Cross-Media Entertainment

This Blog shares Christy Dena’s research into cross-media entertainment. It is about storyworlds that are experienced over more than one medium and arts type. (Previously ‘crossmediastorytelling’)

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April 18, 2006

Txt2Buy, Txt2Give, Txt2Know

by @ 9:31 pm. Filed under Cross-Media Design, Cross-Media Navigation, Technology, Mobile Arts

 

PayPal Mobile

Earlier this month, PayPal launched PayPal Mobile (only available in Canada, US & the UK..grrrr). The service connects your phone to your PayPal account, making you able to purchase from your phone. Advertisements on posters, on websites, in magazines with the icon of Txt2Buy prompt you to enter a code and SMS it to PayPal. Whammo, you’ve got it and it will be delivered to you immediately. So, when you’re walking down the street, and you see a CD advertised, you can satisfy that on-demand urge and buy it immediately. So now, you can buy things immediately online and immediately on the street. We’re getting further and further away from the bricks and mortar… 

Another thing you can do is Txt2Give. By texting WATER you can donate to Unicef, other codes you can donate to Amnesty International and so on. Or you can transfer money to someone immediately. No fees apply, just your normal SMS cost.

 

MCode

 

Outside of PayPal is another service in Australia: mCode. This system provides the same code number prompt, but sending it triggers details to be sent to you. So, once you’ve registered with them, if you see a poster advertising an event you’d like to see, all you have to do is text the code. An email will be sent to you, outlining all the dates, times & avenues for buying tickets etc. In the spirit of PayPal, I’ve called this Txt2Know.

All of these services make sense, because everyone carries their phones with them all the time. I’m interested in creative uses of this system too. What if I read a story that asks me to Txt2Be…text to be closer to a character or the storyworld. I love the use of words as commands, to have ramifications in the real world.

April 17, 2006

Towards a Metaverse

by @ 1:27 pm. Filed under Convergence, Transmedial Worlds, Technology, Virtual Worlds

In Wired recently Steven Johnson, author of Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter, commented on the need for a metaverse (a term apparently coined by Neal Stephenson — though I cannot imagine it never being uttered until 1992), a unified platform in which all our avatars can roam freely between the various virtual worlds. He argues:

(more…)

April 7, 2006

Dream Machines

by @ 7:06 pm. Filed under Technology

I think everyone is aware of so-called ‘convergent devices’: devices that provide functions (such as text, sound, moving image, net-enabled) that have previously only been available is separate units. A premium example is Microsoft’s upcoming Origami [see YouTube video]. I like the idea of a device that can do everything, but I don’t like the idea of a device that has a fixed shape and size. I don’t care if the screen is rotatable or reversable and I don’t care if a keyboard can fold out or not. I’m talking about the actual delivery device. There are times when I want to lie on a couch and watch a show on a big screen TV, times when I want to have a small device I can use as a phone, times when I want a couple of medium sized screens to work on, times I want a larger screen for presentations, times I just want a small radio, times when I want an unobtrusive screen while on a train. So, that is why the converged devices, that we are being offered at present, do not satisfy me. My dream machine is a device that is made of some flexible material, like a firm jelly, that I can manipulate to the shape I want. I can stretch it to a screen size that suits, and it sticks to walls. It can also shrink in my fist and stay small and compact. I want the feel of it to be changed from a luminous screen to paper and so on. That is my ultimate converged device. How long do the scientists need?

Since I’m on this soapbox I might as well add some other things I’d like to see happen sooner:

What do you want? What is your dream machine?

 

March 24, 2006

Video interviews with Top Media Practitioners & Marketers

by @ 5:01 pm. Filed under Cross-Media Design, Industry, Repurposing, Franchise, Enhanced TV, iTV, Convergence, Technology, Mobile Arts, Podcast

Jason Romney is a Melb Barrister who is also the founder and CEO of itvworld.com. He attends every new media event that goes on and harpoons the best speakers for a video chat. He shares these interviews for free through iTunes and at his website: netvideo.com.au, in many formats:

Luminaries include Andrew Lilley, Sophie Walpole (BBC), Noah Falstein, Brian Seth-Hurst and our own LAMP director Gary Hayes. There is some interesting conversations to watch/listen to.

March 21, 2006

Updates on Two Alternate Forms of Distribution

by @ 4:04 pm. Filed under Cross-Media Design, Industry, Enhanced TV, Pre Publication, Post-Publication, Audiences, Technology, Webisodes, Podcast

Just over a year ago I posted about the webisode by Blair Witch co-creator Daniel Myrick: The Strand. They use a method approach of minimal lighting, actors and non-actors. On the website it is described as having “the authenticy of a documentary, but with the narrative storytelling of any scripted show”. Back then, the pilot could be streamed for free or downloaded using Bitpass. On the website there are a range of content:

In an email just delivered to The Strand subscribers (which includes me!), they announced having over 50,000 international viewers and exposure to media such as CNN, The New York Times and ABC. Now, they’re offering the a 2 DVD set for $19.95. The DVD, The Strand: Volume 1, contains:

  • A brand new behind-the-scenes making of documentary
  • Commentary by myself, the shows producers and writers
  • 5 original never before seen improvisational scenes
  • DVD exclusive Web links
  • Interviews with the shows actors.
  • A unique, 3-D Binaural Audio Adventure that will allow you, the listener, to experience the sensation of making out virtually with Margo from “The Strand!”

