History


Brief history
Founded in the UK in 1985 with one idea for one magazine, today Future publishes over 150 consumer magazines worldwide, has extensive online properties and runs numerous consumer events from operations in the UK, US, France and Italy.

Company history 2006

January At the 2006 Annual General Meeting Future issues a trading update and following the AGM reports that all resolutions were passed, with more than 75% of all shares having been voted.


February The latest audited circulation figures for the UK and US magazines are released:
> Latest ABC results for Future UK
> Latest ABC and BPA publisher statements for Future US


March Future announces that it has acquired the title and goodwill of US heavy metal music magazine Revolver and its related website (www.revolvermag.com) from Harris Publications.
Link to full story


 

Company history 2005

January Future announces that it has acquired A&S Publishing Company Limited which publishes 11 motoring magazines. Its top three selling titles are: Classic Ford, Fast Ford and Trucking. In addition to magazines, A&S also owns and operates eight national motoring events, the largest of which is TRAX.
Link to full story

At the 2005 Annual General Meeting Future issues a trading update and following the AGM reports that all resolutions were passed with over 79% of all shares having voted. On the same day Future confirms that the Company's name has changed to Future plc (formerly The Future Network plc). Following the name change, the stock exchange ticker symbol has changed from FNET to FUTR.

February Future announces that it has made an offer for Highbury House Communications plc, a separate section of this website is dedicated to the bid. Please use this link to read more

The latest audited circulation figures for the UK and US magazines are released showing that average monthly sales in the UK for the audited titles were 1,816,285 copies and in the US were 1,894,504. Link to full story

April Following a referral to the Competition Commission by the Office of Fair Trading, Future announces a new agreement with Highbury House Communications plc. Future is now to buy 38 titles from Highbury for £30.5 million.
Link to full story.

May Future announces that it has acquired Cheat Planet (www.cheatplanet.com), the US computer games website. Link to full story.

June Following the completion of its deal to purchase 38 magazines from Highbury, Future unveils a revised publishing structure for its UK operations. The enlarged UK portfolio is split into four demographically focused publishing groups: Future Entertainment including Future Entertainment Business, Future Technology, Future Excite and Future Living. Future Plus remains the company's customer publishing agency and continues to work for a growing range of clients. Link to full story.

September Future announces two acquisitions in Italy and France. In Italy, Future has acquired computer games title The Games Machine from Milan-based Xenia Edizioni Srl. The deal also includes PC Action, PC Action Games and website www.tgmonline.it. In France, Future has acquired Consoles Plus from Emap France. Link to full story.


 

Company history 2004

January Future issues a pre-close trading update ahead of the Group's preliminary results announcement for the year ended 31 December 2003, stating that Group profits for the year 2003 are expected to be in line with current consensus market expectations.

February UK and US circulation update UK highlights: The Entertainment division displayed an overall increase of 9.3% year on year with strong year-on-year results from Total Guitar - up 12.1%, Redline - up 9.8%, Total Film - up 5.4%. Future's UK games magazines increased share of the games magazine sector to 69% year on year. Official PlayStation 2 Magazine continued its first-half performance at 188,322. Official Xbox Magazine increased sales by 43% year on year. Future's computing titles achieved respectable sales in a difficult sector, with total sales down 11.5% year on year. Strong growth from some of Future's newer titles with Microsoft Windows XP, The Official Magazine up 34.6%, Digital Camera Magazine up 14.4% and Linux Format up 11.5%. US highlights: Overall, US circulation increased by 23.6% year on year partly reflecting the expansion of Future in the US by the recent acquisitions of Guitar World and Guitar One.

Future continues to publish the largest selling PlayStation, Xbox and PC games magazines in the US. The Official Xbox Magazine showed particularly strong growth up 39%. Future UK announces that it is changing its UK magazine distribution arrangements with effect from May 2004. The change follows the end of the contract period between Future and Seymour Distribution Ltd. From May Future's UK magazine distribution arrangements will be undertaken by Marketforce (UK) Limited.

March Future releases its 2003 full-year results. To download Future's Preliminary Results 2003, please click here. Robert Price is appointed Managing Director of UK business Future Publishing. Robert joined Future in 1998 and was formerly Publishing Director of the Entertainment and Games Divisions.

