Hello
there, Scribes.
I must say, your final version of Kameo
looks most promising, though I am kinda upset about the lack of any wind or
lightning monsters. I am aware you needed to cut this particular element of
the game to release it, but I am a large fan of these particular elements. I
was wondering if you had any intention of introducing downloadable Warriors,
based off deleted monsters such as the lightning-blasting cloud warrior, in
addition to other monsters of existing elements. If not, could you do so? I,
along with all the other little fans out there, would appreciate it.
ShadowSliph890
P.S.
Nice touch including Kameo's old costume in the game. I'm a sucker for nostalgia.
It's good to see someone not ashamed to take the stage and come right out with
their preferred element, you crazy knife-edge devil. I know what it's like to
be a maverick - sometimes I too just pull out all the stops and decide that
yes, dammit, Digestive biscuits really are superior to Rich Tea, but
then I have to calm myself down before things get out of hand. Let's hand over
to Kameo designer George before the adrenaline
gets too much and I start using cuss words!
!
"Currently, there's no plan to have new downloadable
Warriors. We had to drop the Wind Element for a whole heap of reasons, but rest
assured some of the best moves were 'borrowed' by other Warriors. Flex gained
the electricity attack, for instance, and Thermite gained the Cloud Warrior's
back blast move."
Hello
Sribes!
I wanted you put a question about project Dream,
on the hero. You said that one moment of the project has, the hero was a rabbit.
Is this the rabbit of Grunty industries??? I also noticed that its "voice" is
A can close the same one as that of Banjo.
Thank you To answer!
Daivy Merlijs
PS
: excuse me not to speak correctly English, I come from Belgium .
That's no
excuse, my Flemish is exquisite.
The B-K boys respond:
"Yes, we did have a rabbit in Dream,
but it was not the one used in Banjo-Tooie. It’s
quite likely that the voices were similar, as back in the days before professionally
recorded voices and soundtracks we just used to threaten team members until
someone volunteered to do it. Some people were less useless than others, so
they got the job every time.
"Now that you’ve mentioned Dream, I bet
you didn’t know this game started on the SNES and was using the next generation
of DKC-style graphics. You probably don’t even
care, but someone might."
Dearest
Loveday,
Four hours in the bitter cold getting hit on by a modder
who hasn't stopped calling me since. The payoff? A 360, Perfect
Dark Zero, and Kameo. Worth it? Abso-friggin'-lutely.
I was impressed by PDZ's
texturing and smooth gameplay, but I'm not a huge shooter fan. A huge Rare fan,
and a huge co-op online gameplay fan, but I'm not a girl who will spend hours
speed-running various FPS levels. It was the first FPS I've completed in ages,
however. I approve.
Kameo, however... I absolutely
ADORED. Aside from some iffy voice-acting in parts, and the looped animation
for characters speaking (I swear to God, Kameo has headlice and ADD), I have
no quarrels with this game whatsoever. It recaptured a certain magic that I
haven't felt from one of your games since the N64 era. It felt grand and epic,
I couldn't wait to explore. I spent a good hour just fluttering around Kameo's
kingdom. All my Live friends are going to harass me for this, but playing it
made me feel like a little girl again, like I could believe in fairy tales and
magic again. I felt like I was playing through a fable. Kameo
was an amazing experience, even for the cynical, surly, Live-hardened gamers
like me.
Your 360 launch lineup was incredibly impressive. I
can't wait to see what's next.
Emailing this in hopes that maybe somehow, someday,
you'll update Scribes, and maybe the goddamn Tepid Seat while you're at it.
Enn
All those kind words and then you go and reveal your true motives at the end.
Well, we updated Scribes and the 'goddamn' Tepid Seat just before Xmas. I hope
you're happy. I hope you feel good about the hollow grief that festers inside
us like some kind of capering, scab-faced plague gnome, spawned into its bilious
semblance of life by your casual duplicity. And I hope that modder is still
calling you. Hang on, you gave him your number?
Seriously though, you know, cheers. Makes it all
worthwhile. A couple of weeks of clingy modder stalking should be more than
enough punishment for the brief outburst of WANTON DISRESPECT.
Dear
Scribes,
I hope you had a good holiday! I was going to ask the
same question about which artist did which song for DKC1.
I updated my MP3s with the proper artists, and it's nice to be able to confirm
certain trends and styles that I was perceiving in the music. Knowing that Robin
said he would like all of the musicians to get proper credit, could the same
be done for all of the Rare soundtracks? If not all, could this be done for
whichever games would be the easiest to figure out?
Paul
Gasca
That's something that's been on the old To Do list for a while. All the MP3s
on the site should now be credited to the appropriate composer. I've done it
all in a blanket 'one composer per game' style, so I'll have to double-check
to make sure there weren't any sneaky contributions by other musicians that
slipped under the radar. And hey, maybe we'll even get those original PD
tunes up there at some point! Maybe.
Dear Scribes,
OK, I just beat the story from Conker:
L&R and it was perhaps the greatest single player game I've ever played.
The night I got it I didn't sleep at all. Just all night playin'. I haven't
done that with a game since I was a youngin jumpin' in barrels and collectin'
bananas in one of your other great games. I only have one question:
Are you guys plannin' on continuing the story with
a sequel? You don't have to tell me much, but just knowing that something is
in the works (or at least in the mind of one of your developers) would give
me peace of mind and something to look foward to in this war-torn world of ours.
Plus it would help me sleep at night. After the credits it looked like he was
about to wake up the next morning in the midst of another so called "bad fur
day." Please tell there is truth to my fantasies.
Peace Out and keep up the good work.
Vile
Rather than cack all over the fantasies you so feverishly cling to, I think
I'd better shoot this one out to the team. And they say:
"We never say never! There are designs in existence
for another outing of everybody’s favourite rodent. I think the next game is
scheduled for release shortly after KI3 hits the shelves!"
