The Continuum Project has now ended. The files and pages will remain available, however.
The Continuum project was undertaken beginning in June of 1996 by Jordan Wales and K Conor Welch. We set out to create a 3D adventure using tools made to create an action killfest. This project was our High School Senior Thesis, for which we created the game Continuum, and an accompanying thesis paper, entitled Continuum: An Odyssey of Creation. We are immensely proud of the finished product, which analyzes the history and future of computer games. By March we had predicted trends in the industry that didn't manifest themselves until May, coming without warning.
The paper and all its text, except where noted, is Copyright (C) 1996-1997 Jordan J wales and K Conor Welch. Unauthorized reproduction or distribution is prohibited. You are encouraged to contact me by e-mail for permission to quote, publish, or reproduce this work.
Read more and DOWNLOAD the Continuum game for IBM Compatible
Comments on CONTINUUM
CONTINUUM is an ongoing project of Intuitive Impulse Software. Eventually it will evolve into a detailed Adventure, with immense interactivity and flexibility in plot. For much of the work, we are using a game development kit, the PIE 3D Games Creation System. We highly reccomend this development tool, which is easy to get started with.
A game such as we are endeavouring to create requires much time and effort for production. I would like to take this opportunity to thank all those involved in the project. As this game continues to develop, we welcome comments and suggestions, for a masterpiece of software must always be built on the input of users. Intuitive Impulse Software always follows this philosophy in game development.
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