CHINESE RULES of the game.
Go has a very simplistic look and feel with a complexity to give it a long life of playability. The roots of the game
is a mystery since it is a very ancient invention that it permits almost any origin theory. We do know as a fact
that this famous board game came from China around three or four thousand years ago. That's all we know
about its origin.
The game is strong in Asia. It's very popular, especially in Japan. There are even tournaments every year that
are played by professionals. You hear about them in newspapers all over Asia.
Go is played on a 19 by 19 line board in China. The players use the "Chinese rules" created in China for the
game. The Chinese rules are as follows:
Number of players: The number of players is two.
To start: The board will always start empty except when the player is playing with handicap stones.
The play: Place a stone on any empty point (intersections including edges). The stones don't move after that
unless they are captured by the opponent.
You are allowed to pass a turn if you wish to. During a practice game, passing is allowed only at the end of the
game. The game is over when both players keep passing and a move can't be done by either one.
Single Piece Capturing: There are four open points that are called "liberties" and are found around a stone that
remains by itself in the middle of the board. When the liberties are occupied then your stone is captured. This
method of capturing includes the edge or corner of the board.
Group Capturing: Be very careful because there is also group capturing. This is to both your advantage and
disadvantage. A whole group of stones can be captured if the opponent surrounds the group so the liberties
are lost and you remove the captured group stones. Be aware at all times so you can gain(offensively) and won't
loose(defensively) any group stones.
Group stones: stones of the same color placed on the board so they touch each other.
These stones are like a family. They are united so they are a unit. Each stone is a member that cannot be
captured individually but is captured only when the entire unit(group) is captured.
Self-Capturing: The action of placing your stone on your last liberty is called "self-capture". After this you
remove the suicide stones from the board.
Simultaneous Surroundings: If the self-capture move captures any enemy stones at the same time, then it is
considered a capture move and not a suicidal one.
No Repeating: Positions on the board cannot look identical to previous positions. This may prevent the placing
of a stone on an open space. This prevents endless repetition of capture and re-capture stones also known as
"KO" situations.
Scoring: When both players keep passing because a move cannot be completed then the game is over. The
number of empty points he has completely surrounded to the number of points the stones are placed on is how
you get the score for the game. A point that is completely surrounded is counted as the players territory. You
don't count the points that have not been completely surrounded.
Winning: After the score has been added we must consider the fact that black was first so he had the
advantage. To compensate for that, 6-1/2 points are added to the final tally of the second player. This is done
only if two games were not played with alternate turns of being the black stone. This kind of handicap is called
"Komi".
Who Won This Game?: Add all surrounded and occupied points for black. Same thing is done to black. Add 6.5
points "Komi" to white for being second. If black has 44 points and white has 37 points, black wins by 0.5 point
because the total for white is only 43.5 (37+6.5).
Go Techniques:
1) SINGLE EYE GROUP
The single liberty on the corner of the board is also called an "eye". It has no chance for survival since the
opponent can play on it and capture your group or you can play on it and commit suicide.
2)DIFFERENT SINGLE EYE GROUP
White has two eyes, but they are connected instead of being separate. White is doomed. Why? Black can
capture it at any time.
3) DOUBLE EYE GROUP
If there are two eyes remaining for white then black may play on one of the eyes, the white group still has an eye
and the black stones are captured.
4) FOR GRABS
The point circled in red is a very crucial situation. If white gets there first it forms a two-eye (one eye on the left
side of the new white stone, and another eye on the right side of the new white stone) and it is safe. But, if black
gets there before white does, then white is doomed.
5) SAFETY SPOT
White stones on the top and black stones in the middle layer in this illustration are safe. Anyone who occupies
the point marked "X," will have a single-eye group. It's a Seki situation. ( Look at "Seki situation") Whoever fills
the Seki spot will be killed. Therefore, nobody should fill that spot. In this case, both sides are safe.
THE GAME IN TODAY'S WORLD...
In the modern world, Japan spends millions of dollars for tournaments publishes articles on this game on the
daily Go columns of the newspapers.
Players from other countries like Taiwan and Korea have travel to Japan to join the tournaments. Now there is
professional competition in these countries. An annual competition called the China-Japan Super Go is held.
There are Chinese players that received Government-salary play against Japanese players who play in a very
intense professional tournament.
Professionals dedicate themselves to study the game full-time under a master from their childhood. They
continue their intense study until they reach their early twenties. Go is an art and the beauty of Go appears
when it is played in its highest level.
The popularity of the game really shines when you find out that more than 25 million people play Go. There are
about 100,000 players in Europe. There are approximately 20,000 in the U.S. There is also an annual World
Amateur Go Championship where more than 30 countries participate. Over 200 players usually attend the U.S.
Go Congress every year.
The American Go Association has over 1,000 palying members. There are over 100 Go clubs.
AMERICAN GO ASSOCIATION (AGA)
The address of the American Go Association is the following:
P. O. Box 397, Old Chelsea Station, New York, NY 10113
GO IN THE BRITISH ISLES
1. The British Go Association, has a price list for books and equipment (also available to non-members), club
lists, the E-Journal, information about the Journal, and access to programs in the BGA Computer Library of
Shareware software for PCs, etc.
2. Irish Go Association Home Page This includes a PostScript version of their Newsletter -- maintained by
Stephen Flinter.
3. UK Go players mailing list: send e-mail messages to British Go players, at ukgo@eng.ox.ac.uk.
4. There are ways of contacting Some British Go Clubs and Players, including the Oxford City Go Club.
5. Private sales and exchanges of Go-related material via the UK Go Exchange and Mart.
COMMENTS/QUOTES made on Go game
"The oldest and best of the native Chinese games, wei-k'i, is older than AD 1000." -In Murray 1952:35-36
"It looks very scholarly and critical. But with few exceptions such condemnations are based on flimsy,
insufficient and subjective arguments...." (Bernhard Karlgren - the great sinologue 1951:117)
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