
Publish 12

Avatar
  • Improved avatar sitting in chair and after 5 minutes sliding forward and being left floating in the air

Bazaar/Vendor

  • Fixed problem with item getting deleted after retrieving item from vendor

Client Stability

  • Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
  • Fixed a Crash To Desktop when using the /ttell command without having an active target.
  • Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.

Crafting

  • Berserker Rifle Stabilization components now drop with serial numbers.
  • Existing Berserker Rifle Stabilization components should now have serial numbers as well.
  • Hide and Organic symbols have been changed.

Events

  • Wookiee Life Day has been disabled for US and European servers

GCW

  • Faction backpacks are no longer auto-unequipped

Inventory

  • Added checkboxes to force sorting the player's datapad and inventory contents. When run the first time, these values should default to "on". The toggles are located under the options/interface UI. Turning them off will give the behavior that occurred before the auto-sorting feature was introduced.
  • Fixed problem with items looted from a corpse disappearing after crossing server boundary
  • Fixed a problem with items disappearing after picking items up from a house and crossing server boundary
  • Faction backpacks should no longer disappear when traveling or logging out. Faction backpacks will no longer be auto-unequipped. Note: other faction items may auto-unequip and can sometimes overload your inventory. If this happens, you will not be able to move. You will need to move items out of your inventory into an equipped backpack, bank, house, get help from a friend, etc., or delete items as needed until the inventory count is within limits.

Loot

Space Missions

  • Star Destroyer now drops 10-20k credits in deep space
  • Rebel space station now drops 10-20k credits in deep space
  • The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early.

Space UI

  • Added light gray directional indicators that display a gunner's target to the pilot of a ship with turrets. In a multi-passenger ship when a player mans a turret, when the gunner cycles through targets, the pilot should see a light gray arrow that indicates the direction of the gunner's target. Please note that this should only appear when the target is off screen (similar to the standard target arrow) and that if the gunner and the pilot have the same thing targeted, then the target will only be indicated by the player's blue arrow.

Tutorial / New User Experience

  • The tutorial voice over will play once again.


January 25th, 2005
Publish 12.1

On behalf of the entire Dev team we would like to extend a big thank you to everyone that helped out on Test Center this weekend and to our Test Center community for being patient with the frogs and visiting guests.

Along with the following features and bug fixes players that have not updated to DirectX 9.0c are required to please do so with this publish. Click here for more information.

Artisan

  • Crafting an All Purpose Ship Repair Kit will now use artisan experimentation instead of shipwright experimentation.

Combat

  • Fixed a problem where warcry would stack multiple times.

Crafting

  • Allowed survey/sampling while on mounts

Dancers / Musicians

  • We now allow a dancer/musician buff simultaneously

Entertainer

  • Entertainer mission payouts have been substantially increased.

GCW

  • Imperial crackdown presence has had their firepower DRAMATICALLY increased
  • Fixed faction base vulnerability bug

Jedi

  • Force Meditate now clears on all server transitions and login

Loot

  • Exceptional quality weapons will no longer drop with unlimited DOT charges.

Missions

  • The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early.
  • Fixed a bug that prevented space missions from failing if you left the mission zone prematurely.

New Players

  • Newly created players who start in Kaadara, Naboo will no longer float 200m above the ground for 20 seconds

Player Structures

  • All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.

Politician

  • Politician skill boxes will no longer require skill points to train.

Quests

  • Players will only be allowed 350 quests in their quests list.

Saitek Gaming Keyboard / Joystick

  • Fixed an issue with Saitek gaming keyboard
  • Fix for Saitek X52 flight control system

Server Stability

  • Fixed some issues that were causing server crashes
  • Fixed a major crash to desktop that involved lightsaber use
  • Improved client stability

Ships

  • Complete revamp of interior ship alarms. They should turn off now. You must redeed existing ships to completely correct the issue
  • The target status window updates properly for gunners.
  • Weapon capacitor overcharge should charge the space ship weapons beyond 100% and increase charge rate
  • Fixed engine slow-down in first-person camera mode.

Space

  • Star Destroyer now grants experience equivalent to Rebel Spacestation in Deep Space

Space UI

  • In the ship component view ('v') the following corrections where changed
    • Capacitors where not reflecting the correct state data in the components UI.
    • The shield recharge rate has now been corrected
    • Max capacitor value now changes to reflect the new max value.
  • Grey targeting arrow for POB ships will now fade in and out instead of disappearing.

