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E3 2005
E3 2005
   43 minutes ago   
723 Games | 545 Stories | 3243 Screens | 445 Movies
 
    Roberta Williams
      Roberta Williams played her first adventure game, Colossal Caves (by Crowther and Woods), in the late 1970s on a Teletype that only printed out hard copy. She typed in her commands and anxiously waited for the mainframe, 3,000 miles away, to spit back a response. A few years later, inspired by Agatha Christie's Ten Little Indians and the board game Clue, she decided to make her own game - with pictures - called Mystery House. Working on an Apple II and a graphics tablet, Roberta drew the pictures and saved them as data files. Her husband Ken used a draw-and-fill technique to compress up to seventy images on a disk. In 1980, Roberta and Ken founded On-Line Systems - eventually Sierra On-Line - and a year later published Mystery House, the first graphic adventure.

Sierra On-Line became a leading force in gaming, with Roberta's designs pushing the envelope of graphic adventures. She was especially proactive in creating games from a woman's point of view, and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible. In an age when graphic adventures have fallen out of favor, Williams' next King's Quest, called Mask of Eternity, will once again help redefine adventure games. It will use a 3-D engine and will be designed with gameplay first and story last - an approach that reverses what's typical for the genre.

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