...which is, in effect, cacking all over the fantasies
you so feverishly
cling to. Ah well, at least I'm off the hook.
To
the right honourable gentleman wearing the orange day-glo hotpants,
I am first going to start off with a bit of a boring
question, but one which fans of your establishment (but not the hotpants) may
want to be enlightened from, and that is; Are you still Rareware? Or has the
'ware' been dropped from your company's title in order to make it monosyllabic
so those who don't know what monosyllabic means can read and recognise it?
Secondly, I would like to comment on the brilliant
Perfect Dark Zero. Brilliant game, well worth sitting
through three ice ages for it to be finally completed. My only beef is that
it is easy to beat the last mission on Perfect Agent mode once you have completed
it on Agent... why? Because you can start with the sword. I do miss the challenges
that were in the original Perfect Dark - that lengthened
the gameplay greatly. Any chance of Perfect Dark 'Live & Reloaded' like
you did with Conker?
Thirdly, Kameo. I'm still
playing that one and admit I haven't got very far... yet. A great looking game
and I'm now glad it wasn't rushed out for GameCube (like Star
Fox - though hardly your fault that Nintendo decided to sell their share
of Rareware). What I find is a bit of a downer with Kameo
is that the introductory level seems much more fun to play than the next stage.
I expect it gets better as I play along, so I will stick with the slowness for
now.
Can't wait to see what future plans you have for 360
- and hope I don't have to wait too long. Maybe a Banjo-Kazooie Mega Collection,
all beefed up for the Xbox 360? And am looking forward to some handheld delights
in the future. Just please don't wait until the next Xbox console's release
before delighting us with more quality gaming. No half-bummed attempts like
Grabbed by the Ghoulies please.
A loyal (but not completely brainwashed) fan,
Edgy
P.S. Don't
your feathery bits itch in those hotpants?
Are we still Rareware? Technically, we probably could be if we wanted to, but
for now we've consciously dropped the name from the logo to concentrate on good
old straightforward Rare.
In answer to your PD Zero
question, I lazily forwarded the entire email to Duncan, who responded: "In
answer to what I think the only question there for me was: No. None whatsoever."
Honestly, his sentence structure needs some work. I don't think I'll be asking
him to answer any more questions. No, wait, he's one of only four or five people
who ever do answer these questions.
As for Kameo, maybe
I'm a bit simple, but my initial impressions were on the other end of the scale
to yours - mild bewilderment during the Thorn's Castle prologue, followed by
something like relief when it all calmed down and the exploration and tutorial
stuff kicked in. And yes, the action does pick up again in fairly short order.
It's not all about giving torches the evil eye and taking out your frustrations
on pumpkins.
To
Whom it may Concern,
It seems an exciting time for Rareware and the stale
generation that was, is no more.
Now I know certain 'powers that be' would have you
producing and reproducing your big name games (Banjo,
Perfect Dark) in an endless downward spiral of
insanity and corruption. And you should probably do what they say, for a time,
or until an adequate resistance movement can be organised.
However on your more lowbrow console, the DS, hire
a bunch of neo-realistic-post-modern-left-wing-zealots (all one word) just out
of University with no job prospects and a PhD in philosophy to design your next
inspired games. Disregard your falling profit margin, and your starving children
you leave at home every day. Ignore also your screaming fans simultaneously
committing suicide and writing hate letters to you, the editor.
Then timed to maximum effect announce Jet Blast
Banjo Country Instincts III and your fans will be screaming for new blood
transfusions to play this ultra-realistic puzzle FPS sport racing action adventure.
Delay it a couple of times, then only release one cartridge and send it to Mongolia.
Thank you for your time,
Mongolian
Minister of Tourism
Sounds like a laugh. Although it'll probably have to be Jet Blast Banjo Conker
Instincts III if it's to comply with the licences we currently hold.
By the way, I feel obliged to point out that nobody's
forcing us to make any particular game. Granted, I'm not privy to extensive
details on each and every project underway here at the moment, but what I do
know is quite surprising even to me. Let's just say that there's not a whole
lot of 'producing and reproducing' going on.
Now then, how many gaming news sites do you think will
try to make a headline story out of that?
One more thing: from the Official Mongolia Tourism
Website I learn that "One of Mongolia’s most popular rock groups 'Khar-Chono'
has teamed up with praised composer S. Tara to bring Mongolia’s first rock opera,
'Chinggis Khaan' to audiences in Ulaanbaatar." No doubt it'll 'rock a fat
one', as the cool kids say.
Dear
Scribes,
I was just wondering if you guys over at Rare have
thought about doing an arcade port of Battletoads
for Xbox Live Arcade, it shouldn’t be too hard to have online multiplayer and
if it only cost five bucks to buy thousands of copies would be bought over Xbox
Live, but people would still buy it for 10 or more, well please at least throw
the idea around to some of the higher-ups because instead of having to put all
the focus into whatever unannounced game for next gen we might get some of the
classics in all their glory without all the current gen development woes, well
here’s to hoping I get to pay you guys for some more childhood memories.
Josh
Jenkins
Hell of a sentence, Josh.
"If porting games to Xbox Live Arcade was
just a simple case of pressing a button, then we’d have ported the lot in a
couple of hours and waited for the cash to roll in," points out the prolific
(and some may say sadistic) designer of Battletoads,
Ghoulies and Banjo.
"Unfortunately it doesn’t work like that, and many old games as they stand
would not be suitable for Live Arcade. Battletoads
is probably one, as it featured an almost inhuman difficulty level that many
of today’s players would not appreciate, let alone handle. Rather than it being
seen as a way of dumping old games onto a new audience, I’d like to see Live
Arcade used as a new innovative medium where players can experience games that
are written specifically to take advantage of what it offers. At Rare we always
look back fondly, but if you look back too much you stagnate."