Spawns / POI

  • Krayt Dragon Population boom!
  • Decreased spawn times for some POI's
  • Decreased spawn times for Dathomir Spider Cave
  • Spawn System Refinements

Species

  • Mon Calamari now able to spend faction points to buy items from Imperial recruiter.

Travel

  • Added X31 (not a typo) landspeeder to all newbie starting equipment. This new speeder looks identical to the X34 but goes 10% slower.
  • Decreased starport wait time to 60 seconds
  • Fixed an issue where spawns were not being generated when in a speeder

UI

  • Reticle optimization
  • Tweaked space controls backend
  • Fixed display of faction rank for character with no rank affiliation

Vendors

  • Fixed an issue with vendors where you had less then the maximum amount but you couldn't place a vendor
  • Player and vendor must be in the same building for the player to be allowed to initialize the vendor.
January 27, 2005
Live Publish
Version 0.110667


Draft Schematics
  • Fixed draft schematic icons & information.
    • You should see the ingredients required to create objects instead of the information about the object, schematics should no longer appear with red/degraded backgrounds, and icons will appear in detailed view.

Japanese Client

  • Fixed a crash when the chat box was clicked on using the Japanese Version of the game
Rubberbanding
  • We are aware of the issue with rubberbanding and are devoting serious development resources to it.
January 28th, 2005
Live Publish
Version 110788

This publish is a server side publish which means you will not see the version number change on your client. Please do not be concerned about this.
Dancer
  • Fixed an issue with the Dancer Mind buff not working properly

January 31, 2005

Live Publish
Version 0.111099


Server Stability

  • Improved server stability

February

February 1, 2005
Version 0.111212

Server Stability

  • Fixed a problem players were experiencing with a rubberbanding affect.

February 10, 2005
Publish 13.0

Inventory

  • Inventory has been increased to now hold 80 items

Structures

  • All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
  • Large houses should now take up 5 lots instead of 6. In order to get the lot limits redeemed please put maintenance into the house and it will credit you the remaining lots.
  • Guild halls should now take up 5 lots instead of 7. In order to get the lot limits redeemed please put maintenance into the house and it will credit you the remaining lots.
  • Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full.
  • Fixed a problem that can cause items dropped into a structure to disappear after you leave the structure and re-enter the structure later.
  • Fixed when you are too far from a structure to /name, /paymaint you get a message "You are too far from the terminal to purchase a ticket."
  • Factory owners are now notified with an appropriate message via system message and mail when the factory stops making items because the output hopper is full.

Profession Smuggler

  • Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.

Profession Combat Medic, Doctors and Medics

  • The total amount of time delay between Medic wound healing has been reduced to a third of the original delay.

Profession Entertainer / Dancer / Musician

  • The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
  • Increased Entertainer/Dancer/Musician wound healing
  • It now takes half as long to apply an Entertainer mind buff.
  • It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.

All Professions

  • Removed all apprentice XP requirements from all professions
  • Decreased Incapacitation Time by 50%

UI

  • The radial menu options to invite someone to your group has been increased from 32m to a max distance of 90 meters.
  • An option to display faction rank has been added to the Community - Character UI page. When enabled, the faction rank will be displayed above your character (just below the character name).
  • An option was added to turn off game object arrows on the radar
  • An option was added to turn off friendly NPCs from the radar to make the radar cleaner and allow you to more easily see your Avatar.
  • All skills with three line names now appear correctly in skills window
  • Radial Menus on installations (factories and harvesters) will be accessible up to approximately 20m from the outer edge of the installation.
  • Sneak Peak: We have developed two new interfaces that we think are easier to use. New Star Wars Galaxies TEST and New MMORPG (EQ2 syle) TEST operate without using the Alt key. We have a sneak peak of these interfaces that are still under construction in this release. Click here to read more! Remember these are marked TEST because they are still being refined and subject to change.

Spawn

  • Increased spawn for krayt dragons again
  • We have added some new static spawns to Tatooine, Talus and Rori. Static means the spawn is not spawned by players or missions and the spawn area will respawn on it's own. Get that hunting gear on and head out to find the new groups of NPCs that roam the galaxies.

