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George R. R. Martin
Below is a listing of all books in this book reviews database written by George R. R. Martin. You can read short reviews, buy books with the links provided, or check out the full information about a particular book (which includes ratings and comments from other users).


A Game of Thrones
The first volume in Martin's first fantasy saga, A Song of Ice and Fire, combines intrigue, action, romance, and mystery in a family saga. The family is the Starks of Winterfell, a society in crisis due to climatic change that has created decades-long seasons, and a society almost without magic but with human perversity abundant and active. Martin reaches a new plateau in terms of narrative technique, action scenes, and integrating (or not injecting) his political views into the story. He does not avoid a dauntingly large cast and a daunting number of viewpoint shifts, but these are problems seemingly inseparable from the multivolume fantasy genre. Accordingly, one doubts there will be any other comfortable entry point into this example of the genre except at the beginning. Judging by this beginning, however, it promises to repay reading and rereading, from first volume to last, on account of its literacy, imagination, emotional impact, and superb world-building. -BooklistFull Information

A Clash of Kings
In the sequel to A Game of Thrones (1996), Martin skillfully limns the complicated, bitter politics of an inbred aristocracy, among whom an 11-year-old may be a bride, a ward, or a hostage, depending on the winds of war. Each of four men pronounces himself the rightful king, and the land of Westeros shudders with battles and betrayals. The dark, crisp plotting will please fans of the layered intrigues of Dorothy Dunnett or Robert Graves, and Graves' Claudius is echoed by the character of Queen Cersei's dwarf brother, Tyrion. Other notable characters are crippled eight-year-old Bran; Melisandre, a beautiful, menacing priestess; and Ser Davos, who won knighthood breaking a siege with a boatload of onions. Over all hover the threats of decades-long winter and the rebirth of the loathsome, magical Old Powers. Aided by an appendix of kings and their courts, Clash can be enjoyed on its own, though many then may retreat to Game, reread Clash, and impatiently await more of Westeros. -BooklistFull Information

A Storm of Swords
Is George R.R. Martin for real? Can a fantasy epic actually get better with each new installment? Fans of the genre have glumly come to expect go-nowhere sequels from other authors, so we're entitled to pinch ourselves over Martin's tightly crafted Song of Ice and Fire series. The reports are all true: this series is the real deal, and Martin deserves his crown as the rightful king of the epic. A Game of Thrones got things off to a rock-solid start, A Clash of Kings only exceeded expectations, but it's the Storm of Swords hat trick that cements Martin's rep as the most praiseworthy fantasy author to come along since that other R.R.

Like the first two books, A Storm of Swords could coast on the fundamentals: deftly detailed characters, convincing voices and dialogue, a robust back-story, and a satisfyingly unpredictable plot. But it's Martin's consistently bold choices that set the series apart. Every character is fair game for the headman's axe (sometimes literally), and not only do the good guys regularly lose out to the bad guys, you're never exactly sure who you should be cheering for in the first place.

Storm is full of admirable intricacies. Events that you thought Martin was setting up solidly for the first two books are exposed as complex feints; the field quickly narrows after the Battle of the Blackwater and once again, anything goes. Robb tries desperately to hold the North together, Jon returns from the wildling lands with a torn heart, Bran continues his quest for the three-eyed crow beyond the Wall, Catelyn struggles to save her fragile family, Arya becomes ever more wolflike in her wanderings, Daenerys comes into her own, and Joffrey's cruel rule from King's Landing continues, making even his fellow Lannisters uneasy. Martin tests all the major characters in A Storm of Swords: some fail the trial, while others--like Martin himself--seem to only get stronger. -AmazonFull Information

Aces High
It all began in 1946, when the bizarre, gene-altering "Wild Cards" virus was unleashed in the skies over New York City. A virus that created superpowered Aces and bizarre, disfigured Jokers. Now, thirty years later, the victims face a new nightmare. From the far reaches of space comes The Swarm, a deadly menace that could very well destroy the planet. Putting aside their hatred and mistrust, Aces and Jokers must form an uneasy alliance and prepare for a battle they must not lose. . . -AmazonFull Information

Wild Cards: Deuces Down
Yet another addition to Martin's Wild Cards series, this should be just the thing for those fans of SOIAF who are willing to try Martin's unique writing style in a different setting, while waiting eagerly for A Feast for Crows. -DylanfanaticFull Information

A Song for Lya
Sci-Fi and Horror are blended to excellent result in this collection of 10 short stories, featuring telepaths, ghosts, strange life forms, and very imaginative worlds. The standouts were "With Morning Comes Mistfall", "Override", and the Hugo Award-Winning title-story, "A Song For Lya", but in truth- there wasn't a bad apple in the bunch.

My personal favorite was, "Dark, Dark Were The Tunnels" where Nuclear Armageddon has destroyed the face of the Earth long ago, and only two groups of people have survived. It took me a few pages to realize just what I was reading, but then it really pulled me in!

Several of these stories have also appeared in Martin's later collections, but unfortunately, they too are all out-of-print at the moment. However, the popularity of A Song Of Ice And Fire means that many of these collections and stories will soon be republished in the near future. So if you can't find them in libraries or used bookstores... be patient! -Amazon Reader ReviewFull Information


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The text and design of these pages is copyrighted by Mike Mackert. All references to The Wheel of Time are copyrighted by Tor Books and Robert Jordan. All pictures from the collectible card game are copyrighted by Precedence Entertainment and their respective creators. All pictures from the RPG are copyrighted by Wizards of the Coast and their respective creators.

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