April Greg Ingham, Chief Executive of the Future Network plc, writes to the Department for Culture, Media and Sport regarding the BBC Charter Review.

Future UK's Total Guitar magazine wins the ACE (Association of Circulation Executives) award in the category 'Circulation Excellence & Endeavour By A Smaller* Magazine'. Total Guitar magazine, which recently increased its ABC by 12.1% year on year to 43,113, beat off stiff competition to win the award.

May Andy Semple, formerly Group Publishing Director at Dennis Publishing joins Future's UK Board as Publishing Director Entertainment Group. Annual General Meeting - All resolutions put to the AGM are passed. June Future unveils two further appointments to its UK board. Dom Beaven becomes Publishing Director of Future's Digital Group and Mia Roberts is appointed Publishing Director of the Games Group.

July Future UK announces Jayne Caple's promotion to Advertising Director. July also sees Future announcing that it has agreed with Microsoft a significant extension, to 31 December 2011, of the licence to publish the Official Xbox Magazine. The new arrangement means that Future has the exclusive, worldwide rights (excluding Japan) to publish official magazines for Microsoft Xbox products until the end of 2011.

August Future UK announces that it has acquired Spanish Homes Magazine, from its previous owners, Spanish Homes Magazine Limited and the magazine's founding partnership for a total consideration of £1.5m in cash. UK circulation figures shows Future's market share of the games segment as 70% and that Total Film magazine posted its 14th successive increase in circulation figures. Future's US business saw a significant increase of 23% in copy sales year on year, led by the acquisition of leading US guitar magazines.

A busy month, August also sees Future UK announcing the acquisition of PC Zone, the UK's longest established PC games magazine and www.computerandvideogames.com from Dennis Publishing for a consideration of £2.5m in cash.

September Future announces the launches of The Jetix Magazine and Official Duel Masters magazine, its first children's titles, alongside new magazines Hair Style & Beauty and Paper Craft Inspirations. Long running title PC Plus reveals its pioneering new edition for java-enabled mobile phones.

October In a pre-close trading update Future announces that total Group revenue rose by 6% (11% in constant currency) for the first eight months of 2004. Like-for-like Group revenue (excluding 2003 and 2004 acquisitions) declined by 1% in constant currency.

At the same time it announces that Future US is entering into a new sector, action sports, with the launch of Future Snowboard later in 2005. Chief Executive Greg Ingham says: "'We are continuing to grow Future by focusing on magazine enhancements; launches; and, possibly, acquisitions. See trading update here

December Future announces that it has acquired the UK's leading portable computing monthly magazine What Laptop magazine from Crimson Publishing. A week later it announces the acquisition of Beach Magazines and Publishing. Beach publishes three titles: Junior, Junior Pregnancy & Baby and Wedding Day.

Following a change in financial year end to 30 September Future releases its 2004 full-year results on December 7. To download Future's Annual Results 2004, please use this link


 

Company history 2003

January Future UK announces the upcoming launch of Bang, a mainstream music magazine as well as What Guitar? a guitar market buyer's guide.

FebruaryABC circulation update - Future announces an overall circulation growth of audited titles of 14% year-on-year. Games magazine highlights include a 22.7% increase in overall UK computer games magazine sales. Future also increases its share of the UK games magazine market from 55% to 61% year-on-year by volume. The launch of Microsoft Windows XP: The Official Magazine drives an overall digital divisional increase of 5.5% year-on-year, offsetting declines elsewhere. Meanwhile a solid performance in the entertainment division sees six out of eight music magazines record year-on-year growth. Total Film, records its 11th successive increase, Cross Stitcher increases circulation by 11.0% and Redline records a 13.0% rise in the car market. This month also sees Future UK expand its computing magazine portfolio with the launch of unofficial Windows XP magazine, Windows XP Answers.