Dear
Scribes,
I've been playing Perfect Dark
Zero since its launch in Europe 2.12.2005. The game is absolutely great
and it's a lot more than I ever expected, but there is some minor flaws. So,
I was just wondering when we'll be getting an update for it? I'm sure you know
about the bugs the game has, and I'm sure they'll be fixed, but I'm hoping for
some new stuff too.
Guys, this game is THE most skill-based game I have
ever played, but it lacks one thing: A gametype that fits for clanmatches. I
mean, DeathMatch gametypes are kinda noobish, so DarkOps is the only way. Obviously
Infection and Onslaught are not fitted for competitive gaming, but Eradication
and Sabotage have SOME potential. Too bad both of those gametypes favor way
too much camping, which at least in my opinion is not the point of this game.
Shooting in this game takes really much skill, and
I'm so far unbeatable by the people I've encountered via Live. This is the first
game I'm good at, so I really hope we'll be getting a new gametype, which doesn't
favor camping. I mean, when I play it daily with my friends there's almost no
camping at all, but it all changes in clanmatches, of course.
My apologizes for my horrible English, but my excuse
is that I live in Finland. Thank you.
Teini Jussi-Pekka
Everyone's got excuses today. Still, your 'horrible English' has got Daivy from
Belgium's merely 'incorrect English' beat. Daivy! Sort it out!
Our scampering PDZ multiplayer
designer pet remarks: "It's good he's having fun, even if he is horribly
wrong. If you camp on either offense or defense during Sabotage you'll get schooled.
Infection is designed to be won by the most tactically and strategically aware
player, and if you're watching the seconds tick away as you try to assault what
appears to be a team of limpets holding out in their base in Onslaught without
feeling competitive then you're clinically dead.
"We're making more levels for multiplayer, and
we'll be doing a title update to fix some of the annoying issues players have
with the game. More news on when exactly that's going to happen will come later
on down the line. Clan functionality was supposed to be available from the MGS
side, but it didn't make it in for launch."
Dear
Rare Legends,
Just a quick mention about the staircase next to your
office you showed us all in the previous Scribes update. I didn't think they
were too "Xtreme" as you put it, until I tried to work out if you stood at the
bottom of the staircase to take the photo or at the top. It was at this point
I started to freak out. So tell us (or at least me) which of the two is it?
Luke
(a.k.a. Cobra)
P.S. I
still think Mr Pants has been replaced by an impostor.
Really now, enough of your shenanigans. That was quite clearly not a view from
the foot of the stairs. Would we seriously put carpet on the walls? What kind
of aesthetically challenged freaks do you think we are? This
is the view from the bottom of the staircase. Do you see?
PS He'd have to be a pretty desperate impostor.
Dear EXTRAS
/ scribes,
I'd just like to say that I appreciate your informative
response from the last edition of Scribes concerning the composers for the Donkey
Kong Country soundtrack track-by-track. That was an issue I had been
wondering about myself for many years, but didn't think I would ever get a response
had I written in and asked. I was very glad Mr. Goulet did, though, and was
very pleased to see your response. I'd also like to let Ms. Fischer know that
I think she's underappreciated for her work on the soundtrack. Even I didn't
realize how much of a contribution she had made to the game's music. Ice Cave
Chant, Forest Frenzy, and Treetop Rock especially are all wonderful tracks---tracks
that I have enjoyed for over a decade now.
My next question is similar to Goulet's, but since
you've already been kind enough to answer his, I won't be overly disappointed
if you don't have time for mine. If you do, however, here it is: Which composer
was responsible for which tracks in Donkey Kong Country
3 - Dixie Kong's Double Trouble! (the credits list both Dave Wise and
Eveline Fischer, I believe)? If you can't provide a full list, could you at
least answer this question in regard to the Rockface Rumble track? Either way,
thanks for the games, and the fantastic music.
Stephen A. Barrow
Eveline (now Novakovic - you missed your chance, Stevey-boy) says: "I’m
assuming this is referring to the old SNES version of DKC3,
and not the current GBA title which was completely re-scored by David Wise.
Anyway, I have the soundtrack to the SNES version here and the list goes..."
Well, it goes on for some time, but the summary is as follows: everything is
by Eveline except for Dixie Beat, Crazy Calypso, Wrinkly's Save Cave, Get Fit
A-Go-Go, Wrinkly 64, Brothers Bear and Bonus Time (along with Bonus Win and
Bonus Lose), which were by Dave. That clear it up for you? Eveline also adds:
"P.S. Am really delighted Stephen enjoys the work I’ve done =0)".
Dear
Mr. Lettersday,
I couldn't help but notice that in the last edition
of Scribes, your It's Mr. Pants programmer Paul
challenged a dedicated fan to count each appearance of pants in the game It's
Mr. Pants (well, obviously). The specific quote starts out: "Now, for
a magical secret prize: just how many different pairs of Pants are shown throughout
the entire game? Answers on a postcard to...". You cut him off before he could
finish, of course (you tricky devil), but this is Scribes. Can you really expect
anyone not to take everything utterly and completely seriously? So, of course,
I set out to count all of the pairs of pants in the game. Now, I haven't unlocked
everything in the game yet. So I enlisted the help of an even greater fan of
the game, called Mark (he's written in quite a fair bit as 'darkmark8').
So, we set to work. Mark took care of the Gallery,
while I took care of menus, intros, and transitions.
Note: I'm only accounting for each individual appearance
of items. Meaning, the pairs in paintings aren't counted each time they appear
in the game, since he specifically said different pairs.
