GameSpy.com | PC | PS2 | Xbox | GameCube | News | Cheats | ForumsPlanet Sites | Action | RPG | Sports | StrategyFilePlanetShop
GameSpy.com GameSpy GameCube GameSpy GameCube
Dragon Ball Z: Budokai 2 (GCN)
Publisher:  Atari Developer:  Dimps
Genre:  Fighting Release Date:  12/14/2004
ESRB:  Teen More Info on this Game
By Phil Theobald | Jan. 5, 2005
Goku, Vegeta, and the rest of the DBZ crew are saving the day on GameCube. Know what we're Saiyan?
Reader Rating:



 » How Our Ratings Work
Rate This Game
» Discuss this Game in the Forums
Pros Cons
Looks and feels like the anime; the controls are easy to get into. The fighting is very simplistic; Dragon World isn't as fun as the original's story mode.

It's pretty safe to say that Dragon Ball Z: Budokai 2 isn't trying to compete with, say, Soul Calibur 2 or Virtua Fighter 4 in terms of 3D fighting gameplay. No, it just wants to give DBZ fans what they want -- a bunch of fights starring their favorite characters from the anime.

In that respect, Budokai 2 does a darn fine job. The characters and backgrounds look like they came straight out of the show, and ample voiceovers from the series' actors give it an even more authentic feel. There are over twenty playable characters (most must be unlocked), including both good guys like Goku and Krillin and baddies like Frieza and Majin Buu. They all, of course, attack with many moves that they use in the anime, including Fusions.


Wow, stern lectures and a harsh beating. Growing up is tough in DBZ land.

Rock the Dragon

To gain most of these attacks, however, you need to power-up each character. When you start the game, everyone has a basic move set, but no overly powerful attacks. By playing the game, you collect "skill capsules," which contain new techniques. You can then customize your character with these skills. Since there are tons of capsules to collect (and a few rare ones), the game encourages you trade them with your friends via memory card. You'll want to, too -- you'd have to replay the game dozens of times to get all of the capsules.

Despite being able to customize your characters, there really isn't much variety between them. Many of the moves feel the same and even use very similar button sequences to pull them off. The fighting itself is fairly simplistic, too. Button mashing will get you surprisingly far here. I suppose the quick and brutal fights replicate the anime, but it doesn't result in deep gameplay.


Next:   Page 2 »
Page:   1   2  

Compare Prices