Cross-Media Entertainment

This Blog shares Christy Dena’s research into cross-media entertainment. It is about storyworlds that are experienced over more than one medium and arts type. (Previously ‘crossmediastorytelling’)

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April 20, 2006

Upcoming Paper for AOIR

by @ 12:58 pm. Filed under Cross-Media Design, Research, Theories, Terms, Academia, Researcher

I forgot to tell you about a paper I’ll be delivering at the Association of Internet Researchers Conference: Internet Research 7.0: Internet Convergences in Brisbane late September this year. The paper is titled: How the Internet is Holding the Centre of the Narrative Universe, and the abstract is online.

The Internet is an undisputedly influential force in changes to the way entertainment is conceived, produced, distributed, experienced and critiqued. With the proliferation of technology we have a wide range of production devices and distribution models that, along with cultural and inter-disciplinary cross-fertilisation, inspire media-specific poetics and genre hybrids. To name a few that have emerged within new media arts alone: advertainment, email fiction, interactive comics, mobile art, hypertext fiction, wikifiction, botfiction and blog fiction. Conglomerate media ownership and franchise management encourages the shifting of audiences across platforms, within a branded universe. Years of television programming, competitive industry, networked markets and indie-publishing has facilitated episodic aesthetics and distribution. In the age of cross-media production, stories are no-longer delivered at a single-point in time; they are remediated, adapted, serialised, appropriated and distributed across media. Cross-media entertainment encompasses a range of genres that include pervasive gaming, franchises, alternate reality games, transmedia storytelling, mobisodes, episodic gaming, extendable reality games, tie-ins and so on.

The relationships between these “texts”, between components of a storyworld, are not addressed in the notions of intertextuality, hypertextuality, dialogism and heteroglossia, assemblage, intermedia, open work and relational aesthetics. These works are emerging forms with poetic and cultural ramifications theorised by researchers in media studies, literary theory and semiotics: “second-shift aesthetics” (Caldwell), “digitextuality” (Everett), “transmedia storytelling” (Jenkins), “entertainment supersystem” (Kinder), “transmedial worlds” (Klastrup and Tosca), “inter-media world franchises” (Lemke), “new intertextual commodity” (Marshall), “neo-baroque aesthetics” (Ndalianis), “distributed narratives” (Walker), “networked narrative environments” (Zapp).

Sympathetic to Richard Wagner’s “gesamtkunstwerk” (“total work of art”) these works are viewed through the romantic lens of Ionian Enchantment (Holton), universality (Andrews) and consilience (Wilson): they are reframed as polysystems within which a variety of clusters of entertainment forms co-exist and inter-relate. This is a somewhat turbulent narrative universe of original, commissioned, sanctioned and unsanctioned producers; long-form, short and micro narratives; linear, interactive, generated and emergent narratives; push and pull content; mono- and multi-modal media; fixed, mobile, converged, networked technology; public, private, mass, remote, virtual and personalised address; traditional, hybrid and emerging genres; literary, popular, marketing, anarchic and pedagogical rhetorics; fiction, nonfiction and alternate realities; real, virtual and augmented realities. How do audiences navigate such a dynamic narrative universe? The Internet.

This paper argues that the Internet is the binding agent of cross-media entertainment. A narrator with all the answers, a signpost to the everything, the Internet acts as site-map of continually updating components of a cross-media universe and its meta content. Rather than the artwork being the source of all information about a storyworld, the Internet acts as a neutral mediator of the various instantiations. Through a content analysis of cross-media productions and consideration of audience usage of media, an overview of the various functions the Internet currently plays, and could play are proposed. 

April 18, 2006

Txt2Buy, Txt2Give, Txt2Know

by @ 9:31 pm. Filed under Cross-Media Design, Cross-Media Navigation, Technology, Mobile Arts

 

PayPal Mobile

Earlier this month, PayPal launched PayPal Mobile (only available in Canada, US & the UK..grrrr). The service connects your phone to your PayPal account, making you able to purchase from your phone. Advertisements on posters, on websites, in magazines with the icon of Txt2Buy prompt you to enter a code and SMS it to PayPal. Whammo, you’ve got it and it will be delivered to you immediately. So, when you’re walking down the street, and you see a CD advertised, you can satisfy that on-demand urge and buy it immediately. So now, you can buy things immediately online and immediately on the street. We’re getting further and further away from the bricks and mortar… 

Another thing you can do is Txt2Give. By texting WATER you can donate to Unicef, other codes you can donate to Amnesty International and so on. Or you can transfer money to someone immediately. No fees apply, just your normal SMS cost.

