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  • recent articles

    NPC and Item Placement Theory
    17/03/05 11:35pm PST
    Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how to properly place them.
    - Hugh 'Hugh' Lloyd

    Got Props?
    13/03/05 08:32am PST
    A common problem in HL2 mapping is props not showing up in game. This article explains why and offers solutions.
    - Jeff 'Yesukai' Pritchard

    Simulating Randomness
    18/12/04 11:29pm PST
    This article focuses on how to properly simulate random events that should occur at a certain average frequency, or within a certain probability per period of time.
    - Skyler 'Zipster' York

    Adding Single-Player Weapons to Half-Life 2
    15/12/04 06:52pm PST
    Covers the process behind adding weapons to a single-player Half-Life 2 modification.
    - Skyler 'Zipster' York

    Your world in HL2
    06/12/04 12:17am PST
    This article gives tips and advice to anyone wanting to make custom photorealistic textures to be used in Half-Life 2.
    - Oksid

    Hiding in Shadow
    21/08/04 01:11pm PDT
    Describes how to create a function that has monsters disregard you if you are hiding in a certain level of "darkness," which can be set from within map properties.
    - Anders [Wolf] Jenbo (NoBody)

    XSI EXP for Half-Life 2 Tutorial - Camera Control
    23/09/04 12:43am PDT
    A SOFTIMAGE|XSI tutorial explaining all of the camera controls available to you in XSI!
    - Josh Enes

    Bump Mapping in Half-Life
    08/08/04 11:58am PDT
    Details a method of achieving real-time bump mapping in Half-Life, and provides an implementation of the algorithm.
    - Francis 'DeathWish' Woodhouse

    Real-Time "TRON 2.0" Glow For Low-Spec Hardware
    19/06/04 02:06pm PDT
    A sequel to the original "Real-Time 'TRON 2.0' Glow" article, this describes how to implement real-time glow that works on low-spec graphics cards.
    - Francis 'DeathWish' Woodhouse

    Hitboxes and Code
    05/06/04 06:25pm PDT
    How do I make only one part of a monster take damage? Learn about the relationship between model hitboxes and what you can do with them in a characters code.
    - Jonathan 'Teh_Freak' Smith

    user information

    Name: Caleb 'Ghoul' Delnay
    Email: hidden
    Last Updated: Sun Mar 21, 2004 / 07:45am PST

    Articles
    Caleb 'Ghoul' Delnay has had the following (8) articles published:

    ghoul ( P ) Pronunciation Key (gool)
    n.

         1. One who delights in the revolting, morbid, or loathsome.
         2. A grave robber.
         3. An evil spirit or demon in Muslim folklore believed to plunder graves
         and feed on corpses.


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