Posted on
May 21, 2002 by Thomas
McGuire
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Load Jedi Outcast Multiplayer, select
Options then Game Options.
Draw Crosshair.
Set this to your own preference.
Identify Target.
Set this to your own preference.
Force Player Models.
When set to Yes all player models will use the same
model as you (ignoring what the other player has selected)
– this will provided improved performance due to saved
texture memory & less animation data needed to loaded
(saving regular memory), this’ll be of most use on lower
end systems which have lower amounts of memory installed -
96MB or lower, or those with a low amount of Video memory.
Those of you without such constraints should set this to No
instead to enable the display of character models as
intended, which will also add some much needed variety.
Defer Player Models.
When set to On new player models are loaded
immediately upon that player joining the Game, when set to Off
this is postponed until your death, which is recommended as
the game may pause/stutter while the new model is being
loaded – not a good thing when you’re still actually
fighting.
Team Chats Only.
When set to Yes only messages from members of your
team are displayed, whereas No displays messages from
both sides.
Simple Items.
This option determines where objects are to be displayed as
3D objects (Off) or 2D icons (On).You should
only need to enable this if you’re fairly desperate
for a performance improvement.
Team Overlay.
When set to On this displays in the top right
of the screen the status of your team mates, in team games,
an example being;
Setting this to Off will disable
this informational display.
View Swaying.
Set this to your own preference.
Allow Downloads.
Set this to On to enable the downloading of
maps, models, etc. when connecting to a game server –
which may well be required to play the game. Should you not
wish to download such data, or want to maintain only
official (or specifically installed) maps & such set
this to No, though may well limit your choice when it
comes to connecting to game servers.
Voice. Set
this to your own language preference.
Text. Set
this to your own language preference.
Now open the appropriate Config file & add/edit
the following entries.
cg_lagometer “x”.
Set x to 1 to enable the rendering of
the lagometer in Multiplayer games, a useful diagnostic
utility. Setting this to 0 will disable it
however (Which is mainly recommended for those playing the
game on a LAN as latency shouldn’t be an issue).
This is essentially split into 2 sections
– top & bottom. As regards the Top half –
this displays information regarding world updates. Blue
bars indicate world updates are being received & no
frames dropped, whereas Yellow
bars indicate such updates aren’t being received (Or are
corrupt) & frames being dropped as a result. Ideally
you’ll have Blues
top section the vast majority of the time & if you get yellow
a good deal you should consider changing Server. Information
here should be used to adjust the snaps “x”
option, described later.
As regards the Bottom
half – this displays information as regards data packets received
(Well, hopefully anyway). Green
bars indicate data packets being received. Red
bars indicate lost data packets, while Yellow
indicates corrupt data packets being received (The net
effect of red
& yellow
is the same however). Similar to the Top section, if
you are receiving a good deal of red
& yellow
it would be a good idea to change Server. Information here
should be used to adjust the rate “x” option,
described later.
snaps “x”.
x
sets the maximum amount of packets that are sent from
the game server to you, the client, per second. The default
amount is 20 (For 56k connections), though if you
have a better, or worse, download bandwidth you should
change this value accordingly. Those of you with Cable/DSL
or other similarly bandwidth excessive connection should try
setting this to 35 or greater to receive a greater
number of world updates. As per the previous information,
use the Top half of the lagometer to determine a more
suitable value for this, should you get a good deal of Yellow
bars try lowering the value though.
rate “x”.
x determines the maximum number of bytes that
the game server can send to the client per second. The default
value for 56k connections is 4000. Similar to the snaps
“x” option, the greater your download bandwidth the
more you should be able to increase this value.
Cable/DSL users should be able to set this to 10000
or perhaps more without issue, though should you find
latency increasing or a good deal of Red
& Yellow
bars in the Bottom
half of the lagometer then lowering this value
by several hundred should help resolve it. Don’t set this too
high however – other players need bandwidth too you know.
cl_maxpackets
"x". x
specifies the maximum number of packets that get sent
to the game server, by you. The default is 30
for 56K connections, though much like the rate & snaps
settings if you have greater upload bandwidth then try increasing
this value, or vice versa. Upload bandwidth is generally a
bit more consistent than download bandwidth, so this
shouldn’t require too much changing.
cl_packetdup
"x". When x
is set to 1 this enables the re-transmission
of lost data packets, which is recommended for Internet
multiplayer games, though on LAN multiplayer games this
shouldn’t be an issue – no data should be getting lost.
cg_predictItems
"x". This option
specifies whether the client or game server decides if an
object has been collected. Setting x to 1 can
sometimes lead you to believe you’ve collected an object
incorrectly & so is generally best left set to 0.
cg_smoothClients “x”.
When x is set to 1 this enables more
predictive code to be used for interpreting player movement,
which is most useful when playing with those with less than
perfect Internet connections & will result in less model
warping from position to position, though as you may be
aware prediction isn’t faultless & at times the
location may be incorrect. You should only really consider
setting this to 0 if you’re playing the game on a
LAN only (No external connections to the game server).
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