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Star Wars Galaxies Forums :
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Jedi :
Jedi Crystal Cave "Instanced Quest"
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Jedi Crystal Cave "Instanced Quest"
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EMC2
Pilot
Posts: 1397
Registered: 01-26-2004
Server: Wanderhome
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I just read quite a bit at that now infamous lightsaber history web site (www.thelightsaber.com ) which seems to have a reasonably good collection of data and unique lightsaber designs based on films and EU history. I noticed the following statement in there and instantly thought this would be a significant improvement to our dilemna with obtaining crystals. If we could have this as a "crystal quest" that is "instanced", just think of how much better and more interesting it would be than using our main or having to save up and hawk the auction forums!
Often Padawans will go to the ice world of Ilum. There, in a specific cave, the Jedi have harvested rare Adgerian crystals used in the construction and operation of their lightsabers. This can take several days or even weeks. A Padawan can collect crystals and construct them elsewhere but for the full experience they construct them in the caves. Legend has it, Anakin entered the depths of this cavern and was visited by a dark presence. Anakin does not entirely remember constructing this, his first lightsaber but rather was in a trance and given to him by this dark vision. - source = www.thelightsaber.com
What are your thoughts my Jedi friends in the community?
PS: I'm still pulling for having more customizable options to design and colorize our sabers, as well as to get them moved to our belt when equiped until we ignite them in combat. See: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=364337
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05-18-2004 01:09 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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EMC2
Pilot
Posts: 1397
Registered: 01-26-2004
Server: Wanderhome
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duplicate post Message Edited by EMC2 on 10-06-2004 01:31 PM
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05-18-2004 01:31 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Rohdoog
Community Advisor
Posts: 428
Registered: 04-16-2004
PA:
OMEN
Server: Tempest
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That would be pretty cool maybe be instanced to it once you create your jedi. Just a thought but thats a great idea.
Rohdoog Rohdoogi The Roh Duo 1 star is better than no stars!
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05-18-2004 01:35 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Djferio
Wing Commander
Posts: 5977
Registered: 07-08-2003
Server: Ahazi
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Cool idea but too much work for the devs.
They have the force crystal cave but never did anything with it.
iOziss Zirzosski
Where ever there is Light Darkness will shine
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05-18-2004 01:38 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Black-Sun
Advocate
Posts: 704
Registered: 12-25-2003
PA:
PL
Server: Ahazi
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i realy like this post alot... i think there should be a jedi only cave with crystals that can be harvested or gotten by quests.
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|||||||||||||||||||| º º º Zasm Nist l Cosma
||||||||||||||||||| º º º Dark Jedi Knight l Ranger,Rifleman,Medic,Brawler (Master Looter)
|||||||||||||||||||| º º º -PL-
|||||||||||||||||||| º º º At last we will reveal ourselves to the jedi, at last we will have revenge....
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05-18-2004 02:00 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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IndySWG
Wing Commander
Posts: 816
Registered: 07-17-2003
PA:
Ashla
Server: Lowca
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/weep
... if only ...
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05-18-2004 02:13 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Gideonstorm
Pilot
Posts: 405
Registered: 09-19-2003
PA:
Wook
Server: Eclipse
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Nice idea. I'd love to see it happen. Maybe a future publish some day.
At last the game is beginning to return to the fun zone.
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05-18-2004 02:28 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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PaxRomana
Wing Commander
Posts: 1987
Registered: 07-17-2003
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SIN
Server: Intrepid
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Thanks for your post. I did a little research on www.thelightsaber.com and enjoyed it very much. I agree that adding a quest system to constructing a lightsaber is a neccessity. Lightsabers were very personal items and were not somthing that a jedi through together in a few minutes. The process often took as long as a month. While a month would be far too long to work in SWG, constructing a new saber should be a quest (or series of quests) that requires at least a few hours. This process should be different for light/dark jedi.
The idea for having a saber stored on a belt when equipped is also a good one. Jedi did not walk around holding their unignited lightsabers.
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05-18-2004 02:48 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Tenfo
Wing Commander
Posts: 2924
Registered: 07-03-2003
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GEN
Server: Tarquinas
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Good idea. They have also added this in other games like KOTOR where you go and gather crystals.
I like the idea of it being instanced. It could be made so only Jedi can obtain the required pass key / ticket whatever to enter the cave. But could take a group of friends to help like the Corvette.
One problem would be the BH camping outside to gank Jedi as they came out... just a thought.
l Tofeity Edeiso l l Tenso Edeiso l
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05-18-2004 04:31 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Wagnbat
Wing Commander
Posts: 1060
Registered: 06-26-2003
PA:
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Server: Starsider
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Very good idea...
Waagnba Entreri d Chief Agent, Praetorian Guard d DFGH Libertas, Rori HGFD The Guardians PA forums Auctions: Please offer winnings to "Waag's Misc Goodies" vendor at 815, -4685 Corellia..