March Future Network USA announces circulation and rate base increases for its three games titles. Official Xbox Magazine & PC Gamer are now the largest single platform video games magazines in the U.S. while PSM is now the best-selling PlayStation 2 Magazine worldwide. This marks the first time all three games titles are simultaneously the market leaders in their respective categories. Future releases its 2002 full-year results. At the same time Future announces the acquisition of four magazines, Official PlayStation 2 Magazine, Joystick, Joypad and DVD Magazine in France from Hachette and also the appointment of John Mellon and Lisa Gordon to the plc Board as independent non-executive Directors. Future UK launches bimonthly title PC Software. Future's Italian arm, Future Media Italy, launches two new titles, Digital Camera Magazine and Linux Pro.

April Future UK announces the launch of the Official Microsoft Windows XP Focus Guides, a series of Official Windows XP reference guides and Digital Camera Shopper, a monthly buyer's guide for digital camera users.

May Annual General Meeting - All resolutions put to the AGM are passed. Future UK announces a number of regular magazines including Digital Home magazine, PS Next, Your Family Tree and Practical Web Pages WebBuilder Project Guides. June Future UK launches Digital Photography Techniques.

July Future holds its second international Future Games Network Conference in the UK, aiming to build on strong overseas partnerships and help shape the future of video games magazines.

August Future Network USA announces the launch of Mobile PC magazine, to go on sale in January 2004. UK and US circulation update - ABC figures are released for 19 titles in the UK portfolio of 59 monthly magazines and also circulation figures for Future's US magazines. UK highlights: Future's market share of the games segment remains level year on year at 65%; Official Xbox Magazine is the fastest growing consumer magazine in the UK, with a 108% increase in circulation year on year; first six-monthly figures for Digital Camera Magazine make it the UK's second biggest-selling digital camera title, strong year-on-year performances are also registered by Microsoft Windows XP: The Official Magazine - up 47.1%, Redline - up 22.3% and Classic Rock - up 12.9%. US highlights: first time Jan – June figures for Official Xbox Magazine and an 18% increase in Future's unofficial PlayStation magazine, PSM, drive Future's US games portfolio up 61% year on year. September Future acquires US market leading guitar magazine Guitar World and related titles Guitar World Acoustic, Guitar World's Bass Guitar, Guitar World Buyer's Guide and Guitar Legends. Future releases its 2003 interim results. Future UK launches Laptop Magazine in response to growing mobile computing market.

October Future announces that it has conditionally acquired Computec Media UK Limited, which publishes an unofficial PlayStation magazine, PSW, an unofficial Xbox magazine, Xbox World. Future acquires the US's second best-selling guitar magazine Guitar One from Cherry Lane Magazines LLC.

November Future receives a special commendation for best practice financial communications in the South West Financial Communications Awards. Future issues a trading update, reporting that the Group's magazine portfolio continues to show progress and that accordingly, the Board remains confident that the Group's profits for the year 2003 will be in line with current consensus market expectations.


 

Company history 2002

January Future announces the sale of its Polish magazine publishing business Silver Shark Sp. z.o.o. to Wydawnictwo H. Bauer, subsidiary of German publishing group H. Bauer Verlag GmbH. Technology lifestyle title T3 hits Russian newsstands under new licensing deal with Moscow-based Art Audio Press Company giving the T3 brand its eighth international edition.

February Official PlayStation 2 Magazine and PSM2 both record outstanding performances in Future's ABC figures. While the official title is the fastest growing monthly consumer magazine with a 53.8% year on year increase, the unofficial title ranks third fastest growing monthly consumer magazine. Further highlights are recorded in the Entertainment division, with strong performances from the music titles and a 9th successive circulation increase from Total Film. Gearing up for the European launch of the Xbox console on 14/03/02, Future announces the release of the Official Xbox Magazine in the UK, Italy, France and Spain.

March Future is awarded the exclusive licence to publish the monthly title, Microsoft Windows XP: The Official Magazine - the only Windows publication officially licensed by Microsoft. This is Future's largest computing magazine launch for three years. Future releases its 2001 full-year results.

