It's pretty inconceivable for any game publisher to release an Xbox game, which game engine's based off Halo's game engine --an original Xbox launch title four years ago, during the same month as the Xbox 360 launch, but Aspyr is releasing Stubbs the Zombie in "Rebel Without a Pulse", and they're betting gamers can tell a good concept when they see one.
Stubbs brings an entirely new and quirky gaming sensibility to the dated Halo game engine. Players will assume the role of Stubbs the Zombie as he spontaneously awakens in the futuristic city Punchbowl. Stubbs doesn't remember much about his previous life; however, he does know that eating brains makes him feel better.
Welcome to Punchbowl, Population -35,000.
Stubbs has a veritable arsenal of classic Zombie abilities at his disposal including, eating brains (which Zombifies his victims), direct possession (which allows Stubbs to control the victims weapons and abilities), gut grenades, Sputum Head (Stubbs can use his own head as a vomiting remote detonating bowling ball), and flatulence (which disables people for Zombification).
Gameplay revolves around Stubbs shambling around eating brains and committing mass homicide on a city wide scale. It's not enough to go at it alone however, Stubbs must covet and maintain a horde of Zombies to distract foes and help him on his way; otherwise Stubbs is one dead zombie. Managing your zombie posse can be difficult --they are dead after all, so Stubbs can limitedly direct his fledgling horde by pressing Y.
Mmmm . . . Brains!
While Stubbs the Zombie is rambunctiously fun, the game engine is extremely dated. Stubbs the Zombie is riddled with clipping, questionable AI, and if you thought The Master Chief's jump was slow in Halo, Stubbs is even slower.
Even with these caveats, Stubbs is actually a really fun zombie romp. With 12 diverse levels, a 2 player mode, and a really cool soundtrack, Stubbs is worthy of checking out.