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LBreakout

Version: 2.6beta-5
Author: Michael Speck  
Category: Arcade Rate this game yourself!   Average of 38 Ratings:4.634.634.634.634.63

LBreakout Screenshot The polished successor to LBreakout offers a new challenge.

The polished successor to LBreakout offers you a new challenge in more than 50 levels with loads of new bonuses (goldshower, joker, explosive balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...) and special bricks (growing bricks, explosive bricks, regenerative bricks, indestructible bricks, chaotic bricks).
And if you're through with all the levels you can create complete new levelsets with the integrated easy-to-use level editor or challenge other humans via LAN or internet iin either deathmatch or normal levelsets. Fun!

Paddle it out online:
217.160.141.22:8000

License: free

Additional System Requirements:

  • SDL
  • SDL_mixer (optional)
  • SDL_net (optional)
  • libpng
  • Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
    yes yes no yes yes no yes


    If you try this software, don't forget to come back to this page and rate it!

    Submitted by Anonymous on 2000-09-24.


    [ Submit an update about this game ]


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    Comments

    [Show all 92 comment threads on one page]
    [1-10] [11-20] [21-30] [31-40] [41-50] [51-60] [61-70] [71-80] [81-90] [91-92

      wow, great posted by Anonymous @ 87.207.201.18 on Nov 30 2005 11:07 AM  
    really nice, like it a lot

    -----------------
    Gix claudia@wp.pl visit http://aga.acms.pl/.
     
    [Reply]

      A totally new game posted by Anonymous @ 190.48.193.173 on Nov 29 2005 9:37 PM  
    Can you just make a new game based in it? I mean: - Two players at the same time (more will be some difficult to play). You can choose one or two players and too you can choose the controls. - Keyboard or mouse configurable. Independent configuration for each player (1 or 2). - More futuristic graphics. The actually game have classic graphics but this can be improved for a futuristic aspect (spacial based maybe). - More technologic sounds. Same as graphic, the sounds can be more expressive (surround explosion effects, some chorused laser sound, and so). - Weapons, buyable or collectable accesories. The player can buy in level intermision (using him/her collected points) weapons (missiles, lasers) or accessories (magnetic attractor, sticky, enlarge the platform). Can you apply that ideas? Thank you.
     
    [Reply]
      Re: A totally new game posted by Anonymous @ 81.71.36.215 on Nov 30 2005 2:27 PM  
    Source is available, so maybe you could do it yourself? Personally I don't need/want that feature.
     
    [Reply]
      Re: A totally new game posted by Anonymous @ 190.48.179.231 on Nov 30 2005 11:01 PM  
    Oh, sorry, ok. But why don't just try to do that?
    I will do that when I have time for now not.
     
    [Reply]
      Re: A totally new game posted by kulkanie @ 84.57.178.215 on Dec 8 2005 7:56 AM  
    Making new games based on old ones usually means so much work that beginning from scratch, maybe taking this or that routine, is the better idea. LBr2 is quite at the end of its development, maybe a fix here and there... the only thing that really bothers me is that network game does not work via internet... but apart from that new bonusses, styles, sounds and stuff are not planned.
     
    [Reply]
      Re: A totally new game posted by Anyeos @ 190.48.194.73 on Dec 8 2005 7:46 PM  
    Ok, excuse me.
    I liked a old DOS game same as it but with a different aspect. Just a spacial graphic and sound theme. The player can buy items and so. Not really a totally new game, otherwise one based in it.
    For do that is neccesary:
    Replace some graphics and sounds to complete the other theme. A big work but not too bored.
    Make a point and buy system for player. That is the only need to be writed from scratch.
    Adapt the network system to permit two same players in cooperative (if it is not so already).
    Create new maps, maybe, or not, we can use the already included.
    Modify the bonus system, not a lot, only adjust some things that only will be buyed. The others things (bonus items) can be free (as is actually the game). Add some new bonuses if like (really I don't claim a big number of bonus).
    Finally test that and correct some rules and possible bugs.

    That is all.

    Please, I don't claim you to do that. The game actually is well done, only I like a game same as what I said above.
     
    [Reply]

      LBreakout posted by Anonymous @ 220.253.74.38 on Nov 12 2005 5:28 PM  
    umm guys, beta 3 is the current version!!!! and it was released quite some time ago. It also has issues compiling so fa fa fa!
     
    [Reply]
      Re: LBreakout posted by Anonymous @ 67.51.121.254 on Nov 13 2005 3:27 PM  
    You do realize that instead of yelling in the comments, you could just click that little "submit an update about this game" link?
     