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05-18-2004 04:56 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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RebelMasterArchitect
SWG Petty Officer
Posts: 279
Registered: 08-19-2003
PA:
SOLO
Server: Bria
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interesting idea... I'd like to see more instanced quests, but i suppose as others have said, jedi arnt going to get too much attention other than this revamp. At least not for a few months I'd say.
Buns
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05-18-2004 05:12 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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SavantDude
Wing Commander
Posts: 815
Registered: 06-29-2003
Server: Sunrunner
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/sign
as for it being "too much work", they already have plenty of tilesets to build a cave with.. it doesn't have to be all that big of a cave.. and now with the corvette, they have instance code to use..
The trick would/will be to find a way to get noob Jedi (and existing ones, which is tougher) to run the quest with no saber to start. I would think keeping the current crafting of a training saber in place would be reasonable, and have the trainer give a WP to the start of the saber quests.. Then have them get schematics/components on the way to make a "nice" saber (better materials makes a better base saber, etc) that works on manufactured/looted crystals.. that gives the equivalant of 2nd gen sabers.. Personally, I would also like to see a way to get better and better parts to keep upgrading the "base saber", mostlikly by running the quests over and over but finding some way to keep making it harder and harder.
Once you can make your "second gen" saber, you get info on the instanced cave with "excellent" crystals.. Send the Jedi in and have them find/fight for the crystal(s) they need.. then have them build the saber in the cave. The tuning in the cave and assembly there should give bonuses (some ppl will grab a crystal and rush off, thus not getting the full bennifit.. not sure why, but I know some will ). That would be our "final" saber. If they want to keep decay on the crystal, that's fine. Gives the excuse for running a base set of missions/quests to get back in the cave (maybe the current cave crystal is required for admintance?) to get another crystal..
The design/balance is what would take the longest. Once that is done, the "instacned cave", even if just for cyrstal supplies, should be easy.. say 2 wks for one dev.. The more content added (parts/multiple runs/etc) the longer to develope, obviously.
Hell, instance the Crystal Cave on Dantooine as it is.. that should be easy enough.. and set the exit to some random drop on the planet to prevent BH camping.. not that I think it matters other than for them getting names, but. They can spawn mobs in the cave with what they think is appropriate for that level Jedi.
Great idea, EMC2
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I think I'll make a sig that says "If you use an exploit, I hope like hell you get banned cause you suck!"
"Why would my Jedi wear robes? Backpacks allow for storage and offer more protection" -- random quote from the boards..
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05-18-2004 07:07 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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El_Oso_pardo
Pilot
Posts: 1982
Registered: 08-21-2003
PA:
GEN
Server: Tarquinas
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i wonder what our crystals will entail now
~El Oso~ Bounty Hunter ~Ridir~ Jedi Sentinel "Ridirs Ham Bars are like those candles you can't blow out" ~ Talulah "Ridir's Ham Bars drop like a rock with all those guys on him"
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05-18-2004 11:02 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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VVorf
Squadron Leader
Posts: 1104
Registered: 09-06-2003
PA:
SK
Server: Corbantis
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hmm..in general a cool idea.....but, a week to harvest a crystall that i can destroy grinding in 2-3 days....
Bhodi Lee(SK)Master Weaponsmith Maigrey Morriana(SK) Dark Jedi Knight
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05-18-2004 11:58 PM
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Re: Jedi Crystal Cave "Instanced Quest"
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Yizzlaar
SWG Petty Officer
Posts: 200
Registered: 07-31-2003
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It's a great idea!. Which is why i suggested it a few months ago in the Jedi revamp thread. Who can say if it was ever read though? Probley lost in the massive thread were no dev dares go.
Anyhoo this would be nice, would be fun to encounter unique npcs in there too. Some "force sensative" npcs who were drawn to the cave. Perhaphs they attack you as a challenge.
-Nultal
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05-19-2004 12:33 AM
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Re: Jedi Crystal Cave "Instanced Quest"
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Techdevil
SWG Petty Officer
Posts: 443
Registered: 07-19-2003
PA:
PM
Server: Lowca
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I can't see Jedi content ever being instanced, the devs want BH to hunt Jedi which wouldn't be able to happen in an instanced dungeon :/
Reemus (PM) Lowca
Romin (RSO) Farstar
Nightshade Testcentre
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05-19-2004 04:45 AM
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Re: Jedi Crystal Cave "Instanced Quest"
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Abos_Darkmist
SWG Crewman
Posts: 53
Registered: 09-18-2003
Server: Radiant
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Techdevil wrote: I can't see Jedi content ever being instanced, the devs want BH to hunt Jedi which wouldn't be able to happen in an instanced dungeon :/
"Jedi Enclaves are hidden places where Jedi gather for anything from Force Ranking battles to role playing underground councils. One Enclave will be implemented as a gathering point for Light Jedi and one for Dark Jedi. These Enclaves are off limits for any player who has not completed the Jedi Knight Trials"
From Jedi Archives Vol. 2
http://starwarsgalaxies.station.sony.com/content.jsp?page=Jedi%20Archives%20Volume%202
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05-19-2004 05:04 AM
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