|Tetris DS (DS)|
|Publisher: Nintendo||Developer: Nintendo|
|Genre: Puzzle||Release Date: March 20, 2006|
|ESRB: Everyone|| More Info on this Game
By Bryn Williams |
Feb. 22, 2006
With more modes than you can reasonably shake a stick at, it looks like the king of puzzlers is set to make a comeback.
|Insane amount of gameplay modes; themed levels; great multiplayer options; online play.||Tetris is still Tetris, so if you're not a fan, this won't change your mind.|
I've been spending a lot of time with a near-final build of the game, and so far I'm pretty excited. Tetris DS is highly unlikely to inspire a change of heart in those gamers that simply don't gel well with puzzlers, but for those that do -- and lets face it, there's a lot of you out there -- you should be pretty freakin' excited about this one.
At its core, Tetris DS is nothing more than classic Tetris gameplay. Random shaped pieces (called Tetriminos) fall from the top of the screen and the player must align them to form solid lines. Clearing up to four lines at once (called a Tetris) scores points, and as the game progresses, the play speeds up to brain-busting levels. If you don't clear your lines, eventually they reach the top of the screen, and it's game over.. it's still extremely simple, and yet devilishly addictive and challenging at the same time. Tetris DS manages to add a glut of new game modes along with some classic Nintendo themes to mix things up a little, making for a surprisingly fresh take on the franchise.
The single-player game is pretty sizeable, sporting six main modes to play with. Of course, gamers will feel right at home with standard mode (Mario-themed), which represents the classic game of Tetris, but new to the mix are the push, touch, puzzle, mission and catch modes. Each one offers a unique twist on the regular block-dropping mayhem, and so far it seems like some will be more accessible than others.
The push mode (Donkey Kong-themed) sees you take control of the DS's top screen, while a computer player takes charge of the bottom. The idea is to clear lines while pushing your opponent out of the arena as quickly as possible. Epic struggles ensue, and this was one of my favored modes from the bunch. Next up is the touch mode (Balloon Fight- themed), which is a little on the tricky side at first. The idea here is to use the touch screen exclusively to manipulate a stack of blocks by sliding them either left or right, or rotating them by double-tapping. Clearing lines is also the order of the day, but I personally found this mode to be a tad too tricky for my own tastes.
Mission mode (The Legend of Zelda-themed) is cool and sees you trying to beat a wide variety of goals. You might have to clear four lines simultaneously or use a specific colored, shaped Tetrimino to clear lines. A panic-inducing time limit keeps the action moving rapidly, so there's little room for error here. Then there's puzzle mode (Yoshi-themed), which presents you with 50 individual puzzles, where the ultimate goal is the clear the screen using only the Tetriminos provided.
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