Odd things I noticed while playing Vagrant Story, and stray musings.
- Rosencrantz and Guildenstern are Shakespere
characters, from "Hamlet" I think.
- The first undead knight you meet in
the Wine Cellar (the one who asks you to "stop the pain") is named
- Grissom's knights are named Faemdos
- Duane's knights are named Sarjik and
- And the two knights you fight at the
very beginning (the ones discussing the Cloudstones) are Goodwin and
- The ghost boy Merlose sees throughout
the game is Sydney, not Joshua. It’s easy to tell them apart; Sydney
has a belt, Josh doesn't. And I'm pretty sure Syd has a jewel at his
collar while Joshua just has little strings/stitches.
- An obvious one, but Duane and Grissom
- Duane likes to tap his left foot a
lot. Just do a close-up in battle and watch him.
- Ashley seems to have his psychic link
with women only.
- In the scene with Grissom, Tieger,
and Neesa at the end of the game, watch Neesa's arm. It's limp, she
holds it like it's injured, and she doesn't have her hammer out even
though Tieger's holding his axe. Looks to me like she was injured
somewhere along the line.
- Grissom gets some painfully ironic
foreshadowing. He's standing there the whole time Guildenstern and
Samantha are talking about incomplete death.
- How did Grissom get from the forest
to the Undercity? When I wrote it in Swan
Song I just figured he woke up and walked there himself, but the
game doesn't say. (Though the Ultimania guide gives some hints.)
- The two zombie knights you meet at the
forest river are the knights that were with Grissom, Faemdos and Lamkin.
I think one is missing an arm. Maybe they got too close to those vicious
- Try looking up in “The Withered Springs”
(in the Catacombs). There’s no ceiling, it’s the first time you really
see the light of day after entering Lea Monde.
- There are FFT referances creeping up
through the game. (I listed a few of them further down the page.)
- The writing around the Rood on the
title screen is the A.J Durai quote, yet it's something else in the
official game art.
- A.J. Durai is the narrator of Final
Fantasy Tactics, the son of one of the characters.
- Rood means “crucifix”. (Look it up,
it’s in the dictionary.)
- People die oddly in that game. The
ones that turn into dust supposedly had some kind of pact with the
Dark. (Sydney, Rosencrantz, Hardin.) Yet some of the people who use
magick in the game didn't do this. (Duane, Grissom.) Maybe "using
the Dark" means more than tinkering with a few spells, a "selling
your soul" kind of thing.
- If you kill Duane before his two knights
they'll yell at you. Check the script, I included it.
- Grissom will occasionally attack Sydney
in the forest. I let the forest battle drag out for almost an hour,
letting Grissom beat up on Ashley and Sydney, and about once every
ten to twenty attacks Grissom will actively go after Sydney rather
than Ashley. On the other hand, Sydney will NEVER attack Grissom.
Ever. He'll take a swing at Dark Crusader occasionally (doing about
four damage) and cast spells on Ashely, but he'll never attack Grissom
no matter how much Grissom hits him. [At least, I've never seen him
do it. I've fought Grissom three times, one of those times for a full
hour, so I'm pretty sure he won't attack Grissom. ]
- Ashley's pants have no back. Neither
do Hardin's. And Sydney's barely have a front. There's a perfectly
logical explination. The back-less shorts are convenient for when
nature calls in the middle of a dungeon. You don't want to be fussing
with armour for long when bats and goblins are trying to kill you.
And as for Sydney, his metal hands wouldn't make dressing himself
the easiest thing in the world. Still, we all know Square just likes
to dress 'em like that. At least Vagrant Story has the distinction
of having more scantily clad male characters than females.