May Future's Italian arm, Future Media Italy, secures the licence from video games giant Nintendo to publish the Official Nintendo games console magazine in Italy. The exclusive five-year deal, secured in the run up to the European launch of Nintendo's new GameCube console, follows a competitive pitch against other major Italian and international publishers. Man United Magazine becomes the first ever, official UK soccer title to launch in Greater China while Future announces the publication of a one-off German language edition of its Official Xbox Magazine. Also in the video games market, Future's Official PlayStation 2 Magazine provides branded content for uk.playstation.com and goes online for the first time after entering a deal with Sony Computer Entertainment. The Annual General Meeting of The Future Network plc sees chairman, Roger Parry, update shareholders with the news that the group is now debt-free:

"I am pleased to report today that our Group no longer has any net debt. As at 30 April 2002, the group had modest cash balances amounting to £2.0m. This compares favourably with the high levels of net debt a year ago, which peaked at some £78m at 30 June 2001. Net debt was subsequently reduced to under £8m by 31 December 2001 and the group is now debt-free." All resolutions put to the Annual General Meeting are duly passed.

July Future UK launches a further brand extension to the best-selling Official PlayStation 2 Magazine. The launch issue of the new Official UK PlayStation 2 Tips Magazine goes on sale 5 July.

August Future UK records its highest ever games market share in the Jan-Jun 2002 ABCs at 65% with Official PlayStation 2 Magazine maintaining its position as fastest-growing monthly consumer magazine and PSM2 ranking second-fastest growing monthly consumer magazine. Further highlights include strong performances from Classic Rock, Metal Hammer and Total Film, and first ABCs for Xbox, Windows XP and Redline. The Future Network launches Future Games, an international network of 15 leading games magazine publishers. Future Games produces over 60 games magazines across 14 countries and boasts a total monthly circulation of 2.4 million magazines covering all the major video games formats. MSN.co.uk chooses Future as its official games partner. Future's gamesradar.com becomes a part of MSN.co.uk providing gaming expertise and content for the UK's number one web destination. (MMXI April 2002).

September Future announces its Interim results for the half-year ended 30 June 2002. Also this month Imagine Media becomes Future Network USA.

October Future France announces that it has won the contract from Microsoft to publish the French edition of the Official Microsoft Windows XP magazine making it Future's second Official Microsoft home computing title.

December Trading Update: Future announces that it anticipates operating profitability for the year 2002 (as measured by EBITA) to be comfortably ahead of current consensus market expectations.


 

Company history 2001

January Colin Morrison joins Future as Chief Operating Officer, a newly-created Board role. His specific responsibilities include the UK, Future’s international development through licensing.

February Future announces measures which are designed to streamline the company's portfolio, reduce operating costs, pay down debt and enhance profitability.

March At its full-year results Michael Penington is appointed Interim Finance Director, Roger Parry is appointed Deputy Chairman while Chris Anderson becomes non-executive Chairman. April Patrick Taylor joins Future as Non-executive Director. The Future Network announces closure of its German operations and of the European editions of Business 2.0.

May Future Publishing, the UK subsidiary of The Future Network plc announces the restructuring of its operations into three distinct divisions. Future also proposes the sale of Business 2.0 to The Fortune Group a subsidiary of AOL Time Warner.

July Future announces that it has obtained shareholder approval for the sale of its magazine title Business 2.0 to eCompany Now Inc, a wholly owned subsidiary of AOL Time Warner Inc. The sale completed on 13 July. The final stages of the UK restructure are announced. Changes to the business include a reduction in centralised support services and a rationalisation of Future's property portfolio, all part of the change the UK business as it devolves operational responsibility to the individual divisions (see May 2001) as profit centres.

August John Bowman is appointed Group Finance Director with effect from November 16. Bowman joins from Scottish Radio Holdings plc, where he has been Group Finance Director since 1994.

September Future announces its interim results for the six months ended 30 June 2001. Alongside his role as COO, Colin Morrison is appointed Managing Director of Future UK. Roger Parry is appointed Non-executive Chairman. The same month sees Future announce a proposed refinancing of the company through a 6 for 5 Rights Issue. Imagine Media, the Future Network's US subsidiary, launches the American version of the Official Xbox Magazine - the officially licensed publication for Microsoft's next-generation games console.

October Future holds an extraordinary general meeting, at which the resolution in relation to the 6 for 5 Rights Issue is passed. November Imagine Media, the Future Network's US subsidiary sells TED Conferences LLC ("TED") to The Sapling Foundation. The net proceeds from the transaction are used to pay down Group debt.


