GameSpy.com | PC | PS2 | Xbox | GameCube | News | Cheats | ForumsPlanet Sites | Action | RPG | Sports | StrategyFilePlanetShop
GameSpy.com GameSpy PC GameSpy PC
Starship Troopers (PC)
Publisher:  Empire Interactive / Destineer Developer:  Strangelite
Genre:  First-Person Shooter Release Date:  11/15/2005
ESRB:  Mature More Info on this Game
By Scott Osborne | Dec. 15, 2005
A fun movie is turned into a dreary game dragged down with stale ideas and never-ending repetition.
Reader Rating:



 » How Our Ratings Work
Rate This Game
» Discuss this Game in the Forums
Pros Cons
Lots of action. Hopelessly repetitive and predictable; mediocre visuals.

Talk about too little, too late. The film adaptation of Robert A. Heinlein's novel Starship Troopers came out back in 1997. On one level, the movie was a wry send-up of gung-ho militarism and fascism. On another level, it was a kinetic, gleefully violent film about futuristic soldiers trying to eradicate an army of giant alien bugs. On both levels, it was a garish visual extravaganza. Even years after the movie's release, it's still perfect material for a PC shooter, right? In theory, yes, but where the film left action fans wanting more, this game is a tedious bore.

You play as a Marauder: an elite soldier called in to help the regular infantry when a vital Federation planet comes under bug attack. You're a sort of poor man's Master Chief, replete with snazzy armor akin to what you see the hero of Halo wearing. Not exactly an original premise, but it'll serve. The problem is that the twelve levels of Starship Troopers are mostly a snooze; a few fun moments are overwhelmed by endless repetition and tired design ideas.

It's as if the developers took their ideas from the first pages of First-Person Shooters For Dummies but missed the chapter where it warns, "Avoid hoary clichés at all costs." There's the bit where you need to pick up some futuristic doohickey from a crash site, and -- surprise -- bugs come out of nowhere when you grab it. There's the numbingly extended boss battle where you need to use a rocket launcher to bring the bug down -- and extra rockets magically keep appearing again and again in convenient crates that just happen to be there. And, of course, you'll need to escort anonymous squads A and B up generic hills X and Y.


More doesn't necessarily mean merrier.

There's also the obligatory "escort the moron" segment, where the guy you're supposed to protect repeatedly runs headlong into swarms of ravenous insects. Amazingly, this idea -- one of the most loathed clichés in shooterdom -- is repeated multiple times during the game. And then there's the old chestnut of forcing you to sit in one place and face swarms of bugs while data is transmitted or bombs are armed, which gets repeated on nearly every level.

The game's main catch is supposed to be that it throws dozens and dozens of bugs at you at once, yet Starship Troopers rarely manages to create even a modicum of excitement or terror from the huge hordes of foes it drops on you. It's all too predictable, too repetitive, too simplistic. Unlike, say, the Serious Sam games, Starship Troopers bores you into a stupor with battles and level designs that repeat themselves with military precision and last far longer than the material warrants. It's easy to switch over to mental autopilot as you strafe and shoot your unlimited ammo for what seems like an eternity. Starship Troopers is great if you have any urgent daydreaming to catch up on.


Next:   Page 2 »
Page:   1   2  

Compare Prices