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Inside the Sausage Factory

Inside the Sausage Factory

From 1999 to 2003 I wrote a monthly column for Computer Games Magazine called 'Inside the Sausage Factory'.  It was basically a development diary, first for Tropico, later for follow-up projects like Railroad Tycoon 3.  With permission from Steve Bauman, editor of CGM, here's the full set of columns, in order:

Note: 

The first half of the columns (through #21) cover the time we were making of Tropico. 

The second half (from #22 on) cover the time we were making Railroad Tycoon 3 and producing several external projects.

 

1) A Dime a Dozen

2) No Design, No Problem

3) An Estrogen Injection

4) If You Can't Add More Artists, Add More Pixels

5) Breaking Into the Game Biz

6) Getting Into the Christmas Spirit

7) A Day in the Life

8) Setup Screens

9) Politics in Tropico

10) 1001 SKU Variations

11) E3, Debugging and Demos

12) Selling the Company

13) Gardening in the Tropics

14) Sales Myths

15) We Have Visitors

16) Improving the Interface

17) Odds and Ends

18) Rebuffed by Buffett - The Music of Tropico

19) Crunch Time Stories

20) A Pair of Deliveries…

21) Lou Bega, Polish Vodka, and Other Tricks of the Foreign Trade

22) Strategy Beats Action

23) Railroad Tycoon 2 Platinum

24) Papa's Got a Brand New Bag

25) Virtual Expansion

26) Fun and Games

27) Passing the Tropico Torch

28) The Best Games We Never Made

29) Cut Scenes

30) Level of Detail in Railroad Tycoon 3

31) GDC Conference Notes

32) Feedback on Tropico 2 (from story) and AoW 2 (from beta)

33) Testing and playing Age of Wonders 2

34) Tropico Mucho Macho

35) I hate 3D

36) Bad Predictions

37) Participating in the Game Industry While Keeping Your Day Job

38) Give the Public What it Wants (Now What Exactly is That?)

39) Borrowing From The Best

40) My First Decade

41) Send in the Newbies

42) In Conclusion…




 
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