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MPU (“Multi Processing Unit”) Custom IBM Power PC “Gekko”
Manufacturing Process 0.18 micron IBM Copper Wire Technology
Clock Frequency 485 MHz
CPU Capacity 1125 Dmips (Dhrystone 2.1)
Internal Data Precision 32-bit Integer & 64-bit Floating-point
External Bus 1.3 GB/second peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock
Internal Cache L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
   
System LSI Custom ATI/Nintendo “Flipper”
Manufacturing Process 0.18 micron NEC Embedded RAM process
Clock Frequency 162 MHz
Embedded Frame Buffer Approx. 2 MB
Sustainable Latency: 5ns (IT-SRAM)
Embedded Texture Cache Approx. 1 MB
Texture Read Bandwidth 10.4 GB/second (Peak)
Main Memory Bandwidth 2.6 GB/second (Peak)
Pixel Depth 24-bit Color, 24-bit Z Buffer
Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Other Features Real-time Decompression of Display List, HW Motion Compensation Capability
   
Audio Processing (Incorporated into the System LSI)
Sound Processor Custom Macronix 16-bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 81 MHz
Performance 64 simultaneous channels, ADPCM encoding
Sampling Frequency 48KHz
   
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Floating-point Arithmetic Capability 10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully textured, fully lit, etc)
   
System Memory 40MB
Main Memory 24MB MoSys IT-SRAM
Less than 10ns Sustainable Latency
A-Memory 16MB 81 MHz DRAM
   
Disc Drive CAV (Constant Angular Velocity) System
Average Access Time 128ms
Data Transfer Speed 16Mbps to 25Mbps
Media 8cm NINTENDO GAMECUBE Disc based on Matsushita’s Optical Disc Technology
Capacity Approx. 1.5 GB
   
Input / Output

4 Controller Ports
2 Memory Card Slots
Analogue AV Output
Digital AV Output
2 High-Speed Serial Ports
High-speed Parallel Port

Power Supply AC Adaptor DC12V x 3.5A
Dimensions 4.3”(H) x 5.9” (W) x 6.3” (D)
GameCube

Size: Approximate:
Height 4.3”
Width 5.9”
Depth 6.3”
Media: 8cm Nintendo GameCube™ Disc based on Matsushita’s Optical Disc Technology, with approx. 1.5GB Capacity and proprietary copyright protection technology.
Launch Date: 17 May 2002.
Titles: Seven exclusive Nintendo GameCube titles for Nintendo are expected.
Peripheral Devices: Memory Card, containing 4 megabits of flash memory; SD-Memory Card Adapter; Wireless Wavebird™ Controller; 56bps, V. 90, Modem Adapter; Broadband Adapter; and Digital Video Cable.
Controller: To provide more comprehensive and intuitive play control, Nintendo has added several new features to the Nintendo GameCube controller, including a second analog control stick, left and right analog trigger buttons, and a built in rumble motor. The Nintendo GameCube controller has two grips and the controls for the left and right hands have been separated into two “systems”. The right-side buttons have been re-arranged to allow the user to set the A Button home position, making the role of each button more natural.
 
hand Holding GameCube Controller