 

Company history 2000

January Future UK acquires technology and music magazines and websites from Dennis Publishing. The magazine titles acquired are: Hi-Fi Choice, Home Entertainment and Metal Hammer.

March Future's US online suscriptions reach one million. April Future buys Polish PC magazine publisher, Silver Shark Sp z.o.o., a privately owned Polish publishing company and the publisher of Poland’s leading PC magazine. Non-executive Director Michael Penington joins the The Future Network plc Board.

May New economy magazine Business 2.0 UK becomes Future's most-successful ever launch following outstanding success in the US.

June New US Revolution magazine becomes Future's biggest launch in terms of advertising revenue. Future launches 17 new titles in the first half of the year including: Create Online, Practical Web Pages, Business 2.0, WAP, MP3, 3D World in the UK and Jeux Video Magazine, Maximum Linux, Internet Pratique in France. July Future opens satellite Japan office in Tokyo and announces strategic invesment in TED (Technology, Entertainment, Design) conferences. The same month Future announces that it has been awarded the licence by Sony Computer Entertainment UK to publish the Official Playstation 2 Magazine.

August Future launches Business 2.0 in Germany. September Elisabeth Murdoch joins the Future Network Board as Non-executive Director.

October Future's US arm, Imagine Media, wins the exclusive international Microsoft Xbox magazine licence. The contract is initially for three years with an automatic two-year extension, subject to reaching circulation targets, and covers all territories worldwide except Japan.


 

1999

February Future Publishing unveils an exceptionally strong round of ABCs, with the company as a whole recording a rise of 38% year-on-year. Leading the way is Future's stable of PlayStation magazines, with The Official UK PlayStation Magazine up 85% to 380,186.

March Future Publishing buys the Italian market-leading publisher of computer and videogames magazines, Il Mio Castello Editore (Milan). At the time of the acquisition, the Il Mio portfolio included The Official Italian PlayStation Magazine, Computer Magazine and Il Mio Computer.

April A new German operation is set up, Future Verlag, based in Munich.

May Edicorp continues to gain market shares in the home computing and games magazine sectors by launching the French edition of Computer Music and two new multi-format console magazines: Consoles Max and Game On.

June Future Publishing acquires Imagine Media (formerly GP Publications - which was developed and renamed by Chris Anderson), the fastest-growing magazine publisher in the US. This move establishes Future as the market-leader in PC games and PlayStation magazines throughout Europe and North America.

Future floats on the London Stock Exchange. The new plc is called The Future Network plc (symbol: FNET) and encompasses Future Publishing (UK), Edicorp Publications (France), Il Mio Castello Editore (Italy), Future Verlag (Germany), Imagine Media (US) and FutureNet (Online). Listing particulars are published, and launch share price fixed at 385p per share.

July Future acquires four games magazines from Weka Cosumer Medien to bolster its German portfolio. Future Verlag is also appointed as official magazine publisher for Sega's DreamCast machine to at the same time as the console.

August January to June 1999 six-month ABCs are released in the UK and Future shows another year-on-year increase of 29%. The biggest growth area continues to be the video game and home computing sector which achieved a 35% increase in copy sales year-on-year.

Imagine Media (US arm of The Future Network) announces its ABC and BPA circulation figures for January through to June 1999 and shows a 116% year-on-year increase. Every one of the US titles shows circulation growth.

September The Future Network announces its first interim results since flotation. The key highlights of the announcement are: Pro Forma sales increase of 24% to £86m; investment in the US business and Internet activities reduces pro forma profits, as expected, from £5.8m to £4.3m; and underlying profitability up 16% to £12.8m.

October Future launches a new US games web network called Daily Radar. As part of the launch Future signed up a major e-commerce agreement with US PC and video games retailer, Babbage's, Etc.

December Future's editorial excellence and international publishing strategy are rewarded by two major industry bodies. The first accolade came at the ACE International Publishing Awards, where the company received the Gold award for the International Publishing Company of 1999 and two Siver Awards for International Distributor and Specialist Magazine (Computer Arts). Future received the second major award - Magazine of the Year for its Official UK Playstation Magazine at the Interactive Entertainment industry's annual get-together, the InDin.


 

Company history 1998

January Pearson New Entertainment, which incorporates Future Publishing, and Edicorp Publications, is officially put up for sale by Pearson. Bidding begins.