Profession Artisan

  • Fixed the over brightening of the surveying effect

Space

  • The yacht, the yt1300, the Decimator, and the Nova Courier should no longer take up a lot space. Added 20 new space missions in the Dathomir and Rori space zones.
  • Dathomir Station
    • New destroy and escort missions for Imperial pilots
    • New destroy and escort missions for Privateer pilots
    • New story-driven missions for Imperial pilots
    • New story-driven missions for Privateer pilots
  • Rori Station
    • New destroy and escort missions for Imperial pilots
    • New destroy and escort missions for RSF pilots
    • New story-driven missions for Rebel pilots

Combat

  • Wounded players can no longer migrate stats that would result in a sum total of 0 or less due to wounds causing permanent incapacitation

Server Stability

  • Improved client stability
  • Fixed a problem players were experiencing with a rubberbanding effect.
  • Streamlined the terrain system to improve client performance

Chat

  • Added a "CNTRL + R" command for replying to "/tells". Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CNTRL+R to send a "tell" the player who sent you the last message at the time you hit CNTRL+R.

Japanese Localizations

  • /log will now save Japanese chat correctly
  • Chat messages can be in Japanese in macros!
  • IME candidate window now appears relative to the text being typed

Veteran Rewards

Veteran Rewards allow us to offer players rewards in recognition of their investment in Star Wars Galaxies. The intent of the Veteran Rewards program is to show our appreciation to players who have been a part of the Star Wars Galaxies community over time by offering them a selection of exclusive rewards. Click here to read all about the Vet Rewards Program!

To get the 360 day reward, you need to collect the 90 and 180 rewards first.

We are proud to announce our Veteran Rewards program! Please post your questions and comments about the Veteran Rewards program here If you have any great ideas or suggestions for Vet Rewards? Tell us about them here!

February 11, 2005
Version 0.112612 (HotFix Update)

Veteran Rewards

  • The Anti Decay Kit will now properly allow you to place a lightsaber inside in order to apply anti decay to that lightsaber. Putting a lightsaber inside the Anti Decay Kit will cause the Anti Decay Kit to temporarily become a notrade/nodrop until the lightsaber is taken out. The lightsaber and all crystals inside will no longer decay once an Anti Decay Kit is used on the lightsaber.

Japanese Localization

  • Updated text for the Japanese language

February 15, 2005
Version 0.113060 (Hotfix Publish)

Force Sensitive

  • The Phase 4 version of Captain Sarguillo in the Village of Aurilia will now grant his second quest to players who had already worked for him in a previous instance of Phase 4.

Server Fixes

  • Improved Server Stability
  • Fixes for Crashing to desktop

Publish 13.1
February 24, 2005

In this publish we bring you major changes to Star Wars Galaxies.  These changes are listed below:

Galactic Civil War (GCW) and Temporary Enemy Flags (TEF)

The Galactic Civil War (GCW) will be heating up as players fight for control of the planets. The system is broken into two major components. The introduction of an improved flagging system for factionally aligned players (redesign of "Temporary Enemy Flags" - TEFs: they no longer make players vulnerable to PVP without declaring faction) and the introduction of a GCW tracking system that allows players to battle over planets and win control of cities for their faction. Click here to read the document on these changes and don't forget to check out the FAQ!  If you have any further questions when you are done, check out the forums where a discussion is taking place on these changes.

Group Friendly Looting

Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot.   These systems will allow the group leader to determine what type of looting system his group will use. Click here to read all about the changes to group looting as we know it and click here to view the discussion about the group looting changes.

Player Event Perks

Every week there are a many player-run events held across the galaxy. These events can be anything from PvP tourneys and role-playing events to murder mysteries or dance parties. To help players more easily run these events, the Event Team has been working on some special tools and perks. Click here to read more about the Player Event Perks and click here to view the discussion.

Force Sensitive

  • The Phase 4 version of Captain Sarguillo in the Village of Aurilia will now grant his second quest to players who had already worked for him in a previous instance of Phase 4

Server Fixes

  • Improved Server Stability
  • Fixes for crashing to desktop
  • Optimizations to water code to improve client performance.  Water detail control currently does nothing.

Veteran Rewards

  • If you have triggered more than one veteran reward at the same time, the announcement will remind you that you need to claim the first reward before the second will be offered. 
  • The command /claimVeteranReward will now bring up the choices for the new veteran rewards, in addition to the Sorosuub. This will also fix an issue where players choose the option to be reminded in a week for rewards and they change their mind but have to wait out the week, now players can type /claimVeteranReward to reinitiate the process.
  • Anti Decay Kits will now reset the item it is being used on to maximum hitpoints.  Items that have already had Anti Decay applied will also be reset to maximum hitpoints.

