DevStation Agenda

This year DevStation is being held over two days (1st and 2nd March) and each day will be split into two streams: we will therefore give you the opportunity when registering to choose which presentations you would like to attend. We recommend that before you register, you take some time to read the conference agenda and the speaker biographies to ensure you select the most appropriate stream at registration.

DevStation is split over two days this year. On this page is day 1. Go to day 2

Day 1 >>
Stream 1: Hardware and GraphicsStream 2: Art, Audio, Video and Networking
Introduction (Paul Holman)
Keynote
Hardware Overview (Colin Hughes)
Coffee Break
PS3 Development Experiences
PPU Programming and Optimisation (Colin Hughes)
Lunch Break
Introduction to Afternoon Presentations (George Bain)

Operating System and Libraries (István Fábián)

SPU case studies in procedural geometry (Caspar Sawyer)

PS3 Audio Overview - RSX, USB, Codecs (Jason Page)

Surround Sound (Rik Ede)

Q & A Session for presentations

Q & A Session for presentations

Coffee Break

RSX Low Level API / RSX Performance Info (Andrew Sidwell)

PSGL, shaders, Cg (Andrew Sidwell)

MultiStream API (Jason Page / Oliver Hume)

MultiStream - PC Tools, DSP Effects (Nik Kennedy / Paul Scargill)

Q & A Session for presentations

Q & A Session for presentations

Coffee Break

Epic - Unreal Engine 3

Blu-ray - Mastering, Reading, Streaming (Markus Glanzer)

OSD, Cross media bar, Game Saves, Controllers, Peripherals, Bluetooth, USB, Hard Drive (James Burns)

Q & A Session for presentations

Q & A Session for presentations

Evening Entertainment

Please note: the agenda is subject to change. As and when changes are made this site will be updated to reflect them.

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