May Pearson completes the sale of Future Publishing and Edicorp to a company buyout backed by venture capitalists Apax Partners. The deal, which sees MD Greg Ingham appointed Chief Executive, also has the crucial backing of the company's original founder, Chris Anderson, who returns as non-executive Chairman. Future's French sister company, Edicorp, goes on a growth spree by launching four magazines in the space of two months. PC Max, .net Pro, Play Power and Computer Music all see the light of day throughout May and June.

August Future unveils its best set of ABC circulation figures to date, with the company as a whole increasing its sales by 47 per cent over the previous year. Meanwhile, The Official UK PlayStation Magazine continues its impressive rise, and by August 1998 over 314,000 gamers are buying the magazine every month, making it the third biggest-selling men's title in the UK.

November The online division launches Future Gamer, the world's first e-mail deliverable gaming magazine. It's the relatively quiet launch of Computer Music that really sets the company's bonfires blazing, though. Initially published as a one-shot, Computer Music sells out across the UK in a matter of days.


 

Company history 1997

FebruaryFuture broadens its remit and launches Total Film. The title, which covers 'full-on movie action', sells over 90,000 copies of its first issue. N64 launches, to complement the launch of a new games platform and boost Future's impressive stable of games titles.

April Future launches Sailing Today, the company's first venture into the yachting market. Targeted as a practical guide to the subject, the magazine helps expand Future's sporting portfolio.

June Paris-based Edicorp launch the French edition of PC Gamer, and baptise it PC Jeux.

August Official circulation figures released by ABC. Impressive development in all sectors, led by a year-on-year increase of 186% for The Official UK Playstation Magazine.

December The launch of Internet.Works consolidates Future's position as market leader to the wired readership.


 

Company history 1996

May After the successful launch of the Sony PlayStation games console and Future's accompanying Official UK Playstation Magazine, the company launches Playstation Power.

Pearson New Entertainment acquires Paris-based magazine publisher, Edicorp Publication. The company publishes Windows News, Home PC and CD-ROM Magazine and alongside Future Publishing forms PNE's European magazine division.

September Future acquires Music Maker Publications. The acquisition comprises Guitarist, Guitar Techniques, The Mix, Rhythm, Bassist, Hip Hop Connection and Keyboard Review, the RAMP Directory and MusiciansNet as well as the London Music Fair and the National Guitar Show. T3: Tomorrow's Technology Today is launched. Billed as "a showcase for the very latest in consumer electronic hardware", it soon finds its core market - boys with toys - and the first issue is a sell-out.

November Future takes over Aspen Litharne, inheriting a number of new craft titles. These include Cake Decoration, Cross Stitch, Needlework, Machine Knitting News and Sew Today.


 

Company history 1995

April Future launches the new magazine-derived show, Bike '95 - a phenomenal success. Future's first staging of music show acquired from Westminster Exhibitions in the summer of 94.

May A small advertising sales office opens in London - the first team to move to the new office is the PC Plus sales team.

June Future celebrates its tenth birthday and breaks into a new market with the launch of SFX. This is the first glossy magazine to be dedicated to Science Fiction.

July Future spots the need for a computer magazine aimed at the absolute beginner and launches PC Guide. The first issue exceeds expectations by selling a fraction under 70,000.

December sees the launch of Computer Arts, a one shot aimed solely at the creative PC user. It's a sell-out and a second issue is released in June 1996.

Also this month the Official UK Playstation Magazine, a monthly mag totally dedicated to the Sony Playstation, launches with the first of its regular cover CDs. This is the only UK Playstation mag to be officially endorsed by Sony. By December 95 Future's portfolio totals 40.


 

Company history 1994

March Launch of Spring Needlecraft Fair, Launch of CD-Rom Today in the UK, Turnover for fiscal year 93/94 - £48.9m. The first FutureNet website goes live.

September A national newspaper article reveals that Future's founder Chris Anderson is selling his majority share in the company. After much speculation Future finally reveals the name of its buyer, Pearson New Entertainment Europe (PNEE), a division of Pearson plc.