For the introduction and the menus, there are a total
of 70 pairs of pants. In each puzzle, although I'm only accounting for one appearance,
there is a side bar with 35 pairs of pants on it. This adds up to 105 pairs
of pants. In the credits, there are precisely 11 pairs of pants visible. In
the gallery, the total pairs of pants for all of the paintings is 121. In addition
to this, there are two pairs of pants that are attached to the left and right
arrows in the Gallery screen.
As I'm sure you'll find, 105 + 11 + 121 + 2 = 239.
There are exactly 239 pairs of individual pants in this game. Attached is a
detailed report of what specifically we counted, so you can determine for yourself
whether it's accurate or not.
If you can find it in your hearts to find something
to send to a few fans who truly appreciate the effort put into the game, in
addition to the fact that it was made, here's some contact information.
Thank you very much for your time,
Tucker
Beard and Mark Mazzei
I didn't cut Paul off before he could finish, he just didn't finish because
he didn't mean it, as you well know, you borderline stalkers. Nevertheless,
he felt pressured to check out your results (to be fair this was during the
last few days before Xmas, there wasn't much else to do) and came to the shocking
conclusion that you'd MISSED SOME PANTS. Or maybe it was just one pair of pants.
I forget. Anyway, you need to go back and re-evaluate your findings if it's
gratuitous handouts you're after. Don't worry, a few more hours of painstaking,
eye-straining labour will only reaffirm your love for the game! Trust me.
Hi,
Being a huge fan of all things Rare for more years
than I care to remember, (Jetpac on the Spectrum,
Sabre Wulf, Atic Atac
etc. etc.), I just wondered if you had any plans to ever bring out a Donkey
Kong Country game on the Nintendo GameCube?
I have bought the bongo games - but they are not the
same as the SNES classic - hours of misspent youth!!
I also am aware that they are available on the Game
Boy, but whilst half of my reason to purchase a GameCube was Mario - the hope
of Donkey Kong Country was the other!
Oh well, nostalgia over- back to work!
Chris
That'll be the old 'MS subsidiary' issue again, I'm afraid. As things stand
at the moment, we're free to produce GBA and DS titles as Microsoft have no
competing hardware in the handheld console arena; the same doesn't apply to
home consoles. And of course the DKC licence doesn't
belong to us anyway. Too many variables, Christopher, too many variables. So
as far as the 'Cube is concerned, you'll just have to be content with a combination
of Star Fox Adventures and the monkey percussion
shenanigans of our friend Mr. Namco.

Hey,
Mr. El Scribey... Scribbles... Oh, f**k the stupid greeting.
So. I'll get straight to the point. Why on Earth haven't
there been any more Snake Rattle 'n' Roll games?
So far, I believe we've had two, if you include Sneaky
Snakes. That Sega Mega Drive port doesn't count, as it was more or less
the same game with a not-as-catchy soundtrack (although I'm in love with the
soundtrack to the NES original, and the Game Boy pseudo-sequel).
I think if KI deserves
the sequel everyone's been yammering about since the dawn of time, Rattle and
Roll deserve one ten times more. Perhaps even a port with better graphics, like
Conker? Anyway, I think it certainly deserves more
mention that it's gotten. I mean, come on - it wasn't even referenced in Grabbed
by the Ghoulies! God knows everything else did. Why not give some props
to everyone's favorite reptilian duo? Are they not furry enough for you sick
b*stards? Eh? EH? EH?!
OK, I've calmed down a tad. But they still deserve
a sequel more than anything else, including bloody Killer
Instinct.
Anyway, peace out,
Enter the Kiwi
P.S.
Just remember, at least I didn't ask for it to be on GameCube.
Let's ask the Ghoulies designer about it - and
not just because of your gratuitous GbtG mention,
I'm sure he was actually around during the whole Snakes
'phenomenon' way back in the mists of time (when you probably WEREN'T EVEN BORN,
rendering your demands little more than some UNHINGED CRUSADE OF ANGUINE ZEALOTRY).
"Wow, a Nibbly-Pibbly fan! Many, many years
ago when I first started at Rare in the testing department I was fortunate enough
to test Snakes, it was like a breath of fresh air
amongst the ‘less desirable’ Wheel of (mis)Fortune
and Jeopardy. Trust me - testing quiz games with
American questions when you know all the answers is not fun. Snakes
was what you might call a ‘gamer’s game’ in that it required a fair amount of
skill and was very unforgiving. This style of gameplay seems to be largely out
of fashion at the moment, but you never know - after all, it did say at the
end of the game that they would be back in Snakes in Space."
Hey Guys,
I'm a 17 year old Australian young male and I simply
have a question, a statement and something which a million people have already
pointed out. Firstly I was wondering if there is any such site or you guys keep
record of the fastest completion times of particular games such as DK,
Banjo-Kazooie, GoldenEye,
you get the idea. Today I SMASHED my best ever completion time of Banjo-Kazooie,
finishing it in 5 hours, 18 minutes, 26 seconds including everything from Jiggies
to Cheato books and of course beating the witch, everything except the three
secrets, you know the eggs and ice key. I reckon if there 'is' records of game
completions that I'll be a fair bit off but I'd certainly like to compare them.
Secondly, thirdly I should say because that was my statement and my question.
Thirdly I'd like to simply say: Donkey Kong? More like Ape Kong or Monkey Kong
wouldn't ya say? He'd be a pretty useless as a Donkey...
Gibbatizer
from Australia
He'd be outright disturbing if he was voiced by Eddie Murphy.
We don't really keep that kind of 'speed run' record,
largely because it'd be self-defeating to encourage our testers to run through
the game at breakneck speed, missing all the bugs along the way. But there are
plenty of sites that do. This
one, for example. Under three hours? Blimey, looks like you've got your
work cut out for you there cobber, fair dinkum etc. (no, I'm not better
than that).
