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Feedback
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Feedback (301)
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recent articles
NPC and Item Placement Theory
17/03/05 11:35pm PST
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how to properly place them.
- Hugh 'Hugh' Lloyd
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Got Props?
13/03/05 08:32am PST
A common problem in HL2 mapping is props not showing up in game. This article explains why and offers solutions.
- Jeff 'Yesukai' Pritchard
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Simulating Randomness
18/12/04 11:29pm PST
This article focuses on how to properly simulate random events that should occur at a certain average frequency, or within a certain probability per period of time.
- Skyler 'Zipster' York
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Your world in HL2
06/12/04 12:17am PST
This article gives tips and advice to anyone wanting to make custom photorealistic textures to be used in Half-Life 2.
- Oksid
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Hiding in Shadow
21/08/04 01:11pm PDT
Describes how to create a function that has monsters disregard you if you are hiding in a certain level of "darkness," which can be set from within map properties.
- Anders [Wolf] Jenbo (NoBody)
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Bump Mapping in Half-Life
08/08/04 11:58am PDT
Details a method of achieving real-time bump mapping in Half-Life, and provides an implementation of the algorithm.
- Francis 'DeathWish' Woodhouse
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Real-Time "TRON 2.0" Glow For Low-Spec Hardware
19/06/04 02:06pm PDT
A sequel to the original "Real-Time 'TRON 2.0' Glow" article, this describes how to implement real-time glow that works on low-spec graphics cards.
- Francis 'DeathWish' Woodhouse
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Hitboxes and Code
05/06/04 06:25pm PDT
How do I make only one part of a monster take damage? Learn about the relationship between model hitboxes and what you can do with them in a characters code.
- Jonathan 'Teh_Freak' Smith
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user information
Name: Caleb 'Ghoul' Delnay
Email: hidden
Last Updated: Sun Mar 21, 2004 / 07:45am PST
Articles Caleb 'Ghoul' Delnay has had the following (8) articles published:
- MP3 playing entity with Steam (Wed Dec 24, 2003 / 02:57pm PST)
- The Think, Touch, and Use functions. (Mon Feb 24, 2003 / 08:16am PST)
- Adding New skill.cfg Entries (Sat Dec 07, 2002 / 09:55am PST)
- Half-Life Unit To Real-Life Unit Conversion (Mon Nov 18, 2002 / 06:20am PST)
- Basing one monster class off another (Tue Nov 12, 2002 / 07:37pm PST)
- Adding new monster factions (Mon Jul 29, 2002 / 01:32pm PDT)
- Half-Life AI, Schedules and Tasks (Mon Apr 08, 2002 / 06:22pm PDT)
- The Power of CVARs! (Sat Feb 02, 2002 / 02:02am PST)
ghoul ( P ) Pronunciation Key (gool) n.
1. One who delights in the revolting, morbid, or loathsome. 2. A grave robber. 3. An evil spirit or demon in Muslim folklore believed to plunder graves and feed on corpses.
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