The episodes are still available for download: $1.00 for ep 1 and .99 cents for eps 2-5. The purchasing of the episodes (download or DVD) will do more than give the consumer a product they own, an extended insight into the creation of the show, more episodes, access to hidden web content (sounds cool), and do more than compensate the makers for their time:

The purchasing of these shows, whether on DVD or download, enables us to go out there and shoot more episodes of “The Strand.” This is merely the first of many Gearhead Picture projects where the viewer’s support will determine the outcome of the sequential episodes and programming.

The connection between commerce and ongoing content creation is unobtrusively drawn here. Networked and digital technologies enables a direct relationship between consumer and producer. Which means content creators are also having to market themselves. I wonder, are we seeing the emergence of a sincere sales rhetoric or just spin in its infancy? I’d like to think the former.

A couple of months ago I posted about a web-based viral campaign: The Secret. The website provides short streaming video clips that contain “clues” to uncovering what “the secret” is, as well as photos at Flickr. You can also subscribe to iTunes and download them there. They have a blog that makes it really easy to pass on (read: virability) the content:

Rather than provide just website visit numbers, they supply a cluster map (love it!) and an animated map that shows how many people, over a 12 day period, have subscribed. But what is interesting about their latest move is that they’re making the full feature film available online and in DVD to subscribers three days before it is launched worldwide (launched 26th March). They’re using Vividas technology to manage a pay-per-view basis of US$4.99. Oh, and despite the large clusters that have formed on the website visit map around my part of the world, and despite the company behind this being in Victoria, and despite the Vividas company starting in Australia, “contractual obligations” do not allow for Australian, New Zealand or Papua New Guinea viewers to watch or purchase the DVD!?! ;( What is interesting, too, is their comments (in the subscriber email I received) on the Vividas technology and how it will tie in with future cross-media distribution:

The beauty of the Vividas launch is that it will marry with various other platforms we have in mind in the near future. The team behind The Secret Scrolls continues to seek out opportunities to bring the video to as many people around the world as possible, with Cinema, Broadcast Network, Cable and Satellite TV, Podcasting and 3G Mobile Phone options to follow.

Perhaps this Vividas technology is a gatekeeper that can manage the video for all these broadcast channels? I cannot find anything about such functions on their website, just that they offer a streaming video technology to big clients such as Dreamworks, United International Pictures, EMI and Virgin Music.

Anyway, here are two approaches to marketing and distributing content. I feel thoroughly courted, but does the seduction outway the attraction to content? The problem with such compelling campaigns is that they sometimes rely on a splatter-gun approach, attracting many but appealing to few. Initial interest doesn’t indicate how many will persist with the property. Are we putting artists up for humiliation or a difficult time by requiring them to appeal to mass audiences initially? I think this is one of the down sides of viral campaigns. They are successful in hooking people in, just like trailers and teasers. But then the actual story is often something different, something that only a specific audience would enjoy. I wonder, is there damage being done here?

March 14, 2006

Convergent Journalism & Education Convention

by @ 11:17 am. Filed under Research, Industry, Citizen Journalism, Convergent Journalism, Convergence, Audiences, Technology, Academia, Event

Fresh from the The Convergence Newsletter is news that the Broadcast Education Association’s 2006 convention is on “convergence”: Convergence Shockwave: Change, Challenge and Opportunity. It runs from April 26-29 in Las Vegas. There are over 20 sessions dedicated to discussing convergence in many forms: content, management, advertising, culture, technology, curriculum and teaching. There are two plenaries:

“Convergence and Content Plenary: Convergent Journalism: The State of the Field” which includes a CNN reporter, convergent journalism manager, audience expert and researcher on the panel

“Convergence and Technology Plenary: Leading the Convergence Shockwave” which includes execs from Adobe, Apple, AVID and Panasonic.

Other sessions include:

Hyperlocalism in the Age of Convergence: Something Old is New Again

The Convergence Shockwave: A Swapshop of Teaching Ideas

An International Perspetive on Convergence: From Americas to Europe

Managing Change Internally while Seizing Market Opportunities in the Convergence Shockwave

Public Media’s Convergence Shockwave

Cultural Convergence: The Challenge for Educators and Students

Convergence Trajectories: Different Paths to Integration

 

March 13, 2006

Machinima Workshop & Lecture

by @ 12:01 pm. Filed under Uncategorized, Industry, Video Game, Technology, Film & Game, Event

Mediamatic are running a machinima workshop on the 14-17th March and lecture on the 16th March in Amsterdam.

workshop:

In this workshop traditional film making techniques are combined with real-time scripting within a virtual environment. Participants will be guided through Machinima production process by experts from the fields of gamedesign and animation. Besides technical instructions on set design, character creation, re-camming and post production, we will focus on cinematic and artistic possibilites of shooting film in 3d engines.  

lecture:

Friedrich Kirschner’s machinima series Person 2184 won him awards for best Technical Achievement and best Visual Design at the 2005 Machinima Film Festival, and has been showcased at numerous others. Friedrich is one of the pioneers who is transforming the practice of machinima. His work breaks out of the game context and enters the realm of filmmaking.