    [Reply]
      Re: LBreakout posted by Sha35 @ 83.67.13.3 on Nov 13 2005 3:29 PM  
    lbreakout2-2.6beta-4.tar.gz looks like beta 4 to me!
    lbreakout2-2.5beta-3.dmg looks like the current mac version is beta 3 :P
     
    [Reply]

      0install LBreakout posted by Anonymous @ 80.130.152.130 on Oct 22 2005 5:08 PM  
    BTW.: If you don't have root access, you can run LBreakout on every Linux system without installation by 0install (all dependencies will be dowloaded automatically and won't overwrite libraries on your system). A 0install interface for LBreakout is available at http://people.freenet.de/LinuxCNC/0install/lbreakout , all you need to start LBreakout *without* installation is the 50kb 0install Python script from http://0install.org/injector.html . Any feedbacks are welcome... ;)
     
    [Reply]

      Classic! posted by bhsx @ 67.175.142.179 on Jun 7 2005 1:08 PM 4444
    An early contender to polished games on Linux. It's nice to see that it's still being worked on actively.
     
    [Reply]

      LBreakout posted by CrazyTerabyte @ 200.217.173.176 on Jan 20 2005 11:50 AM 55555
    Someone said it is on of the top 10 for linux. I simple can't disagree! This game is very well done, with lots of customizations (themes, level editor, options menus), good graphics and good sound. Network play is a very nice addition to game (although I still haven't played multiplayer).
    BTW, there is also a ./configure option to allow you run it without installing.
     
    [Reply]
      Re: LBreakout posted by Anonymous @ 85.100.236.182 on Nov 11 2005 10:21 AM  
    nice , very nice :)
     
    [Reply]

      LBreakout posted by Anonymous @ 209.189.248.211 on Jan 14 2005 6:17 PM  
    This game is 1 of the top 10 for linux, no doubt. However, it's fortunate that there are many additional maps packs included. Some of the default ones are pretty damn simple.

    The one thing missing from this game, is a little more creativity in some of the maps. A classic game which this one resembles, is Arkanoid. In that one, there were several maps where you had to use some judgement as to which tiles to attack first, and in others...not at all. I find bits and pieces of that in some of the "more difficult"map packs provided, but not quite the same challenge.

    * Also, although the game is rich in bonus "pills" of varying benefit/detrement, it would be more challenging if less were given for any one map. Sometimes while playing many of these maps, I'm literally showered in a multi-colored barage of "pills", some good, and some not so good. I can distinguish and separate them all apart at this point, and choose wisely as such. However, I really don't find it a challenge in this "rainy" scenario. Maybe that's just a particular map design. I don't know. If it's a game design issue, I would like to see that limited. Too much of a good (or bad thing) is always a bad thing. Less is more...

    Also, instead of many many different maps to choose from, why not combine alot of them into just 1 longer "campaign". Group the easier map packs at the beginning, then the more difficult ones, and so on. It would get progressively harder. Quite frankly, I lose interest in the game after trying all the different maps, and then moving on to the next one, only to find it was just as easy as the last.

    Those are small gripes for such a great game.
     
    [Reply]
      Re: LBreakout posted by kulkanie @ 129.69.14.230 on Feb 4 2005 10:08 AM  
    Hm, I once dropped a series of levels since I considered them being to simple. But I admit that even the remaining levels are not the hardest ones. Level packs built by others are sometimes quite imbalanced, that is true. Some are impossible to solve which made features like desintegration a must, while others put too much extras in. A useful option could be to voluntary limit the number of extras while getting more score for that. Denying unlimited extras in an open source game is quite useless... some special levels are planned in between independent of the set but right now my computer is broken and I'm waiting for my new motherboard. Never try to check fan voltage if you absolutely don't know what your doing...
     
    [Reply]

      Excellent posted by gnomehost @ 80.58.53.42 on Jan 14 2005 11:53 AM 55555
    Good Job
     
    [Reply]
      Re: Excellent posted by Anonymous @ 142.165.69.116 on Feb 8 2005 1:48 PM  
    It is horrible i can not play i dont know where to go to play
     
    [Reply]

      Just keeps getting better. posted by raj @ 216.160.52.37 on Sep 30 2004 4:47 PM 55555
    Its nice to see the continue feature back.
     
    [Reply]

      Not too bad posted by mdhowe @ 203.220.116.202 on Sep 29 2004 7:03 AM 4444
    This is a very polished and bugfree linux game but IMHO it gets a bit boring after a while.
     
    [Reply]

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