ABOUT US (why are we here)
In short, DOOM "The Game That Started It all".
Doom is a 1993 computer game developed by id Software, and one of the seminal titles in the first-person shooter genre. Combining immersive 3D graphics with graphic violence, it became both controversial and immensely popular, with a shareware release version that is estimated to have been played by 15 million people. Beyond defining many gameplay elements of first-person shooters, Doom established a subculture by popularizing networked gaming and allowing player-created expansions called WADs. The game's success influenced the mid-1990s boom of first-person shooters to the degree that these games are sometimes known as "Doom clones".
The Doom franchise was continued with Doom II: Hell on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have subsequently been ported to various other platforms, including nine different game consoles. The series lost appeal as the Doom game engine became obsolete after the mid-1990s, but was revived with the 2004 release of Doom 3, a retelling of the original game using new technology, and a subsequent motion picture scheduled for release in 2005.
Porting DOOM to everything possible and creating a MONSTER database of it all.
A Doom Source Port is a source port of the Doom engine, the game engine used by the computer game Doom. The term usually denotes a modification made by Doom fans, as opposed to any of the official Doom versions produced by id Software or affiliated companies.
The source code for the Doom engine was released to the public in 1997. Although Doom was originally created for DOS, the release was of the Linux version, and the source code had to be ported back to DOS and to other operating systems. Hence the term "source port", which out of custom also is used for those modifications which are not technically ports to another platform.
The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more features to add new features and alter gameplay.
Ports have also been created to allow Doom to run on different types of machines. Several examples can be seen in our site such as Apple's iPod. Also included are Palm OS 5 handhelds, Nokia 770 the Orange SPV C550 and many, many more!
The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form. As a consequence of the source code for GLDoom, the first port to add OpenGL graphics to Doom, being lost in a hard disk crash, the code was re-released in 1999 under the GNU General Public License after requests from the community. AND THE RESULT!