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Xbox / Review / Guilty Gear X2 #Reload
Guilty Gear X2 #Reload
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Publisher: Majesco
Developer: Arc System Works
Release Date: Available Now
ESRB Rating: Teen
Graphics: 4.5
Sound:4.5
Control: 4.5
4.0
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Review by: Tokyo Drifter
Posted: 09/15/04 [view screens]

Guilty Gear X2 saw a release on the PlayStation 2 over a year ago, but the slightly updated #Reload is still a cause for celebration for Xbox-owning fighting-game fans albeit with one caveat.

ExCELlent

Xbox owners have been patiently waiting to get their turn. Guilty Gear X2 #Reload is basically the same game, but several tweaks and additions make things interesting.

For fighting-game fans who never picked up X2, #Reload is a must buy. The 2D-animation cel-like graphics are simply gorgeous and animate smoothly. The characters don’t quite move as smooth or fluidly as a real cartoon, but Guilty Gear’s frenzied pace more than makes up for it. The basic gameplay is easy to grasp for any veteran of other fighters, but mastering advance skills unique to the Guilty Gear series requires a lot of patience and perseverance.

The game’s background music falls in the hard rock arena with plenty of electric guitars and tunes that try to match the manic action onscreen. #Reload doesn’t support playback of your own custom music, but you won’t tire of the bevy of quality tracks all that soon.

Heaven or Hell

For those who already own X2 for the PS2, there are still compelling reasons to add #Reload to your library. The fighting engine has been slightly tweaked, so the balance of characters is different and one new character has been added. The game supports Xbox Live, but the action is quite choppy and nearly unplayable. The only other 2D-fighter online is Capcom vs. SNK 2, which also had lag issues—but they weren’t this bad. The situation could improve once the game is released, so look for updates on GamePro.com.

Guilty Gear X2 #Reload has great visuals, lots of play modes, tons of secrets to unlock, and iffy Xbox Live support. For $20, you’ll probably still come out ahead.


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