Dear
Scribes,
Hello, no unique introduction, sorry. So what's the
formula here... oh yeah, arse-kissing... I've been a Rare fan since Battletoads
and DKC. I own every game you've made for the N64
and Xbox (excluding the Disney and Banjo games).
getting to the point, I recently had a chance to buy an Xbox 360 (they are very
scarce around these here parts) but I passed it up. I've been reading online
that the games can get ruined rather easily if the machine is tilted while a
game is inside, or (in some cases) the game gets scratched during normal play.
My questions would be:
1) If I buy an Xbox 360 before the big M (or H) decides
to make their drives more scratch-resistant, and my copy of Perfect
Dark Zero or Kameo gets scratched all to
sh*te, would Rare replace my disc?
+) Since the mechanical problems on the machine itself
are the only real reason I have yet to purchase one, can you give me some info
on future updates of the current games to entice me to buy one? Will there be
any downloadable levels for PD0? Maybe a downloadable
hack that makes Kameo have "hot coffee" relations with some of the critters
she encounters.
IX) Could there, or would there, or will there ever
be a compilation game in the works involving Rare characters. I had thought
about a Super Smash Bros. type game, but I don't see any reason for it...
Anyway,
sorry about the lengthy letter, but you've never published any of my past letters,
so I expect nothing's changed this time. Thanks for reading anyway.
Brett Armstrong
1) Would Rare replace it? No, because we don't have anything to do with the
manufacturing process. Would Microsoft? I honestly don't know - you'd have to
ask 'em. What I don't understand is why people are so keen to go swinging their
machines around from one orientation to the other while they've actually got
games running inside. These things strike me as the ACTIONS OF A BUFFOON.
+) We do have DLC for both Kameo
and Perfect Dark Zero on the way, yes. I can't
give exact details because nothing's been announced yet, but I believe it's
common knowledge that there'll be more multiplayer maps available for PDZ
at the very least. Common knowledge because Duncan said so a few letters back.
However, I can absolutely not confirm the possibility of Kameo playing
hide the sausage with a Shadow Troll.
IX) No, neither do we. Hence the removal of the
other 5000 paragraphs of your letter, Armstrong. Just because you landed
on the moon doesn't mean you can ramble on for hours about any subject that
takes your fancy. Other people have done it as well since then, you know! It's
passé! Move on with your life!
Dear
gentlefolks at Rare Ltd.,
You have produced many entertaining video games over
the past years, many featuring cute, cuddly animals such as bears, moles, squirrels,
and even beavers. But, after speaking with my colleagues, it has come to my
attention that there is yet to be a giraffe in any video games of yours. Ever.
This is a very serious problem, as giraffes are very sensitive creatures and
could take it very personally. They are also longtime rivals of the llama and
can feel very insulted due to the llama in Donkey Kong
64. Giraffes have just as much right to star in a video game as any other
mammal/lizard/shark does.
My first reason is probably the most important one.
Giraffe lovers and watchers are over 87% of the Xbox fanbase. I am positive
that these citizens, be they American, Canadian, or Bigfoot, would give their
grandma to have but one Rare game starring a giraffe. You'd not only be doing
a favor for all the giraffes in the world, but for all Xbox owners as well.
It'd be a tribute to humanity.
Giraffes have a wide variety of special skills that
would make for great attributes in a video game. They can shoot lasers out of
their horns, dodge over 40 bullet rounds a second, and collect everything from
jigsaw pieces to squirrel tails. They are also the most professional of all
winged creatures on Earth. Not only do they have skills that would make Superman
jealous, but they are also the most polite of all mammals. Giraffes help people
across the street, put the seat down, and show utmost gratitude towards all
kind acts. They can also beat Canary Mary in Cloud Cuckooland in under 13 seconds.
As you can plainly see from the reasons given above,
a giraffe deserves to be in a video game just as much, if not more, than most
animals. It'd appeal to the majority of Xbox owners, it'd be a kind act, and
they are more than qualified for the job. I appreciate all of you considering
this very noble act.
Dustin Demon
Just in time to save me from having to think of something funny to say about
giraffes, here comes DKC's designer with a giraffe-based
mid-90s SNES anecdote. Talk about timing!
"Funny you should mention giraffes; we actually
considered one as an animal that could be ridden in the DKC
games. Donkey was going to sit on its back like a horse, but then be able to
climb up its neck and stand on its head to reach lofty areas. The reason why
the giraffe never got past the drawing board was something to do with the number
of sprites it was going to use (basically it would have been too big) and the
hits (collision system) would have been a bit rubbish, like the frog."
And
if that wasn't candid enough for you, he also adds: "No-one can beat Canary
Mary in less than 13 seconds (not even a giraffe) as she cheats and adapts her
speed to match the player’s skill. If you play too well she always seems to
win. We never did fix that one properly…"
Dear
Admiral,
During one of my regular gin-induced waltzes across
the Andes I was fortunate enough to mug a shepherd and acquire a copy of the
Conker soundtrack. Very nice and all, but where
in the name that has gone all holey are the rest of the tracks? No Ugga Buggas?
Disgraceful! No Mr Big Cog? Outrageous! This is worse than the time that I ran
over that badger and realized it was actually a pipe of Pringles! Sort it, Beanland!
The
Reverend Chuck Norris
PS. Banjo-Threeie,
can I have a singing role? Ta!
That would explain why I came down for a midnight snack the other week only
to find myself in Accident & Emergency getting stitches in my nose.
I'll get on Beanland's case again, he's been promising
to get me some of those Live & Reloaded MP3s
for about 29 years now. Honestly, sometimes I think he's doing it on
bloody - oh wait, hang on, he's just sent over the very two you requested. He's
the best! I won't hear a bad word said about him! Get across to the C:L&R
Downloads page quick and snap 'em up.