Future is PNEE's first major acquisition. PNEE's goal is to build a European publishing business in the consumer magazine and video markets, concentrating on products for 15-35 year-old males, "boys of all ages". Future founder, Chris Anderson, leaves Future and focuses on the development of the recently acquired GP Publications which he relocates to San Francisco and renames Imagine Media.

December sees two important launches: Total Guitar - now Britain's best-selling guitar magazine and .net - The Internet Magazine - now one of Europe's biggest-selling Internet magazines.


 

Company history 1993

A book division is launched with the publication of 'Get the Most Out of Your Amiga' and a number of other leisure-orientated computer books. Turnover for the fiscal year 92/93 is £41.8m.

Summer sees ICC's Business Ratio Report name Future as the fastest-growing publisher in Britain over the previous 3 years. Future acquires Sega Zone and Game Zone from Dennis Publishing.

Then in August we launch the interactive entertainment industry bible, Edge. The magazine wins 'Industry Magazine of The Year' after just four issues. PC Gamer also launches at this time.

Future makes a dash across the Atlantic to buy GP Publications, a small US publishing company with 4 titles: CD-ROM Today, Computer Entertainment News (trade title), Game Players and PC Entertainment.


 

Company history 1992

1992 kicks off with two further launches outside the computer market, Cycling Plus and Photo Plus.

The enthusiastic reception to these titles serves notice that Future is capable of competing successfully with the best publishers in the land.

They are followed in the spring by two quarterlies: Today's Vegetarian and the still successful Cross-Stitch Collection.


 

Company history 1991

Twelve hectic months see the launches of Needlecraft, Amiga Power, Amiga Shopper, PC Answers, PC Format, Public Domain and Total!.

The company also makes its second acquisition - Mountain Biking UK - and announces its first step into exhibitions with the World of Commodore show.


 

Company history 1990

The dawn of the 1990s sees Future trebling its Bath office space. The process of filling up the building begins immediately with the purchase of Your Sinclair, Britain's leading Spectrum magazine from Dennis Publishing.

In the spring of 1990, Future launches an innovative classical music publication complete with secret weapon: a full length audio CD cover-mounted to each issue. Classic CD's highly successful launch generates record subscription levels and raises Future's profile outside the computing industry.

Later in 1990 Commodore Format arrives, putting Future into the position of having a magazine dedicated to every major home computer.


 

Company history 1985 to 1989

From an idea for one computer magazine to an international special-interest magazine publisher with over 100 titles in the UK, US, France and Italy.

June 1985 Former editor, Chris Anderson, founds Future Publishing with a £10k bank loan. The company's first magazine, Amstrad Action is launched with 100 pages and a print run of 40,000 copies. It only sells 16,000, but pretty soon the magazine is vastly improved and Anderson pioneers a marketing innovation - covermounts i.e. putting games programs on a cover-mounted cassette.

Amstrad's 8000 series of computers sells like hot cakes and a massive shakeup in the PC marketplace also appears imminent. Future quickly launches 8000 Plus (later renamed PCW Plus) and PC Plus in the Autumn of 1986 to cater for these growing markets.

Over the following five months, the company breaks new ground by being one of the first magazine publishing houses to switch its page makeup to a network of Apple Macintosh computers plus an in-house typesetter.

June 1987 PC Plus becomes the first British magazine to covermount a computer diskette every month, a move which helps accelerate its seemingly inexorable growth in circulation and advertising.

A new generation of sophisticated leisure computers are produced and Future launches Ace magazine - Advanced Computer Entertainment - to cater for them, followed in the summer of 1988 by the more serious ST Amiga Format, complete with cover-mounted dual-format diskette.

ACE quickly becomes the computer games industry's favourite magazine and in the spring of 1989 rivals EMAP make an offer to acquire the title. The offer was too good to turn down. The sale frees up an editorial team enabling ST Amiga Format to split into two separate magazines, ST Format and Amiga Format. With the added focus, both magazines rocket in terms of sales and advertising, quickly overtaking the now static ACE. Future becomes Britain's leading publisher of newsstand computer magazines.

The end of 1989 sees the launch of Sega Power in readiness for the forecast boom in computer games consoles. After ticking along on low sales for 18 months, the magazine explodes into life in the autumn of 1991 with sales doubling inside three months.

The stage is set...