 

MCode

 

Outside of PayPal is another service in Australia: mCode. This system provides the same code number prompt, but sending it triggers details to be sent to you. So, once you’ve registered with them, if you see a poster advertising an event you’d like to see, all you have to do is text the code. An email will be sent to you, outlining all the dates, times & avenues for buying tickets etc. In the spirit of PayPal, I’ve called this Txt2Know.

All of these services make sense, because everyone carries their phones with them all the time. I’m interested in creative uses of this system too. What if I read a story that asks me to Txt2Be…text to be closer to a character or the storyworld. I love the use of words as commands, to have ramifications in the real world.

April 15, 2006

More Internet Scavenger Hunts

by @ 1:53 pm. Filed under Creative, Pre Publication, Film & Game

Da Vinci Code Quest on Google screenshot

  

I’ve mentioned Mark Burnett’s internet scavenger hunts before, and the Mission Impossible one, now there’s one for the film of the Da Vinci Code: The Da Vinci Code Quest on Google. Everyone is teaming up with Google to create these search games. Search is big and fun, and teaming up with Google just makes your property even more findable. I gave a talk this week in Melbourne on scavenger hunts and other tactics film & TV producers are using. It will be online soon, I’ll let you know. What I like about these games is that they are fun, when done well they persist and compliment the storyworld, they are alot more rewarding than an advergame and they have the potential to be an artform in themselves.

April 8, 2006

Cross Media Awards & Courses

by @ 10:14 am. Filed under Cross-Media Design, Industry, Post-Publication, Cross-Media Courses, Event

I’m collating lists of awards for cross-media productions and courses in cross-media design. 

Awards 

I don’t have many at this stage. The problem is, of course, that many people don’t realise that cross-media entertainment is an artform in itself, just like a feature film is, or a TV show. There are some cross-media productions that are given awards within the extant parameters, but are not really appropriate. They’re stretching the boundaries really. This is what I have so far, in my wiki:

Courses

I’m looking for courses in Academia & Industry. I’m sure there are plenty more, but here is a good sample of what I have so far:

I know there are more, I’ve come across them but for some reason cannot find them again. Let me know of any awards and courses you’re aware of I could add to these lists.

April 7, 2006

Media Convergence Case Studies

by @ 11:40 pm. Filed under Industry, Convergence, Post-Publication, Academia, Podcast

This is an old post, but a goody. John McMurria of DePaul University has a very interesting article, Broadcasting is Dead, Long Live Broadcasting, published at Flow. He analyses four TV and Internet convergences:

Good reading, and so are the comments.

Attracting Audiences & Digital Storytelling

by @ 11:53 am. Filed under Cross-Media Design, Industry, Pre Publication, Post-Publication, Event

For those in Melbourne, Australia, next week, I’ll be co-presenting at the Australian Film, Television and Radio School seminar: The Business of Digital Distribution. I’ll be drawing the relationship between distribution and attracting audiences. The objectives of the event are:

For those anywhere in the globe, here is my latest journalist publication: Your Story: Your Medium, published by RealTime. It is my coverage of the International Digital Storytelling Conference held at ACMI this year, and is available online and in print. The beginning of the article is not how I intended it… ;)

 

April 5, 2006

Another Cross Media Book!

Drew Davidson – who is a permanent resident on my blogroll, and alongside Monique De Haas one of the first cross-media researchers I met online all those years ago – is bringing out a book on designing cross media projects: Cross-Media Communications: an Introduction to the Creation of Integrated Media Experiences. Drew is academic department director at the Entertainment Technology Centre and Art Institute in Pittsburg; he is also co-facilitating the ACM Siggraph Sandbox Symposium that I’m meant to be writing for. But I might put that aside to spend time on my invited inclusion in Drew’s book. Yay! Monique will also be contributing, and many other cross-media luminaries around the globe. It is the first how-to book dedicated to cross-media production (not repurposing folks) of its kind in the English language (with Max’s book, Fare Cross-Media, that I’m also in, ;) , being the first in Italian!). And of course, staying true to the cause, the book will be accompanied by a website & DVD with lots of juicy assests. Go Drew!