Thinking about it, it is funny that multi-million dollar game engines are being used for non-interactive projects…

March 8, 2006

Cross-Media Terms

I’ve created a page on my new wiki with a description of some of the most used terms people use when referring to cross-media. I’ve tried to explain how they relate and when they don’t. It is not a comprehensive list of all the terms and their meanings. It is also not my personal list of terms I use in cross-media design. But I think it helps demystify some contradictory uses of the big ones, like “convergence” [deep echoing voice].

Let me know of any terms and usages you know and where I explained things incorrectly!

February 15, 2006

Device Domain Names

We’ve got .tv and soon we’ll have .mobi. Late May will see the beginning of .mobis being registered by companies with trademarks, and then general registrations in August.

Dotmobi is unique - the first top level domain dedicated to delivering the Internet to mobile devices. Scheduled for launch in May, dotmobi will revolutionise the use of the Internet on mobile devices. Dotmobi guides mobile users to made-for-mobile Internet content and services that can be accessed with confidence.

I’ve thought a few times that a cross-media world could be represented through multiple domains like .film, .dvd, .psp, .book. But then, they are all .net representations of non net devices and media channels. What you actually need is a domain name that subsumes all of the components of your cross-media world. At that address you’d have all the information about your entire franchise, with other domain names for the subsets, if you like. Possibilities are: .all, .world, .uni(verse), .ass(emble), .cme?! Any suggestions?

Audience Update: VOD, TV & Net

by @ 9:08 am. Filed under Industry, Stats, Audiences, Technology

Nielsen Media Research teamed their research with Comcast’s to establish data on audience usage of VOD. They tested 180 households in Philadelphia during June-August last year. The key finding, for me, is that audiences are still using VOD AND scheduled TV — I don’t like using “scheduled TV” as part of the TV experience, for me, is serendipity: how about SSTV? But, back to the point. Audiences are using BOTH, not one above the other. Why? Because each has it own affordances, its own unique traits. This is what cross-media is all about: a wider range of media that audiences CHOOSE according to their availability, access, desired experience, preference…not replacing fixed media with new media and having convergent devices (in the end there can only be one convergent device!) everywhere. Here are the results, and the full report with nifty charts is downloadable here.

“This study confirms that VOD complements the traditional TV viewing experience. In addition to watching programming not available on traditional TV, customers are using VOD to learn about shows they may not have seen before or ‘catch up’ on past episodes of series they’ve missed.”

  • 75% of households with access to VOD used it at least once during the three-month study, indicating a high VOD sampling rate. VOD users averaged 69 minutes of viewing per day.
  • Households that tuned to Comcast’s ON DEMAND service watched traditional television for an average of 723 minutes per day — 9% higher than all digital cable households and 38% higher than all cable households.
  • The VOD audience is a younger audience. 18-34 year olds comprised 37% of all VOD minutes viewed compared to 20% of all traditional television minutes. Children age 2-11 accounted for 19% of all VOD minutes, but only 9% of all traditional television minutes. In contrast, viewers over age 54 accounted for only 3% of VOD minutes compared to 30% of all traditional television minutes.
  • Free VOD (including shows from ad-supported cable networks, a library of movies, music programming and more) was the most sampled VOD content, viewed by about 42% of VOD homes during the survey. However, subscription VOD content (from services like HBO, Showtime and Starz) accounted for the most minutes (54%) of viewing, with VOD homes watching an average of 670 minutes of this content over the three months.

And, not only are audiences watching VOD and SSTV, they’re online for an equal amount of time too!:

Juniper Research’s report, U.S. Entertainment and Media Consumer Survey, 2005, (released 30 Jan 06) details how the average audience member is using 14 hours of the Net, which is about equal, they say, to the time spent watching TV. Here are some other findings:

  • Even the most intensive users of newspapers and magazines spend less time reading these publications than they do online or watching TV
  • 37% of all online users report that they spend less time reading books because of their online activities
  • Intensive online users are the most likely demographic to use advanced Internet technology, such as streaming radio and RSS
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A cross-media creator is a conductor of an orchestra of media channels & arts types; an imagineer, constructing fictional worlds that cover the planet; a programmer, interpreting conversations between technology and nature; a sorcerer conjuring awesome events even they are surprised by; an audience member that wanted more, and so made a pact with The Creator to change the world.
— Christy Dena, 2005

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