Cross-Media Entertainment

This Blog shares Christy Dena’s research into cross-media entertainment. It is about storyworlds that are experienced over more than one medium and arts type. (Previously ‘crossmediastorytelling’)

[powered by WordPress.]

November 23, 2004

Choose Your Own Ending

by @ 10:56 pm. Filed under Uncategorized

There is a new ‘mobile soap opera game’ (brace yourself there’s heaps more coming your way, including a ‘mobisode’ version of ‘24′) called ‘TxtMsC’. It involves a series delivered on TV, mobile phone, with matchmaking service, the chance to win prizes and is marketed on radio and TV. The creator, Charlie Salem, claims it is ‘designed to be completely cross platform’. I couldn’t see how from the news items but in an interview with Salem (and iTV) the seems alot more compelling:

TxtMsC…presented viewers with a series of four 30-second music video-style comic vignettes–each featuring familiar UK television actors–that ran at the beginning and end of commercial breaks on the European version of E! Entertainment Television…Each vignette dramatized a dilemma, and was accompanied by a rap narrative delivered by a character called “Ms.
Cellulite,” played by Salem’s wife…Viewers were invited to decide what the characters in the vignette should do next: they could either text in a vote for a pre-determined option (”Text E if he should ask for her number”) or text in their own suggestion…Then, using artificial-intelligence and randomizing software that Salem wrote during his career as a video-game creator, a continuation of the narrative that corresponded to their individual votes or suggestions was sent to viewers’ mobiles, either in text or, if they had a 3G phone, in photostrip format.

The part I would baulk at was the dating element:

TxtMsC was also designed to function as a chat/dating/meet-up service: “When viewers
texted in their responses, they were invited to enter in their age, gender and post code,” he explained. “Because we knew where they were texting from, we were able to invite them to be matched up with people of a similar sense of humor, so that they could chat with them or even meet them. So, if you were texting from, say, North London, you could be texted back any time of the day with a message saying ‘There’s someone similar to you in your area: do you want to meet them or chat with them?’ Alternatively, if you need some kind of service or want to find someone in your area to do something with, it could be used to match you up.

Alternate uses to this system can be used in a story. Localised content is definately a device that can help immerse the player in the game, or story. I was fooled in another work (by myself not the designers), Jupiter Green, into thinking that the content was localised to my state. I was really excited about the idea and have been waiting to see something like this since. Though, GPS or localised media, is nothing new.
Another element of the work that was interesting, or at least a tick in the box of already recognised ‘aesthetics of immersive gaming’ (Jane McGonigal) is the notion of the audience having control. 4orty2wo call this ’search operas’.

The fact that the vignettes generated a significant response was particularly gratifying, Salem added, in light of the fact that they were not promoted in advance: “Viewers actually told us that they were fascinated that these clips were just presented to them without any notice,” he said.

Salem has his sight on an even bigger project now:

“What I hope to target at the US would be a whodunnit version, called ‘MysteryTxT,’ in which television, cinema, Web and DVD audiences would get to work out who is the murderer.”

November 14, 2004

IST paper here

by @ 9:40 pm. Filed under Uncategorized

Here is a pdf of the paper I’ve contributed to Monique de Haas’ Cross Media Networking Session at IST titled: ‘Current State of Cross Media Storytelling: Preliminary observations for future design’
and the powerpoint is now online too.

November 8, 2004

What is it about Bees?

by @ 9:25 pm. Filed under Uncategorized

A colleague and friend, Russell Fewster, forwarded an article that he thought I may find interesting: Mahonen, S. (2004) ‘Should “Bee” a Winner’, Stonnington Leader, Melbourne,13. And I did find it interesting…depressing…and encouraging…

A MALVERN author is at the forefront of a new style of writing for young adults.
Sarah Boland’s new novel To love Veronica Bee is the first book to be produced in the “pop fiction” genre.
“Pop fiction is more than just reading,” Ms Boland, 32, said.
“It’s about having a website of animated art and interactive games that goes with the book. The book is just one element of a very large project. You have to read the book to understand the website.”

