Create With Garfield!
Using a simple drag-and-drop system (controlled by keyboard, mouse
or joystick), put the elements of an original Garfield
comic into place, including everyone's favorite big orange cat,
Odie, Jon, Nermal and all the fixtures and fittings of home
(including a big burger and some lasagna). Then position speech
balloons in the appropriate place, containing either signature
Garfield catchphrases or your own words. Print and/or save
to disk, repeat ad nauseum, and avoid Jim Davis's lawyers
(Developmental Learning Materials, 1985)
This nifty bit of creative software used to keep me entertained
for hours on end. With a bit of advanced option tweaking, it was
even possible to import standard hi-res images to use as the
background for a scene, so it wasn't impossible to, say, drop Odie
into the middle of a saved image of an Ultima IV meleè. Not that I'd do
such a thing, of course.
The program's use of dithering to circumvent the Apple II's
6-color hi-res mode was also helpful; given the Apple's severe
graphical limitations in recreating the comic's colorful
characters, it worked nicely (as you can see below).
Maybe not a game in the strictest sense, but a really good use
of a license which failed to make it into video game form (click
here to see Atari's unreleased
Garfield game), and something for which I found endless uses
A whole dollar - trade it in for more quarters, you'll be playing this one
for a while.
Reviewed by Earl Green