Gamehacks Contest 1: D&D;
Over at rpgtalk, Matt Wilson pondered the validity of a Heartbreaker Contest to which Paul Czege suggested a houseruling contest. While Paul was looking to fix "bad" games, I'm more curious about people hacking games to do something different than what it currently does, in a way that they personally like. So, let's start with the D&D.;
Gamehacks Contest- D&D;
Goal:
Gamehack any edition of D&D; with a new set of rules which change any one, or more, of the following:
- Changes Creative Agenda
- Changes tactical emphasis of play
- Changes how players can input
- Produces methods to improvise opposition
Email the details in 2 pages or less, (font not smaller than 10 point, smarty-pants).
You only get 2 pages, so elegance is key!
What's the prize?
Um, recognition! I'll put up the 3 coolest gamehacks and explain why I think they're awesome from a design standpoint. Basically, this is a combination of design exercise for anyone who's interested AND a not-so-cleverly disguised "sell me" contest for D&D.;
Conditions:
- Don't send me anything someone else has already done (Sweet20, True20, Castles & Crusades)
- Don't tell me, "Play D&D; using Exalted!" or other fanboy mashups.
- You CAN send OLD houserules you made, even if they're from back in the 70's!
- Don't waste time with Classes, Spells, Skills, or Feats, unless you're completely revamping them with something else. You know, so you don't waste my time & yours.
Deadline:
Midnight, May 30th (Memorial Day baby).