Mmm…sounds like cross media to me. Actually, it’s what I call ‘transfiction’! Here is how Boland describes ‘pop fiction’ on her website:

  • Pop Fiction is more than just reading.
  • It’s about young people using multimedia to make art that’s related to a selected book.
  • You can use the story’s characters, plot, themes, issues, symbols, even important words to create your own Pop Fiction creations.
  • After making your Pop Fiction you get to star on the Pop Fiction website.
  • Even if you aren’t a Pop Fiction star yet, you can still check out the Pop Fiction site and play online games, watch animation, check out artwork, interact with multimedia, listen to music, meet young and emerging artists and multimedia makers, plus heaps more!
  • Everything on bumble.com.au is made by young people.
  • They have read the book To love Veronica Bee, developed ideas for their artwork and/or multimedia, created their masterpiece and then posted it onto the website.
  • Some of the artwork and multimedia is dead-set wicked, some of it makes you laugh hard enough to spray milk out of your nose (that’s what John Barton said happened to him), some stuff is kinda related to the book and other stuff is really really related to the book — one thing is for sure though, its all gets posted for everyone to experience.
  • If you think reading is boring, then check out Pop Fiction! Or if you love books and can’t seem to get enough of them, Pop Fiction will take books to a whole new level!

If you check out the website that goes with the book you’ll see the references to the book and how kids are participating with the site. This is very encouraging as I see the design of cross media needing to include the avenue for consumer participation. The narrative is not just ‘authored’ by the original designers but by the consumers as well.

I’m excited by this work and also glum because the idea is getting out long before I’ll get my work out (I’m writing a novel that is meant to be read in conjunction with a website where you can chat with the characters live). But, it is sooo goood to see a cross media work with a book in it! Gee, I am flabbergasted as to why more people aren’t doing it (I guess the time it takes is a factor!). Books are the most intensive immersive device we have. They are the perfect foundation for a cross media work that wants distribution and longevity.

Boland’s book is a great leap in the direction of ‘transfiction’ but it isn’t quite transfiction: I define it as multi-channel single-story creation. That is: one story told over more than one media.

The Beast and Bees are 42

by @ 9:04 pm. Filed under Uncategorized

The Cloudmakers have been anticipating a Beast-like advertising campaign as the Halo 2 launch drew closer. A post to their email list has confirmed that a site: I Love Bees has the same Beast crew and researcher Jane McGonigal on board. There has been plenty of bee activity it seems on sites like unfiction; an archive of the events during the campaign tells all (if you can figure it out!).

The Beast team have their own company, offering their services creating and producing what they term ’search operas’ in 4orty 2wo Entertainment

We tell our stories in the form of “search operas” — narratives that spill off the page, the screen, the web, the phone–and into peoples’ lives. We don’t send an advertising message into the maelstrom of other competing messages: we reverse-engineer the process, so that the consumer comes looking for our campaign and our client’s product. We create communities passionately committed to spending not just their money but their imaginations in the worlds we represent.

This form of storytelling or game play — otherwise known as ‘pervasive play’, ‘unfiction’, ‘alternate reality gaming’ — is a model of cross media storytelling. I don’t find it a surprise that they do so well considering their emphasis on the consumer’s ‘imagination’ and the description of it being a ‘narrative’. This is just my point about how GOOD cross media design needs to be story and storyworld driven. But more about this in my paper for IST.

IST Crossmedia Session

by @ 8:58 pm. Filed under Uncategorized

Monique De Haas is co-ordinating a session on cross media at the European Information Society Technologies (IST) event in The Hague on the 15th of November.

This session will feature presentations from opinion leaders on crossmedia communication followed by a round-table discussion aimed at further defining the subject. The discussion will consider three future scenario’s based on low, medium and high acceptance and diffusion of the crossmedia communication possibilities mentioned by the speakers. The aim is to produce a paper with an overview of crossmedia communication mechanisms, rules and/or best practices. This will provide a sound base for future crossmedia initiatives, especially ones where small innovative businesses may work with large established companies.