PS Past evidence suggests there'd be more call
for grunting and honking roles. By
the way, is it true that you were in Street Fighter II and you can win
a game of Connect Four in three moves?
Dear
PDZ Team,
Another rant about Perfect Dark
Zero, I'm afraid. Why is the aiming reticle so damn small? And why doesn't
the game feature any sort of aim-assist or auto-aim? You know, there's a reason
why games like Halo 2 and FarCry Instincts feature such large
aiming reticles and an insane amount of auto-aiming. And that's because you
can't aim for sh*t with a controller! Really, you can't! It's not so bad in
single player since guards are usually standing still, or taking cover. You
know, not zig-zagging all around the place non-stop and constantly rolling as
if their life depended on it, like people actually do online. This makes it
almost impossible to accurately hit anyone, or to hit anyone at all! I get so
frustrated firing at nothing but air that I usually just run up to them and
hit them in the face with a melee attack! That's actually more effective than
using guns! Something is clearly wrong here. The game should be fun, not frustrating.
It's almost as if the game was designed for use with
a mouse, but there's no such peripheral on the Xbox 360. And I'm certainly not
a crappy player, far from it. Lots of people I spoke with have expressed their
dislike for the aiming/controls. I hope this is the kind of balancing issue
that you are planning to fix if you ever release an auto-update. I'll go back
to Halo 2 for the moment, where it's actually possible to kill adversaries
with something other than pure luck!
Jean-Marc
Chill your boots, big man. Auto-updates are a distinct possibility, for the
permanently stressed amongst us, but you'll have to wait and see whether or
not your own personal gripes are 'fixed'. In the meantime, Duncan would like
to respond, employing his disconcerting technique of looking over your left
shoulder and speaking about you in the third-person: "There is autoaim
in the game. There is just no autoaim on people who are rolling. He should pay
attention. Before he complains again, I should point out that anyone rolling
as if their life depended on it takes more damage from any hit they receive
during the roll."
Loveydavey,
Why on earth do you persist with Scribes? I mean, you're
a development house, you can't act surprised when all the mail you get is poorly-typed
and perpetually about PD push-button codes and
Stop 'N' Swap and when Kameo and Banjo-Kazoothree
are released. This is why other developers don't have letters pages.
Don't get me wrong, of course, Scribes is a ray of
sunlight. I just have a cry of lament for you, who has to rummage through that
inbox with listlessness. Love Banjo, and just to
show I mean well, here's an RPA
of both an arse and Mr. Pants. An arse AND Mr. Pants, you say?! Yes! Revel in
my amalgamity!
Adam
M.
Ergh. He looks like he's just had a cartoon anvil drop on his head, and the
way you've extended the Y on his pants makes the whole thing look considerably
filthier than it actually is. This,
I believe, is why other developers don't have letters pages. And why do I persist?
I'm waiting for the multi-million pound book and film deal when someone realises
the trauma I've been through and declares me some sort of national hero. At
this point, though, I'm thinking it might not happen.
Dear Beloved Rare,
So I have just read that you have no upcoming games!!
Here's the evidence: "Okay, this could be slightly awkward: with the release
of Kameo: Elements of Power and Perfect
Dark Zero, two of Rare's biggest and most high-profile titles to date,
we currently have no upcoming games in the works that have yet been revealed
to the public."
OK, now I love PDZ and
Kameo (kinda the reason I bought the Xbox 360,
just for those games), but since those are out already and it seems you are
wondering where to go next, how about this: Jet Force Gemini 2! YEAH!
How about it? I know I speak for A LOT of people when I say that JFG 2
on the Xbox 360 would be sweet... really sweet. So come on Rare, right now would
be the perfect time to make the perfect sequel to the best game ever made, Jet
Force Gemini!!
I dream of the day I read "JFG 2" in the Upcoming
Games section... please make that dream a reality!
Sean O'Connor
Can't help you there, I'm afraid. We will indeed have something to fill that
niggling Upcoming Games void in the near future, but just about the only categorical
statement I can make at this stage is that it won't be JFG2. In fact
I'm not even sure I'm at liberty to say that much, but I just have, so tough.
It's not that we've got some bizarre grudge against
JFG, you understand. In fact it's just the kind
of quirky, reputation-building game that we're glad to have in our back catalogue.
But that doesn't mean a sequel would necessarily sell, or broaden the Rare/Xbox
fanbase in any way. It was a product of its time, and (at least in terms of
team structure and what's best for Rare right now) that time has passed. Who
knows, maybe the crazy tank dog will fly again one day... but not today.
Greetings.
I write to you in the hope that someone at Rareware
can illuminate the whereabouts of an environment which has seemingly been cut
out of Perfect Dark Zero. I refer of course to
a dark level filled with armour-wearing soldiers, as shown in this
screenshot.
Is this level ever going to show up in the form of
downloadable content? Or are we doomed never to see it again? WAH HAPPENED?
Sidzed 2
No idea. Let's find out, shall we?
"It’s an early version of the corridor leading
from the lifts to the main lab room, so it’s actually in the game already. Only
better."
So there you go. Your plans for cajoling extra
downloadable content out of us FOILED, TROUNCED and KNACKED. That's what you
get for linking to IGN.
Dear
Mr. Pants,
Between building the sets, composing the music, and
getting the Oompa-Loompas, Tusken Raiders, and trained Mandrill baboons to sing
for the musical presentation planned for the next Pantsboard’s response, I have
been considering a possible topic to zing at you. I was very impressed with
the job the good folks at Rare did with the downloads on Xbox Live. I picked
up Ghoulies Pack 2 already, and I will pick up
all of those Ultimate games that you keep hinting at. At first I couldn’t think
of anything to ask to improve/add on to Live, but I really want to shovel those
points from my account to yours for those Ultimate games! The question you could
ask the general public is:
“What would you like to see Rare do with Live, and
its marketplace?”