Combat

  • Fixed a bug where a dead or incapacitated person could shutdown a factional base before it blew up.
  • Removed insta-deathblows
  • Made incapacitation work if you are feigning death

Space

  • Changed escort ship on Rori rebel story mission so that it highlights as an ally
  • Fixed plasma conduit repair bug

UI

  • New mouse button behavior in modeless test interfaces:
    • Single left-click selects object when the button is released
    • Double left-click now selects object and causes default action
    • Single right-click selects object and brings up the context menu when the button is released
    • Pressing a mouse button down in the scene to move the camera no longer deselects the object; however, by default, clicking quickly in the scene will deselect the current target.
  • Using commands targeted by name now works for targets on vehicles and mounts. 
  • The UI hud effectors will no longer override opacity. UI elements will appear at 100% opacity instead of 80%.
  • Fixed a issue players were experiencing when they didn't have a target and typed an action
  • Ground radar optimizations/fixes
  • "turn strafes" switch now works properly on "New MMORPG (EQ2 style)" keymap
  • Hovering over a blip on the radar will display tooltip info about the blip.
  • Removed extra popup windows when clicking on friendly players

Musician / Entertainer / Dancer

  • Fixed /stopwatch/stoplisten canceling buffs out
  • Entertainer mind wound healing has been toned down.  There is still a twice as much gain in experience for healing mind wounds than there was prior to Publish 13.0.

Harvesting / Resources

  • There will no longer be a penalty to harvesting while in a group.  Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest.  If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest.  If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.
  • Creatures will now yield more milk after being successfully milked.
  • Its been a bountiful season.  The success chances of getting mollusks and crustaceans while shellfish harvesting has been increased. Expect to see higher yields from your shellfish harvesting!
  • Searching a creature lair will have a higher chance of finding eggs as well as a lower chance of finding nothing or finding a jar of bugs.  You might also want to try searching the lair again; there might be a chance you missed something!
  • Increased the amount of resources spawned, so that rare resources will be slightly more common.

Structures

  • Fixed the lack of an "hour" suffix in the residency renewal statement
  • Fixed housing maintenance so it now works properly
  • Fixed an issue where if you drop a bag in a house, leave the house, and come back later, and open the bag, you don't see the contents of the bag until you pick it up. 

New Players

  • A single-waypoint mode is active for new players. 
    • This mode is selectable via the waypoint tab in the datapad.
  • Single waypoint mode keeps only one player waypoint active.

Spawn

  • Fixed problem with mission lairs disappearing

Chat

  • Numpad keys turned off for non-modal chat, except for NumLock and Enter
    • If a non-numpad key is mapped to a function it will still go to chat for non-modal
    • Modal chat will turn off functionality while chatting
  • CTRL+R reply functionality works across game servers.

Inventory

  • Fixed inventory flicker when you add or remove objects from the inventory.

Misc

  • Fixed problem that can cause the stomach not to empty.
  • Reduce the stomach empty time for a full stomach to 30 minutes.

Hotfix Publish
Version 0.114556
 
Profession Ranger

  • The Master Ranger skill box will now grant a significantly higher skill mod to creature harvesting

GCW

  • Upon cloning all players will be set to on-leave status

Hotfix Publish
Version 0.114729

GCW

  • Recruiters will be placed in all the stronghold cities
  • The planetary map should display cities with "show all cities" default box checked.
  • Removed /declare command

Combat

  • When a player is marked AFK they are now unable to initiate an attack.

Droids/ Pets

  • Fixed an issue where droids and pets could not be called from the hotbar.

March

Hotfix Publish
Version 0.114815

Crafting

  • There are no longer critical fails on crafting (which would previously destroy componets involved)

GCW

  • Fixed an issue where players could /peace to get out of combat mode with a turret and stop taking  damage

Krayt Spawn

  • Giant Canyon and Krayt Ancient Dragons will be the only Krayt's that drop pearls. We are monitoring the drop rate from these two types of Krayt and we will be tuning it as we see fit

Server Stability Fixes

 

Hotfix Publish
Version 0.115085

Structures

  • You can no longer use /transferStructure to transfer a factional base
  • Fixed an issue where players were receiving extra lot refunds from faction bases

Pets

  • Fixed an issue where pets could be added to a group continuously to form up a full group