 

 

 

 

April 1, 2006

Cross-Media Analysis of 2006 Super Bowl XL Ads

Many cross-media researchers would be aware of the cross-media ads that run at the Super Bowl. In 2004, the 30sec ad by Mitsubishi, ’See What Happens’ (watch it here), ended with a cliffhanger and urged the viewer to http://www.seewhathappens.com/. At the site (they’ve stupidly let go of of the URL), viewers could then watch the 20sec ending of the clip. According to Joseph Jaffe, my favourite “integrated marketing” commentator, and Internet Retailer the traffic was:

  • 11 million hits within 6 hours of the ads broadcast [Jaffe, 2004]
  • “more visitors in the first 24 hours than www.mitsubishicars.com does in a month” (over 294,000) [Jaffe, 2004]
  • with two-thirds of visitors watching the full 50-second ad two or more times.
    [Jaffe, 2004]
  • the site received over 31 million visits, over 8 million of them unique between the Super Bowl day and August 2004 [Internet Retailer, 2004]

A well-designed and successful campaign, until they let the URL go. Don’t they know that the idea of a singular event is not the (only) way to deliver content anymore? Hey, consider Chris Anderson’s oft-cited ‘long-tail’ theory (his book, incidently, will be out in May). But back to the Super Bowl. There were approximately 90,720 viewers of the SuperBowl on Sunday 5th Feb, with a 30 second spot costing about 2.5 million [Crain Communications, 2006]. This year, to gather some information about the expectations of viewers, comScore conducted a survey of 1,100 Americans, and found that TV audiences had their mouse at the ready: 

  • 72% intend to log onto to the Internet during the Game Day
  • 56% of those will have a computer in the same room as the TV
  • 14% will use the Internet to monitor stats & stories related to the game
  • 14% will use the Internet to watch/download ads or video clips
  • 11% intend to visit the websites of advertisers
    [comScore, 2006a]

So, what happened next?

(more…)

March 28, 2006

Update on my CME talks in industry & academia

by @ 1:01 pm. Filed under Cross-Media Design, Industry, Cross-Media Courses, Academia

I just thought I’d give an update on talks I’ve given , will be giving, this year on cross-media entertainment and polymorphic narrative (other than my usual teaching). This year so far I’ve delivered seminars in my capacity as a mentor with LAMP for Bush TV and just yesterday for the Australia Council for the Arts: Literature Board. They’ll be more talks in Perth, and other states I cannot talk about yet!  I’ve got the following comfirmed talks coming up:

  • April 11: ‘Findability’, Digital Distribution Seminar, AFTRS, Victoria.
  • April 12: ‘Cross-Media Entertainment′ lecture for ‘Advanced Multimedia Theory and Production‘, 3nd year students, Media Department, Division of Society, Culture, Media & Philosophy, Macquarie University, NSW.
  • May 16: ‘Cross-Media Entertainment: how games can be designed to take over the universe’, DAG (Digital Art and Games) Seminar series, RMIT Creative Media, Games programs, Vic.
  • August: ‘Polymorphic Narrative: there is a new artform’ Deakin University, Vic.

The May 16 talk at RMIT is open to the public so feel free to come along and say hi if you’re in the locale.

March 24, 2006

CME = 360 Content = Entertainment Everywhere!

Thanks to the heads-up from Gary, an interesting new* term and industry approach to cross-media entertainment/cross-platform content/blah/blah/blah is happening at the MipTV/Milia event: 360 Content. The conference thread is a largely BBC affair on multi-platform content: a Content 360 Digital Pitching Competition. In conjunction with sessions of what the BBC is interested in hearing pitched, they’ll be offering sessions explaining best-practices in 360 creation. It seems they’re focusing on digital platforms, rather than all platforms (that is “old” media), but a description of some of the sessions indicates some good ideas will be talked about. For instance, they mention cross-content beyond repurposing (about time) and new ideas for content navigation (an area I’m fascinated in and eager to discuss with anyone!). David Gurney, a LAMP mentor will be presenting. Mark Burnett will also be giving a talk about “entertainment everywhere!” and reality TV, projects he is working on that I’ve posted about before. There are alot of other sessions that are interesting, Gary provides a good summary at his blog. Incidently, if you are in France for the event you might want to keep an eye out for Gary Hayes, the LAMP director. He’s over there for the first International Interactive Emmy Awards, that he was a judge for. Say hi to him and ask him about LAMP. ;)

 

* Whoops, Gary just informed me that the BBC have been using “360 content” since 1996! It is the first time I’ve heard it though and think it a nice way to describe the cross-media experience: it is 360 degrees.

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A cross-media creator is a conductor of an orchestra of media channels & arts types; an imagineer, constructing fictional worlds that cover the planet; a programmer, interpreting conversations between technology and nature; a sorcerer conjuring awesome events even they are surprised by; an audience member that wanted more, and so made a pact with The Creator to change the world.
— Christy Dena, 2005

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Recent Comments:

  • christy: Hey Daphne! The paper won't be available online until after the conference. But I'm sure I could send one...
  • Daphne Dijkerman: Hi Christy, When's the full paper available? I'd like to read it! Daphne
  • Max Giovagnoli: Dear C., did you ever heard about Jak Bouman? He's one of the acten consortium head and he manage...
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