I hope you consider this Burning Question, by the way
for two reasons:
1) I was thoughtful enough to wait a while until the
peanut gallery shuffled outta the Pantsboard after they swarmed you with crap.
2) I’m your sanest fan! (Now if only the baboons would
stop biting me…)
I'd like to hear from you if you think my idea holds
any promise... or booze for that matter... thanks so much for modeling your
artistic talents and your own buff bod* for that wallpaper by the way!
Zenek
*Kinda
like how that Kingpin guy from the Spider-Man comics seemed out of shape, but
could kick the crap outta Spidey any day! Go ahead Mr. P, hack that loogie into
Tusk’s cereal and shrew mixture of a breakfast. You can take ‘im!
You should really bear in mind that me 'hinting' at something in Scribes (usually
by saying yes, we're definitely going to do it, in a way that involves GIANT
SARCASTIC LETTERS) isn't what you'd call a cast-iron guarantee. Live-enabled
Ultimate games may well turn up in the future, and frankly it'd be a crime if
they didn't, but I think you're mistaking me for an official company spokesperson
again.
That aside, your question suggestion isn't bad
at all - I'll, er, pass it on. Now stop calling me Mr. Pants. Can I just check:
do we have to take the Oompa-Loompas and stuff as well, or can we just nick
the question? Not that a bunch of simpering Tusken Raider choirboys
could do much damage to the reputation
of Star Wars these days, mind.
Don't forget Kingpin could kick the crap out of
Daredevil as well, most notably during that time when he turned black for a
few hours.
'Ello
there then Mr Loveday,
Any chance Rare would be up to making a historical
Empire running simulation, based in this particular period of history?
http://en.wikipedia.org/wiki/Arses
It would of course be called Arses of Persia.
Oh and of course, PDZ
is teh ghey, I now thisss becorse I saw some movies of it on teh internets,
Rare is teh GheY as well.
Bobby
from your Pants
Works for me! We need to release something to build anticipation for our flagship
2008 title Jet
Blast Banjo Conker Instincts III, and this sounds like just the thing. A
stick man with an arse for a face bouncing off walls and braining people with
a wavy-line sword, shouldn't take too long, I reckon we could get it done for...
September 2007?
Still, it's sad to learn that "Arses remained
little more than a puppet-king during the two years of his reign". And
as if that wasn't bad enough, a couple of millennia later, he's only brought
up in conversation because his name is a synonym for bumholes. Talk about bad
luck.
Heya
Rare!
It's been a while since I last wrote to you (it was
back in the old GCN gays [Gays? - Ed]) but I'd just like to congratulate
the team behind Perfect Dark Zero and Kameo.
I was afraid Rare would lose its touch after moving to Microsoft, since Grabbed
by the Ghoulies didn't really grab my attention. Perfect
Dark Zero is excellent and high quality, both on and offline. Kameo
is just plain awesome! But I must ask a few questions regarding both games,
as, though I am enjoying them, I'm just so excited that a few questions have
popped into my head!
1.) Will a Counter-Op mode be released for Perfect
Dark Zero, like the good old N64 days? (Don't you mean gays? - Ed)
2.) Furthermore, are you guys working on any new map
packs? If so, are they going to be revivals of the classic maps like Felicity
and Complex or brand new ones?
3.) I've noticed there's an empty space under the "Splitscreen"
option in Kameo, after selecting Xbox Live. Could
it be an Xbox Live Co-Op Mode is planned? :O
4.) Do you guys plan to charge for particular downloads,
or will some be free, and some not?
If you can't answer any of the above, can you answer
this for me...
1: Are there plans to release DLC for PD
Zero or Kameo in the near future?
Thanks a lot guys, and keep up the great work. I'ts
great to see the Rare I know and love shining through in the next generation
of gaming. I've been a huge fan since the Donkey Kong
SNES days!
James
1) Duncan! "Maybe. Maybe not. We have other things we need to do before
we even look at that."
2) Duncan! "We’re working on DLC maps now. We’ll
see what the response is like to the first pack."
3) George! "Co-op over Live is currently in the
last stages of debugging and should be available very soon. And there are firm
plans to release more downloadable content soon after - details of which will
be made available soon. Watch this space..."
4) Duncan! "That decision is not ours to make."
A full complement of informative responses from
relevant people on the appropriate teams. I can't decide whether that means
Scribes is finally hitting its stride or totally losing its touch.

Dear
Scribes,
Hello, my dearest developers working for my not so
dearest company, I am probably the only 13 years old Belgian fan who's got a
N64 and a SNES plus all of the Game Boys. I have every game you ever released
on SNES (from Battletoads till Killer
Instinct) and all of the N64 games. I even ordered a game from America,
only later I realised that I had PAL and that clearly was NTSC. My problem is
that I can't find ANY of your games for the GBA except Banjo-Kazooie:
Grunty's Revenge. Other than that, I haven't seen any of Sabre
Wulf, Mr. Pants and Banjo
Pilot. Can you please explain to me why I can't find them in any store?
Jakob Werbrouck
Well... er... no, not really. You might want to check that with THQ, who published
all four of our non-DKC GBA titles. We don't have
a full breakdown of each game's individual launch plan, but it does appear that
some titles ended up being more widely available in specific territories than
others, so it's not entirely beyond the bounds of credibility that only Grunty's
Revenge was ever released in Belgium. That may not be the case, but if
it is then it's import-me-do for you, squire (or if you're feeling particularly
brave, eBay-me-do). Mercifully the whole importing thing is made easier by the
lack of a regional lockout on GBA titles. Not that we're officially endorsing
the import trade, because we're probably not supposed to, but hey - if you're
stuck, you're stuck.
