The Elder Scrolls III: Tribunal Interview
Written by: David Laprad
Published: September 20, 2002
Bethesda Softworks earlier this month announced The Elder Scrolls III: Tribunal, an expansion pack for its well-regarded Morrowind role-playing game for the PC. Scheduled for release this November, Tribunal will introduce additional content and features into the world of Morrowind. It will also contain an original storyline: A ruthless new king has taken the throne, while an aging god drifts deeper into madness. Players will be thrust into this chaos, with assassins close behind and Morrowind's uncertain future ahead.
The journey will lead players from Mournhold, capital city of Morrowind, to the Clockwork City of Sotha Sil and through massive dungeons. Strange new creatures will include goblins, lich lords and the mysterious Fabricants. New armor and weapons will aid players, and their adventures will be documented in an improved journal system and an annotatable map. The Adrenaline Vault interviewed lead designer Todd Howard of Bethesda to get what Morrowind fans want - more.
What factors lead to the development of Tribunal?
First and foremost, the success of Morrowind. Since an expansion requires the first game, you can only sell to people who have the original. We had it in the plans all along, and built the Construction Set to handle certain things like new and large "master" files that can be modded. What's more, we feel the Elder Scrolls games are ongoing experiences, so we like to offer new things for characters to do.
Will the expansion make any changes to the current areas of Vvardenfel or will it offer only new content?
It'll offer mainly new content, because we want to keep the area of Morrowind intact and not mess with it. You can use the weapons, armor and other things you find in any previous area, of course.
Will characters that have yet to beat the main game's central plot line be able to explore this new area?
Yes. That was another criteria we set - that any character can play the expansion content. Tribunal is really more of an "add-in" than an "add-on." Some of the main quest themes from Morrowind are repeated, since both deal with members of the Tribunal.
Describe the new areas, such as the Mournhold, The Clockwork City and the new dungeons.
Mournhold, the capital of Morrowind, is within an even larger city called Almalexia, and is home to one of the Tribunal members of the same name. It's like the Vatican, kind of. It's the seat of power and also a temple area. If you've played the main game, Mournhold is probably a little smaller than the city of Vivec. Sotha Sil, the Clockwork City, is named for the third member of the Tribunal. It's one of these mysterious places that no one's ever been to. Sotha Sil is a secretive and shadowy guy. Finding his city is part of the main quest.