With all the controversy over Jedi and their lightsabers, as well as PSG's with LS resists being used with anti-decay kits, I thought I would compile a list of everything I currently know of that is documented to withstand, abate, stop, or disrupt this weapon. This is mostly for the fun of it and to give some of the forum posters an idea of what's out there they may not be aware of. Should the developers not be aware of these things, it may make for some interesting reading and perhaps lend ideas to what, if any, things in the game* should have resists.
*It is just a game in the end. I'd like to see it blend with official canon as much as possible, but a game has to be fun too.
To begin with, let's first define what a lightsaber is and how it works:
According to the description provided in the game's LIGHTSABER skill window:
A traditional Jedi weapon, it consists of a cylindrical handle in which sophisticated circuits channel a beam of light through a series of crystals. These crystals modulate the blade's size and amplitude. When activated, internal power cells create photoelectric energy which is focused through the crystals. The energy is formed into a tight, parallel beam of coherent packets. These packets are emitted through a positively-charged continous energy lens which projects the packets away from the lightsaber. The packets are almost immediately attracted back to the lightsaber by a negatively-charged high-energy flux aperature, and then continually recycled to create the glowing blade. The packets are recycled by a superconductor back into the power cell for re-energizing. The entire process is completely contained. No heat is generated and no energy is lost, since the light in the blade is recaptured. The only energy loss occurs when the blade strikes an object causing crystal decay.
According to A Guide to the Star Wars Universe Third Edition:
The powerful yet elegant weapon of the Jedi Knights for thousands of years, these power swords project blades of pure energy capable of cutting through most materials-except for the blade of another lightsaber. By tradition, most lightsabers are built by their users as part of their Jedi training. Seemingly simple in design, a lightsaber has a handle about twenty-four to thirty centimeters long. Inside, power cells and mulitfaceted Adegan crystals (jewels) produce a narrow beam of meter-long light that emerges from a concave disk atop the handle. When activated, a lightsaber hums with power. Considered archaic when compared to blasters and other modern weaopns, lightsabers are nonetheless impressive and powerful personal weapons that require extensive training to use effectively.
A saber with a single jewel has a fixed amplitude and blade length. Those with multiple jewels-usually no more than three-allow the user to alter the amplitude and change the length of the light blade or blades. This is accomplished by rotating an exterior control that varies the distance between the jewels. The emitted beam is arced back from its positively charged continuous energy lens to a negatively charged high-energy flux aperture set in the disk atop the handle. The power amplitude determines the point at which the beam arcs back, thus setting the blade's length.
Ok, now we have a working understanding of what a lightsaber is from the perspective of the game and the EU. Now let's look at what exists in the EU that can provide a measure of protection from this weapon.
This you're all probably reasonably familiar with as it was used in Timothy Zahn's Hand of Thrawn Duology.
CORTOSIS ORE-This rare material exhibits a property that shuts down lightsabers when the blade touches it. Some Force users have made sets of body armor out of woven cortosis fibers, and Emperor Palpatine inserted it between the double walls of his private residence on Coruscant. When a lightsaber blade hits the rock, a feedback crash starts in the weapon's acitvation loop. [A Guide to the Star Wars Universe]
The following are somewhat more exotic in the EU and are not as well known.
MANDALORIAN IRON-A metal that is virtually indestructible, even to a lightsaber blade. Jedi Master Arca used this material to seal away Freedon Nadd's Sith artifacts forever. [Tales of the Jedi: Dark Lords of the Sith]
DARK ARMOR-Those who fall to the dark side know that their greatest enemies will be Jedi. Any given Jedi might be a match for the darksider, so to tip the scales of battle, the darksider needs an edge-a way to withstand damage better than his Jedi opponent can. For many, armor porvides the best advantage. Dark armor is nearly always created to meet the specific needs of the wearer. The material and design varies from wearer to wearer. Some suits are crude and heavy, while others are elegant and light. A few seem almost decorative. Almost all of them are alchemically treated* during their construction to achieve certain effects desired by the wearer, from additional protection against blasters and lightsabers to extra resistance against certain forms of attack. [Star Wars RPG: The Dark Side Sourcebook] *Note here that this armor can be constructed with variants of Cortosis weaves and alloys.
SITH TALISMANS-Created by the same dark alchemy used to create Sith amulets, Sith talismans provide the wearer with defense against blaster bolts, lightsaber blades, and even the Force itself. [Star Wars RPG: The Dark Side Sourcebook]
ORBALISK ARMOR-Orbalisk armor cannot truly be considered an artifact of the dark side-it is not so much constructed as hosted. An orbalisk is a type of hard-shelled parasite that attaches to living beings and feeds off their energies. Although orbalisks' venomous secretions are generally fatal to host organisms, a host can form an on-going symbiotic relationship with the orbalisks if he is strong in the dark side. The host feeds the orbalisks, and the hard-shelled orbalisks provide armored* protection. [Star Wars RPG: The Dark Side Sourcebook] *This armor is so hard, it can withstand a lightsaber's blade as Darth Bane proved.
AKK DOG HIDE-Enormous reptoids found in the remote regions of Haruun Kal. These are Force-attuned predators whose hides are so dense, they can withstand even a lightsaber's slash. [Shatterpoint]
VIBROSHIELD-A weapon fashioned from ancient star-ship hull armor. Before the advent of deflector shielding, a ship's hull needed to be thick enough to absorb the blast of a laser cannon. These tear-drop shaped weapons fit like bracers on the user's forearms and are powered by vibro-motors that agitate their razor sharp cutting edges allowing them to slice through nearly anything before them. The density of the armor allows it to withstand even a lightsaber's blade. [Shatterpoint]
VONDUUN CRABSHELL PLATED ARMOR-Yuuzhan Vong armor is actually a giant bio-engineered vonduun crab designed to wrap itself around a Yuuzhan Vong warrior. A vonduun crab's shell is capable of repelling blasterfire, resisting most types of conventional melee weapons, and even deflecting lightsaber blades. [Star Wars: The New Essential Guide to Weapons & Technology]
SITH SWORD-Ancient weapons used by the Sith and, later, the Sith Lords. The menacing Sith swords were constructed of alchemically altered metals* that never became dull and could deflect both blasterfire and lightsabers. [Star Wars: The New Essential Guide to Weapons & Technology] *This weapon is also crafted with Cortosis Ore.
AMPHISTAFF-A snake-like creature in its normal form, the amphistaff used a series of strange power glands to harden all or part of its body to the consistency of stone. This makes the creature a valuable form of spear to the Yuuzhan Vong warriors. It can also narrow its neck and tail before hardening, to form a kind of razor. This narrowing of the body results in an incredibly thin blade, which was honed even further by the life energies of the power glands being compressed around it. The edge of the amphistaff blade was measured in atoms, and it could slice through virtually any substance. The only known substance which could repel it was conduun crab armor. When relaxed, the Yuuzhan Vong warrior could use the amphistaff like a whip. The amphistaff was also highly venomous, and could accurately spit its poison into the eyes of an opponent twenty meters away. The poison blinds instantly, and causes a long, slow death if manages to seep into the target's pores. When hardened, the amphistaff was also impervious to the blade of a lightsaber. [The New Jedi Order]
This is what I've documented so far. The presedence for the PSG being able to withstand a lightsaber remains unclear as of yet. I will continue my research in the EU and report my findings here. I'll reserve a few subsequent postings to this to provide further findings. I hope this read was informative and will send some of you in a new direction on this fascinating topic.
*Edited to make font easier to read...
*Added vonduun crabshell entry...
*Added Sith Sword entry...
*Added Amphistaff entry...
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