DGXPO Home > Conference

Registration

The cost of the two-day conference is $85.00

The registration fee includes:

  • Eight 1-hour classes
  • Two Keynote Addresses
  • Lunch each day
  • DGXPO tee shirt

Online Registration Form

Register Now!

Telephone Registration is available on Tuesdays, Wednesdays, and Thursdays from 12 - 5pm EDT - please call (919) 662-3535.

Download Fax/Mail Registration Form

(PDF file)  <|>  (MS-word file)

Registration may be faxed or emailed until Monday, June 19th. After that point, registration will only be accepted in person on Friday, June 23rd, at the DGXPO from 9:00am until 12:00pm.

If you have any questions, contact us at walter@dgxpo.com

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Speakers

Keynote Speaker - Friday:

Jerry Heneghan - CEO, Virtual Heroes Inc.
Mr. Jerry Heneghan is the founder and CEO of Virtual Heroes Inc. Most recently, Jerry served as an Executive Producer for the America's Army Game Project (www.americasarmy.com) focusing on the creation of training applications based on the game. Prior to starting Virtual Heroes, Jerry was a Program Manager in the Technology Assisted Learning Division of the Research Triangle Institute (RTI). While at RTI, he was responsible for creating and fielding several new medical training technologies for first responders. Before his work at RTI, Jerry was a Game Producer at Tom Clancy's Red Storm Entertainment. Prior to work in the interactive entertainment industry, he served as a U.S. Army Aviator (AH-64 pilot) in assignments all over the world. Jerry holds an MBA from the Fuqua School of Business at Duke University, and a BS in Engineering from the U.S. Military Academy. Jerry is a highly sought after national speaker and his company's work is highlighted in leading serious games developer books.

Keynote Speaker - Saturday:

Jason Della Rocca - Executive Director, IGDA
Jason is the executive director of the International Game Developers Association (IGDA), a professional society committed to advancing the careers and enhancing the lives of game developers. Jason and the IGDA focus on connecting developers with their peers, promoting professional development, and advocating on issues that affect the developer community -- such as quality of life, creative freedoms, workforce diversity and credit standards. As the spokesperson for the IGDA, Jason has appeared in countless news outlets (e.g., Wired, Nightline, LA Times, NPR, Wall Street Journal, G4, etc) and has spoken at conferences around the world (e.g., GDC, E3, TGS, SIGGRAPH, ChinaJoy, DiGRA, etc). Jason has been a member of the game development community for over a decade, and has spent time at Matrox Graphics, Quazal and Silicon Graphics.

Individual Class Speakers:
Sharon S. Acree, Leonard Annetta, Spenser Barnes, Frank Boosman , Randy Brown, Tim Buie, Eeljin Chae, Heather Maxwell Chandler, Rafael Chandler, Dana Cowley, Rett Crocker, Steven B. Davis, Jerry Godwin, Ben Huckaby, John Kundert-Gibbs, Eric Kunzendorf, Greg Lincoln, Alexander Macris, Tom Mooney, Tom Murphy, Kevin O'Gorman, Graham Rhodes, Patrick Sebring, Monty Sharma, and Carson Smith

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Conference Classes

Date / Time
Class Instructor
Duration
Friday, 10:00am
The Game Developer's Contract: Surviving vs. Thriving

Sharon S. Acree
Acree Law Offices

1 hour

Marketing for Games

Dana Cowley
Octagon Entertainment, Inc

1 hour

Material Workflow for Next Generation Games

Carson Smith
Freelance 3D Artist

1 hour

Unreal Editor: Basic Level Design

Ben Huckaby
North Carolina State University

2 hours

Voice Integration: Do it Yourself

Monty Sharma
Vivox

2 hours

Friday, 11:00am
Instructor Lead Classroom Based Training and EmSense-Enabled Assessment

Randy Brown
Virtual Heroes Inc.

1 hour

Designing Character Motion

Tom Mooney
Dongseo University, South Korea

1 hour

Profiting Without a Publisher

Alexander Macris
Themis Group

1 hour

Friday, 1:30pm
Keynote Address

Jerry Heneghan
Virtual Heroes

1 hour

Friday, 2:30pm
Foundations of Game Security

Steven B. Davis
IT GlobalSecure, Inc.

2 hours

Serious Games - TBA

Rett Crocker
3D Solve, Inc.

1 hour

Customer Service's Role in Game Development and Design

Jerry Godwin
Themis Group

1 hour

Introduction to Video Character Texturing

Spenser Barnes
North Carolina State University

2 hours

The development of production management tool and the application of animation production

Eeljin Chae
Dongseo University

1 hour

Friday, 3:30pm
Serious Games - The Opportunity

Frank Boosman
3D Solve, Inc.

1 hour

So You Want To Teach Game Design

Kevin O'Gorman
AIU University

1 hour

Word of Mouth Marketing

Greg Lincoln
Themis Group

1 hour

First State-Approved Degree Program in Simulation and Game Development in the Nation

Farhad Javidi
Central Piedmont Community College

2 hours

Date / Time
Class Instructor
Duration
Saturday, 10:00am
Game Prototyping

Kevin O'Gorman
AIU University

2 hours

Creating 3D Virtual Worlds with Alice

Tom Murphy
Durham Tech Community College

2 hours

Low Polygon Modeling

Eric Kunzendorf
Atlanta College of Art

2 hours

Unreal Editor: Intermediate Level Design

Ben Huckaby
North Carolina State University

2 hours

Saturday, 11:00am
The Nuts and Bolts of Game Production

Heather Maxwell Chandler
Media Sunshine

1 hour

Saturday, 1:30pm
Keynote Address

Jason Della Rocca
IGDA

1 hour

Saturday, 2:30pm
Writing Video Game Screenplays

Rafael Chandler
Media Sunshine

1 hour

HI FIVES

Leonard Annetta, Ph.D.
North Carolina State University

1 hour

Game Development at the NCSU College of Design

Tim Buie
North Carolina State University

2 hours

Character Setup for Games and Animation using Maya

John Kundert-Gibbs, Ph.D.
Clemson University

2 hours

Maya Animation

Spenser Barnes
North Carolina State University

2 hours

Saturday, 3:30pm

Design 101

Rafael Chandler
Media Sunshine

1 hour

Mod Development, a Learning Tool and Gateway to the Industry.

Patrick Sebring
Ubisoft/Red Storm Entertainment

1 hour

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