The session, ‘Crossmedia communication in the dynamic knowledge society‘, is a great idea and I will be contributing long-distance.
More about this soon…

November 1, 2004

X (that’s ‘cross’) Media Lab

by @ 8:55 pm. Filed under Uncategorized

The day before the X Media Lab Professional Day Conference ‘Brave New Media World’ my uni held a joint symposium with two of the XML speakers. GARY HAYES, (former Head of BBC’s Internet, Interactive TV and Emerging Platforms) and MARK OLLILA (Telegames) gave talks and then listened to Melb. Uni research. I was asked to present and so of course I did! I’m happy to report that both Gary and Mark were thrilled that I was working on cross media and were very keen to find out more about my research. It’s good to know you’re on the ball.

After that high I attended the conference and discovered some interesting projects that have been produced around the world.

X|Media|Lab (”cross media lab”) is Australia’s most prestigious new media conference and masterclass for creative, business, and technology professionals in the new media industries.

The X|Media|Lab is a unique creative, business, and technology masterclass for people with great ideas for developing commercial new media properties across all new media platforms: broadband and the internet, digital television, computer games, and mobile communications.

It seems everyone is discussing and working to produce cross media (especially in the advertising industry) but many concentrate on the transportability of content over media rather than storytelling. Monique De Haas is doing an excellent job, however, in giving quantifiable reasons for pursuing cross media narrative for the advertising industry.

I was surprised in the lack of understanding of cross media design but this encouraged me. In consequence I’m working on ‘blunt pencil notes’ and will pop them up for discussion soon…

This is a Star of Dena site

Resources

Check out our Frappr!

categories:

Meta

search blog:

Cross-Media Paradigms: 360 content, aggregated narrative, alternate reality branding, alternate reality game, ARG, assemblage, a-cross media, branding, buzz marketing, CME, convergence, convergent journalism, cross-media, cross-media communication, cross-media entertainment, cross-media game, cross-media storytelling, cross-sited narratives, digitextuality, distributed narrative, emergent narrative, enhanced tv, entertainment everywhere, episodic gaming, franchises, games, integrated performance media, intermedia, inter-media world franchises, intertextuality, locative-arts, mixed-reality game, multi-channel, multi-platform, multi-modal, multivariant narrative, neo-baroque aesthetics, networked narrative environments, new intertextual commodity, new marketing, participatory culture, participatory design, polymorphic narrative, remediation, second-shift aesthetics, superfictions, transfictionality, transmedia intertextual commodity, transmedia storytelling, transmedial narrative, transmedial worlds, viral marketing, worlds, X-media, XME...

archives:

me mates


Meta

WINKsite
View my profile on LinkedIn

Locations of visitors to this page

CrossMediaStorytelling Meta:

Technorati search 4 blogs linking 2 CrossMediaStorytelling

other:

A cross-media creator is a conductor of an orchestra of media channels & arts types; an imagineer, constructing fictional worlds that cover the planet; a programmer, interpreting conversations between technology and nature; a sorcerer conjuring awesome events even they are surprised by; an audience member that wanted more, and so made a pact with The Creator to change the world.
— Christy Dena, 2005

Sticky

Recent Comments:

Cross-Media Researchers

Cross-Media Research Groups

Cross-Media Industry

Cross-Media Forums

Cross-Media Books

Cross-Media Labs

Recommended Reading

Interactive Narrative Labs

Digital Storytelling Labs

Keep Informed

Blogroll > ARGs

Blogroll > Bots

Blogroll > IF

Blogroll > iTV

Blogroll > iStories

Blogroll > Ludology

Blogroll > Game Design

Blogroll > Gaming

Blogroll > Machinima

Blogroll > RPGs

Blogroll > Serious Games

Blogroll > Serious Games > Exergaming

Blogroll > Marketing

Blogroll > Mobile Arts

Blogroll > New Media Arts

Blogroll > Virtual Worlds

69 queries. 0.950 seconds