Hey
you sneakers,
Don't you think it's about time you let us know how
Stop and Swop is going to be implemented into your new Banjo-Kazooie
platforming game you have in development for the DS? Yes, I know what you're
thinking: "Seven years and you haven't got over the damn thing?!" Well, no I
have not, thank you. You see, we have been waiting all this time, and we know
what you guys are up to (and by we, I mean every Rare fan) so why not let us
know? Just a little hint maybe? You do know the DS has a slot for DS games AND
GBA games and though I might seem oh so crazy, maybe you could port the original
BK game on the GBA, make your new BK
platforming game on the DS and use the GBA cartridge to transfer data between
both games!! Yes! I am so excited! You could even put this news up in your "Upcoming
Games" section! Who would have thought of that?
Now, you better make that Stop and Swop thing work
or else I won't be getting Perfect Dark Zero or
Kameo... well, the hell with it, I'll still get
them but you better bring back Stop and Swop!
Well, looks like it's back to daydreaming for me...
and don't think I'll forget you!
Eric Longval
Aw, that's sweet. We won't forget you either, Eric. Or your address, which we've
just looked up during the trip to Homebase to buy a
spanner to
hit you with.
Back to the team for another weary reaction, I suppose:
"If
we told you all about Stop n’ Swap then it would spoil all the wonderful emails
and fabricated ‘truths’ we see. So we're not going to say anything. Unless I
start my version of Milliondollarhomepage.com where if one million people all
give me $1 I will tell you all how Stop n’ Swap works. For that kind of money
I may even announce when the next KI is coming
out and send you a bonus selection of the hilarious, grammatically abhorrent
hate mail we got (and still get) due to us leaving Nintendo. So ‘stop’ asking
us this question and ‘swap’ it for another!"
Right then: new questions. Come on. I'm sick of
this one, like I'm sick of KI3 and JFG2 and PD
button codes. We've got some new games out now, for God's sake - I want to see
some new topics of discussion, and no, 'PDZ button
codes' isn't going to be good enough.
Hello
Rare Team,
i want to ask you something and i hope to get back
an email with the answer (pleeeeeeease)
Ive read the History Line and ive seen that the last
Killer Instinct Game is 9 years old, so how long
will it take that KI3 will be released? And which Platform will it take?
And Im hoping that all Danger Moves will be more bloody
and violency like Mortal Kombat, more real like an 3D Real Life combat
with bones and flesh and all of the incredians a human being will carry inside.
Please give my regards to the whole Team of yours,
thanx for your time.
Michael
Fish
There's a famous British weatherman called Michael Fish, but that's not the
funniest thing about this email. No, that honour goes directly to 'incredians'.
I don't know about you, but sometimes I feel so jam-packed full of incredians
that there's barely any room for the bones and flesh.
If we'd plucked an estimate for KI3's likely
platform and year of arrival out of thin air the first time we were asked this
question, we might well have said it'd appear on the N64 within a couple of
years, so look how far blind guesswork gets us. There's no point in us announcing
KI3 until we're actually developing it. But if it helps to narrow things
down, let's say a spring 2006 release is unlikely, and I wouldn't put money
on a Gizmondo, Amstrad CPC or Konix Multisystem version.
Alright,
time to ask the question that's on everyone's mind: Will Rareware (don't you
just hate it if people say that?) make a Columbo game? Just imagine...
Rareware presents... Columbo.
God
Do we have a choice, or should we consider this a divine dictate?
dear rareware in starfox
adventures krystal's parents somehow died during the beginning of the
game you should make a prequel to starfox adventures
that tells what happens
JstnRstr
I beg to differ. Firstly, because we can't; secondly, because nobody cares.
Why is the Conker's
Bad Fur Day N64 cartridge heavier than most (if not all) other carts?
Stephen Davey
It's packed with congealed dung, each cartridge individually filled by a loving
team.
I'm requesting info on
whether or not a third Banjo-Kazooie game is coming
out, primarily because I liked the first two. Pay no mind to the b*stard who
requested no jokes.
Boldlambs
Lots of people request no jokes. Fortunately they don't all bang on about Banjo-Threeie
as well.
Guess
WHAT?!!!! I got a 12" tall Joanna Dark on my desk! Aren't you jealous? Huh?
Steven Sherber
I've got a 5' 9 one pouting on my lap, Sherbert - beat that.
What, no wallpaper for
Banjo's two GBA games?! I think you should remedy that... Banjo
Pilot deserves one. Please?
Zenek
I'll see if I can dig anything up... no promises though, smelly.
I am constantly in hystericals over
the retorts you conjure up, and was wondering if you could reply to a letter
writer with the following: 'Sod off you stupid tw*t'. I would get a kick out
of it. Say hi to your mother for me.
Rove
I couldn't possibly. My mother says "alright?" (in a thick Welsh accent).
I'm running around my house with no pants on, what should I do?
Turbo Diddy
Sod off you stupid tw*t. No, it's no good - punctuation dilutes the purity of
swearing.
As I sit here examining
the Holo card that came with the Limited Edition of Perfect
Dark Zero, I wondered why there was never a Limited Edition of Kameo?
Keith Hammond
The game's designer says: "You'd have to ask Mr. B. Gates that one, I'm
afraid."
Make a new Wizards
& Warriors or the penguin
will suffer the consequences.
Juan Manuel, from Spain
Wait, you didn't even Photoshop in a big swinging pendulum axe or anything.
That's rubbish.
I hear you Rare guys finally
have that lucrative BBC license you've been after ever since the Ultimate days...
and are now making the long-awaited sequel
to JFG with it! Congrats - I look forward to hearing
E3 impressions!
Martin "Alf-Life" Badowsky
You could have at least put him in a comedy space helmet. Honestly, standards
are slipping.