Chess Diagrams

5 December 2005

A list of programs and scripts for generating chess diagrams.

Scalable Search in Computer Chess

29 August 2005

Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments at High Search Depths

The book presents new results of computer-chess research in the areas of selective forward pruning, the efficient application of game-theoretical knowledge, and the behavior of the search at increasing depths. It shows how to make sophisticated game-tree searchers more scalable at ever higher depths.
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Advances in Computer Chess 5

25 August 2005


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Advances in Computer Chess 4

25 August 2005


Proceedings of the International Conference, Brunel University, UK, 1984.
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ExaChess 3.1.3

15 June 2005

Exachess is a chess-database program for the Macintosh that can be used to store collections of chess games or to play games with with several chess-engines. There is a free Lite version and a paid Pro version.

Vektor3 Chess 3.2.2

15 March 2005

Vektor3 Chess is a chess program for the Mac with features that include a customizable chessboard with multiple piece sets, multiple documents, multithreading, support for variations, annotation editor with text styles, move annotations and diagrams, several playing levels, opening book, game analysis, position editor, PGN import and export, HTML export, speech, multiple undo and redo, HTML help including rules of chess.

Artificial Intelligence: A Modern Approach (2nd Edition)

20 January 2005


Artificial Intelligence: A Modern Approach introduces basic ideas in artificial intelligence from the perspective of building intelligent agents, which the authors define as “anything that can be viewed as perceiving its environment through sensors and acting upon the environment through effectors.” This textbook is up-to-date and is organized using the latest principles of good textbook design. It includes historical notes at the end of every chapter, exercises, margin notes, a bibliography, and a competent index. Artificial Intelligence: A Modern Approach covers a wide array of material, including first-order logic, game playing, knowledge representation, planning, and reinforcement learning.
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Computer Chess Sourcebook

22 December 2004


Chess Software Sourcebook is thefirst book to focus exclusively on the latest chess-related computer programs. Several chapters review in detail the various types of software available, as well as the pros and cons of commercial programs in each category. Feature comparison tables help you decide which software best matches your specific needs, and screen shots show the graphical interface for each program. Playing live chess over the Internet (including its addictive tendencies!) is also discussed. Other chapters cover opening study, computer handicapping, game analysis, and time-saving tips so you can get the most out of the software you own or plan to purchase.
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Sigma Chess 6.1 with HIARCS 9.6 engine

22 December 2004

Sigma Chess and Hiarcs announced Sigma Chess 6.1 with HIARCS 9.6 engine for Mac OS X.

Behind Deep Blue

20 December 2004 (Last modified: 21 December 2004)


On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Garry Kasparov. Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world’s greatest human player.
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