mongst the initial Game Boy Advance library, Iridion 3D is somewhat unique as being one of the few games that's not a port or a sequel, and as the only shooter. Unfortunately, originality is one of the few things it has going for it. Like Space Harrier, your craft moves in two dimensions at the forefront of the screen, while enemies come at you from the background. The psuedo-3D graphics, especially during some of the boss battles, will put you in awe of what Nintendo's new handheld can do. After about half an hour, however, you're no longer enamored with the graphics, but annoyed with the mediocrity of the gameplay.
You shoot, you dodge bullets, and that's about it. The different kinds of power-ups are nearly indiscernible from each other, and once you get the pattern down for levels, there's nothing to come back for. Perhaps the most annoying feature of the game is that your ship takes up so much of the screen, it's all too easy to get hit by a bullet you can't see. The prospect of a 3D shooter on Game Boy Advance seemed thrilling to me, but after I've experienced the final product I think something more traditional would have been better.