ach new Castlevania title so completely exemplifies the beauty of the sprite-based action game. It offers gameplay comparable in depth and excitement to quality next-gen products, but its simple 2D presentation reminds you that you’re enjoying something undeniably artificial. It puts on no pretentious airs of being anything more than a damn fine video game. Yet, Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers of polygons.
This so-called (by me) Castlevania magic is the result of the rich universe Konami continues to cultivate in conjunction with an addictive interactive experience. Much like its predecessors, Aria charges players to explore a large castle and eliminate enemies, while discovering various weapons and learning new techniques and spells. Fortunately, it offers at least one marked difference. Instead of acquiring knives, swords, crosses and such for the secondary weapon, you can learn an enemy’s attack. This means that our hero, Soma Cruz, can cause damage by squirting water like the lizard men!
Despite the absence of any significant innovation, Aria of Sorrow still manages to strengthen the series’ reputation. However, if Konami truly cares about this franchise, its next Castlevania project ought to make originality the number one priority.